Drakwood: Difference between revisions

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(Waldgraviate) This forest is the major [[Middlemarch]] border, from [[Syborite]] in the N. to [[Borderlay]] in the S.E.; but S. of [[MMHS]] the forest takes on a dark and twisted nature -- too warped to produce timber.
(Waldgraviate) This forest is the major [[Middlemarch]] border, from [[Syborite]] in the N. to [[Borderlay]] in the S.E.; but S. of [[MMHS]] the forest takes on a dark and twisted nature -- too warped to produce timber.


For military reasons, this S. part is the country’s premier “barony”, viewed as a frontier between the metropolis’s breadbasket and its natural enemy and trading partner, [[Aquila]].
For military reasons, this S. part is the country's premier "barony", viewed as a frontier between the metropolis's breadbasket and its natural enemy and trading partner, [[Aquila]].


Trespassing through Drakwood-in-[[Hochland]] is equally fatal, but without such unpleasant forebodings.
Trespassing through Drakwood-in-[[Hochland]] is equally fatal, but without such unpleasant forebodings.
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*game;
*game;
*herbs;
*herbs;
*hunting for MMHS’s gentry.
*hunting for MMHS's gentry.


===VIPs===
===VIPs===
*Prince Tirsi (an elf) the Marquis’s Master of the Hunt;
*Prince Tirsi (an elf) the Marquis's Master of the Hunt;
*the Waldgrave.   
*the Waldgrave.   



Latest revision as of 19:49, 8 February 2024

(Waldgraviate) This forest is the major Middlemarch border, from Syborite in the N. to Borderlay in the S.E.; but S. of MMHS the forest takes on a dark and twisted nature -- too warped to produce timber.

For military reasons, this S. part is the country's premier "barony", viewed as a frontier between the metropolis's breadbasket and its natural enemy and trading partner, Aquila.

Trespassing through Drakwood-in-Hochland is equally fatal, but without such unpleasant forebodings.

Major Resources

  • charcoal;
  • wood rangers;
  • game;
  • herbs;
  • hunting for MMHS's gentry.

VIPs

  • Prince Tirsi (an elf) the Marquis's Master of the Hunt;
  • the Waldgrave.


Fort Drakwood

The seat of Drakwood is a military camp, not a castle -- the base of operations for Forest rangers and civilian charcoal-burners. It changes location when all the suitable wood has been harvested from a particular place, but the main road remains a permanent feature.