Blight of the Bloated Blobs: Difference between revisions

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We pick up rations and pearl ash at the markets as well as some grenados and kindling.<br>  
We pick up rations and pearl ash at the markets as well as some grenados and kindling.<br>  


'''DAY ONE:'''
'''DAY ONE:'''<br>
Next morning we head out on foot.<br>  
Next morning we head out on foot.<br>  
Marching order:<br>
Marching order:<br>
Line 101: Line 101:
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.
Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight.
The other watches are quiet.<br>
The other watches are quiet.<br>
===Session 2===
'''Night 2: A Blobby Battle'''<br>
DAY 2:<br>
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs<br>
'''I DA Dead Shrub From Path:''' Success<br>
'''Aura Strength:''' Formerly Living.<br>
'''Question:''' Cause Of Death? Acid exposure.<br>
We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow.
As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.<br>
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.<br>
'''Onyx DAs Blob:''' Success<br>
'''Aura Strength:''' Non Sentient Animate.<br>
'''Question:''' Generic True Name? Minor Amoeboid.<br>
They amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.<br>
''*Gurgle-y, squelchy battle sounds*''<br>
'''What we learn from fighting them:'''<br>
- They leave a big pool of acid when they die.<br>
- They throw? Puke? Spit? Balls of acid.<br>
- Control animal doesn’t work<br>
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.<br>
'''I DA Acid Pool From 1 Blob:''' Success<br>
'''Aura Strength:''' Magic<br>
'''Question 1:''' Primary Magical Effect? Acid<br>
'''Question 2:''' Best Method of Deactivation? Closing rift<br>
'''Question 3:''' Time Since Creation: 7 days.<br>
We notice the acid evaporates in the next 30 seconds to a minute.<br>
Teddy tries to collect some but it burns through the jar.<br>
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.<br>
Loot:<br>
- Mushrooms<br>
- Dissolving mushrooms<br>
We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.<br>
- Watches 1 & 2: See nothing.<br>
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.


==Mil-Sci==
==Mil-Sci==
Line 109: Line 155:
‘’Can the party eat/sleep/etc on the mode of transport.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’
===Watch Order===
===Watch Order===
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br>
First - ??<br>
Second - ?? <br>
Third - ??<br>


Night watch<br>
First - Yukov and Moist<br>
First - ??<br>
Second - Onyx and Teddy <br>
Second - ?? <br>
Third - Storm and Winter<br>
Third - ??<br>


===Marching Order===
===Marching Order===
Line 265: Line 306:
- 1x Amulet of luck (from in coin pouches)<br>
- 1x Amulet of luck (from in coin pouches)<br>
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)<br>
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)<br>
Night 2:<br>
- Mushrooms (from cave after battle, collected by Yukov)<br>
- Dissolving mushrooms (Same as above)


===Gifts===
===Gifts===

Latest revision as of 04:04, 3 January 2026

Scribe Notes

Summary

GM: Zarne
Season: Summer 826 WK
Night: Wednesday
Location: Sunnyvale
Level: Low

Party
  1. Kelvin - Teddy
  2. Sam - Yukov
  3. Kita - Storm
  4. Amy-Rose - Winter
  5. Ian - Moist
  6. Helen - Onyx
Employer
Lambert Van Munster from Stonesboro


Mission

To investigate a mysterious blight of bloated blobs spotted in Stonesboro, Alusia.

Pay

10,000sp each

3x rank 10 waters of healing each in advance.

Scribe Notes

Session 1

Blight Of The Bloated Blobs
Night One: We Play Borrowing

I wander into the guild room with my party.

Party:
Moist - Halfling water mage
Storm - Halfling air mage
Winter (Me) - Elf air mage
Teddy - Halfling mind mage
Yukov - Elf necromancer
Onyx - Orc earth mage

Party Leader: Storm
Scribe: Winter
Mil Sci: Teddy
Cook: Yukov

A wee little man walks in and says he’s Lambert Van Munster. He says that near and around his home, halfling sized, aggressive blobs are eating all the crops and will puke (that burns) on you if you approach.

Mission:
Find where they’re coming from and deal with the problem for good.
Pay: 60,000 (10k each) and 3 waters of healing each (ALL PAID UPFRONT)

We had a lot of questions naturally.
What we learnt:
- They’re a muddy green/brown and semi translucent. They have no fingers or hands but do have mouths. Halfling sized
- They make gurgling sounds and leave a snail trail type thing that evaporates.
- They are possibly coming form north east of Stonesboro. Hylo has been affected the worst so far.
- May be coming from forest near Hylo (They wander back there when finished) and a purple-y glowing light was spotted in the forest one night.
- They are more active at night, can squeeze through gaps and travel in groups of only as much as 6-7.
- They don’t tend to seek you out from a distance.
- Stabbing them doesn’t do much but they may not like fire. Nets don’t work.
- Don’t split into multiples as far as we know (phew)
- They’re not high climbers and don’t seem to come in houses.
He says we can find him at his house when we’re done and describes it, then leaves.
We pick up rations and pearl ash at the markets as well as some grenados and kindling.

DAY ONE:
Next morning we head out on foot.
Marching order:
1. Yukov and Winter
2. Teddy and Storm
3. Onyx and Moist

We walk north west all day and come to Good Mill. We see an inn and a tavern. We book rooms and meals at the inn and learn that the food is getting scarce here too.
YAY! Storm wants to play borrowing! I’m learning to play you know.
We go to the tavern and Teddy distracts people by telling fabulously tall tales and me and Moist keep an eye out. Storm does her thing.
Loot:
- 2x coin pouches (contents: amulet* and 25sp combined)
- A whole bag (emptied and planted) (contents: tbd)
- Sheath* and small dagger*
Someone notices Storm stealing but as people are losing interest in Teddy: Moist and Yukov knock the guy out, Storm empties the borrowed bag and plants it on a drunk guy in the corner and we all get the heck out of there.

Onyx DAs Dagger*: Success
Aura Strength: NA
Onyx DAs Sheath*: Success
Aura Strength: Formerly living composite
Question: Nature Of Magic? None
Onyx DAs Amulet: Success
Aura Strength: Formerly living composite
Question: Nature Of Magic? Luck.

Watch Order:
1. Yukov and Moist
2. Onyx and Teddy
3. Winter and Storm

Watch 1: They hear the drunk guy getting called a thief next door and wake Storm to see the fist fight. The other watches are quiet.

Session 2

Night 2: A Blobby Battle

DAY 2:
We head north east to Stonesboro eventually we see some dead and melted bushes to the left and a trail of dead plants maybe left by the blobs

I DA Dead Shrub From Path: Success
Aura Strength: Formerly Living.
Question: Cause Of Death? Acid exposure.

We follow the trial for half a mile… the poor plants get deader. We notice another couple of trails heading north and decide to follow. As the trees get nice and dense, the trails get… gooey-er. They lead to the side of a hill with a cave entrance. We pull out a torch.
We stealth in marching order into the cave. We eventually see and hear some of the blobs. They are on top of the caves’ mushrooms and we can see the shrooms inside them… dissolving? Yuck.

Onyx DAs Blob: Success
Aura Strength: Non Sentient Animate.
Question: Generic True Name? Minor Amoeboid.

They amoeboids hear Teddy attempting to cast ESP (and failing.) They start gurgling alertly and we see more appear.

*Gurgle-y, squelchy battle sounds*

What we learn from fighting them:
- They leave a big pool of acid when they die.
- They throw? Puke? Spit? Balls of acid.
- Control animal doesn’t work
- Moist says the acid is alchemically similar to dirty swap water but something else is going on.

I DA Acid Pool From 1 Blob: Success
Aura Strength: Magic
Question 1: Primary Magical Effect? Acid
Question 2: Best Method of Deactivation? Closing rift
Question 3: Time Since Creation: 7 days.

We notice the acid evaporates in the next 30 seconds to a minute.
Teddy tries to collect some but it burns through the jar.
The cave looks like a dead end so after Yukov collects some mushrooms, we leave and note where the cave is.

Loot:
- Mushrooms
- Dissolving mushrooms

We head back to our original path and head north east again. By night we get about 3/4 of the way. We’re closer to a river now and trees are sparser. We set up camp.
- Watches 1 & 2: See nothing.
- Watch 3: Me and Storm hear gurgles and notice blobs floating down the river and disappearing downstream.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

First - Yukov and Moist
Second - Onyx and Teddy
Third - Storm and Winter

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

Loot

Night 1:
- 2x coin pouches (from tavern, taken by Storm)
- 25sp (from in coin pouches)
- 1x Amulet of luck (from in coin pouches)
- Sheath and small dagger (taken from tavern by storm. Dagger DA = no magic)

Night 2:
- Mushrooms (from cave after battle, collected by Yukov)
- Dissolving mushrooms (Same as above)

Gifts

Purchases

Calendar

‘’Insert correct month here’’