Invitation To The Skies: Difference between revisions

From DQWiki
Jump to navigationJump to search
 
(4 intermediate revisions by 3 users not shown)
Line 13: Line 13:
#  Boom Boom – Played by Ian
#  Boom Boom – Played by Ian
#  Elidon – Played by Michael
#  Elidon – Played by Michael
#  Kurt – Played by Bernard
[[Kurt]] – Played by Bernard
#  Kaitva – Played by Anne
#  Kaitva – Played by Anne
#  [[Calliope|Callie]] the bard – Played by Helen
#  [[Calliope|Callie]] the bard – Played by Helen
Line 34: Line 34:
Guild security lets us know that the parchment is a teleporting device once we touch it and agree to the terms written, difficulty is the words are written in all languages, and shift as we read it.
Guild security lets us know that the parchment is a teleporting device once we touch it and agree to the terms written, difficulty is the words are written in all languages, and shift as we read it.


Through research its found to say something akin to; "Invitation to Skyhaven, come look what i found" written in a childlike way. The guild says it's "within reason, safe enough to go" as the're sent a person or two aheda and they've returned without issue giving a rough idea what we're walking into.
Through research its found to say something akin to; "Invitation to Skyhaven, come look what i found" written in a childlike way. The guild says it's "within reason, safe enough to go" as they've sent a person or two ahead and they've returned without issue giving a rough idea what we're walking into.


Our goal is to explore and document what we can, and our payment is whatever we can find while exploring.
Our goal is to explore and document what we can, and our payment is whatever we can find while exploring.
Line 46: Line 46:
* Most people are capable of fighting and are self sufficient
* Most people are capable of fighting and are self sufficient


Katvar and Kurt both DA the invitation and get overwhelmed by childish babbling, unable to get a read on its aura strength.
Katvar and Arcadia both DA the invitation and get overwhelmed by childish babbling, unable to get a read on its aura strength.


"Negative effect on me on use" - "Infectious enthusiasm"
"Negative effect on me on use" - "Infectious enthusiasm"
Line 56: Line 56:


====Arrival====
====Arrival====
We apperated in a circular amphitheater and got hit by the smell of rain, a druidic portal wrapped in vines behind us and walkways above head with people paying us no mind. Kurt DA's again asking where the portal goes - to Alusia
We apparated in a circular amphitheater and got hit by the smell of rain, a druidic portal wrapped in vines behind us and walkways above head with people paying us no mind. Kurt DA's again asking where the portal goes - to Alusia


Climbing out and up the stairs we entered a shanty-like town hugging the edge of a mountain and plains. The building we can spot seem to be a bit chaotic in their construction as if there were no rules in place for how they should look. Arcadia is spotted by a human male in his 20's, Greg.
Climbing out and up the stairs we entered a shanty-like town hugging the edge of a mountain and plains. The building we can spot seem to be a bit chaotic in their construction as if there were no rules in place for how they should look. Arcadia is spotted by a human male in his 20's, Greg.
Line 76: Line 76:


====New Day====
====New Day====
Logan pulls us into a side room to chat, and gives us a breakdown of how Sky Cairn operates. Floating islands appear nearby every few months or so. the locals fly out on spelljammers (flying ships) to claim the resources of the new islands and bring them back to trade in a massive market. Most islands have flora and fauna but some even have dungeons full of loot to explore.
Logan pulls us into a side room to chat, and gives us a breakdown of how Sky Cairn operates. Floating islands appear nearby every few months or so. the locals fly out on spell jammers (flying ships) to claim the resources of the new islands and bring them back to trade in a massive market. Most islands have flora and fauna but some even have dungeons full of loot to explore.


We'll have to find a crew heading out and fly with them, there are a few crews he recommends, and he gives us a few passphrases to use at the docks to find the right people. "lizardclaw". Most important rule is don't fall off the islands, theres a possibility of being recovered but its hard.
We'll have to find a crew heading out and fly with them, there are a few crews he recommends, and he gives us a few passphrases to use at the docks to find the right people. "lizardclaw". Most important rule is don't fall off the islands, theres a possibility of being recovered but its hard.
Line 82: Line 82:
The islands sail by over time, bringing new things to Sky Cairn, but they all keep a special look out for a super expensive and rare amber gem substance that comes in solid or liquid forms. There are blacksmiths and healers a few streets over from us closer to the ports in a district called "longarm". We thank him and head to the ports to look for a crew to join.
The islands sail by over time, bringing new things to Sky Cairn, but they all keep a special look out for a super expensive and rare amber gem substance that comes in solid or liquid forms. There are blacksmiths and healers a few streets over from us closer to the ports in a district called "longarm". We thank him and head to the ports to look for a crew to join.


Entering the longarm district we spot the massive tradehouse where most of the citie goods are exchanged, we go in to have a look around and chat to an amber dealer to learn more about it. Apparently it has a shelf-life and the sooner we can bring it back here the more money it's worth.
Entering the longarm district we spot the massive tradehouse where most of the cities goods are exchanged, we go in to have a look around and chat to an amber dealer to learn more about it. Apparently it has a shelf-life and the sooner we can bring it back here the more money it's worth.


It seems the market only operates when the crews return otherwise it's closed, it's a first in first served situation.
It seems the market only operates when the crews return otherwise it's closed, it's a first in first served situation.
Line 100: Line 100:
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’
‘’Can the party eat/sleep/etc on the mode of transport.’’
* Horse go fast (Kurt). +7 mph land travel speed, affected by terrain modifiers. -3 Ft / hour for travel. (Most people can jog at 0 Ft cost; lightly encumbered people can full-speed run at 0 Ft cost.)
===Watch Order===
===Watch Order===
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br>
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’<br>
Line 215: Line 217:
|  <!-- ??--> ?
|  <!-- ??--> ?
|-
|-
|class="mg" | Name (??)
|class="mg" | Fire Armour (Bb)
|class="rk"| ##
|class="rk"| 13
|class="ef" | ????
|class="ef" | 56 ablative
|class="du" | ? Hours
|class="du" | 14 Hours
|  <!-- Arcadia--> ?
|  <!-- Arcadia--> ?
|  <!-- Boom Boom--> ?
|  <!-- Boom Boom--> ?
Line 229: Line 231:
|  <!-- ??--> ?
|  <!-- ??--> ?
|-
|-
|class="mg" | Name (??)
|class="mg" | Fireproofing (Bb)
|class="rk"| ##
|class="rk"| 13
|class="ef" | ????
|class="ef" | Fireproofing
|class="du" | ? Hours
|class="du" | 14 Hours
|  <!-- Arcadia--> ?
|  <!-- Arcadia--> ?
|  <!-- Boom Boom--> ?
|  <!-- Boom Boom--> ?
Line 331: Line 333:
|  <!-- ??--> ?
|  <!-- ??--> ?
|-
|-
|class="mg" | Name ???
|class="mg" | Weapon of Flames (BB)
|class="rk"| ??
|class="rk"| 15
|class="ef" | ????
|class="ef" | +16Sc +8DM
|class="du" | ? Mins
|class="du" | 20 Mins
|  <!-- Arcadia--> ?
|  <!-- Arcadia--> ?
|  <!-- Boom Boom--> ?
|  <!-- Boom Boom--> ?

Latest revision as of 05:39, 21 December 2024

Scribe Notes

Summary

GM: Sam
Season: Summer 825 WK
Night: Saturday
Location: Birdlands
Level: Medium

Party
  1. Arcadia – Played by Kita
  2. Boom Boom – Played by Ian
  3. Elidon – Played by Michael
  4. Kurt – Played by Bernard
  5. Kaitva – Played by Anne
  6. Callie the bard – Played by Helen
Employer

Daifa

Mission

"to adventure"

Pay

LOOT!

Scribe Notes

Session 1

To The Skies

Our adventure began with Ted from Guild security placing a massive and chaotically magical, bedazzled scroll of parchment the size of a table, in front of us as our contract to sign. The DA'ers of the party got headaches even trying to decode it. The new power who has taken control of the plane we intend to explore Daifa seems friendly enough.

Guild security lets us know that the parchment is a teleporting device once we touch it and agree to the terms written, difficulty is the words are written in all languages, and shift as we read it.

Through research its found to say something akin to; "Invitation to Skyhaven, come look what i found" written in a childlike way. The guild says it's "within reason, safe enough to go" as they've sent a person or two ahead and they've returned without issue giving a rough idea what we're walking into.

Our goal is to explore and document what we can, and our payment is whatever we can find while exploring.

They let us know what they've found so far:

  • There is a portal home available
  • The city of Sky Cairn is where we arrive
  • Sky Cairn is a floating island with smaller islands around it
  • There are people all over the plane, even in the wilderness
  • The environment can be hostile outside of the city
  • Most people are capable of fighting and are self sufficient

Katvar and Arcadia both DA the invitation and get overwhelmed by childish babbling, unable to get a read on its aura strength.

"Negative effect on me on use" - "Infectious enthusiasm" "power level of creator" - "being of creation, the universe" "duration left" - "unknown" "mental age of creator" - "imbalanced"

Arcadia and Calliope mention they have means to fly, wings and a flying carpet which sounds useful for a flying island, we cast our buff spells and Kurt is the first to accept and vanishes into the invitation with the rest of us following suit.

Arrival

We apparated in a circular amphitheater and got hit by the smell of rain, a druidic portal wrapped in vines behind us and walkways above head with people paying us no mind. Kurt DA's again asking where the portal goes - to Alusia

Climbing out and up the stairs we entered a shanty-like town hugging the edge of a mountain and plains. The building we can spot seem to be a bit chaotic in their construction as if there were no rules in place for how they should look. Arcadia is spotted by a human male in his 20's, Greg.

Greg lets us know there's tons of adventure here in a very excited and energetic tone, pointing us to the town center for a place to stay as most of the land around us is claimed by others. He points us to the Unusual Smell inn and to the ports on the edge of the island for travelling to others nearby for adventures.

Kurt DA'ed Greg to see if he was under a spell or just really enthusiastic, apparently no spell in effect.

Making our way to the Unusual Smell the city starts to look more developed with a plan, the housing fading to more storefronts and businesses it looks like there might be 20,000 people living in Sky Cairn. Entering the Inn it looks to be bustling, 200 or so people drinking and eating. The barkeep has one entire arm covered and looks more of an alchemist.

Arcadia lets us know luna, her direwolf companion, smells something off in this place, as does Kurt. The mugs look less filled with ale and instead something thick and syrupy. We have a quick chat to the barkeep and get ourselves a round of some interesting cocktails.

  • Very strong single shot for kurt - very poisonous apparently
  • Sparkles in a cup for Arcadia - she stars seeing sparkles quickly
  • Boiling hot for Boom Boom - he starts sweating a ton, didnt know he could haha
  • winter cold for myself - my joints started to ice up

Pretty sure this was drugs, not drinks now i think of it. We resign for the night and ask for a room, the barkeep Logan is happy to sell us one and wants to chat with us in the morning.

New Day

Logan pulls us into a side room to chat, and gives us a breakdown of how Sky Cairn operates. Floating islands appear nearby every few months or so. the locals fly out on spell jammers (flying ships) to claim the resources of the new islands and bring them back to trade in a massive market. Most islands have flora and fauna but some even have dungeons full of loot to explore.

We'll have to find a crew heading out and fly with them, there are a few crews he recommends, and he gives us a few passphrases to use at the docks to find the right people. "lizardclaw". Most important rule is don't fall off the islands, theres a possibility of being recovered but its hard.

The islands sail by over time, bringing new things to Sky Cairn, but they all keep a special look out for a super expensive and rare amber gem substance that comes in solid or liquid forms. There are blacksmiths and healers a few streets over from us closer to the ports in a district called "longarm". We thank him and head to the ports to look for a crew to join.

Entering the longarm district we spot the massive tradehouse where most of the cities goods are exchanged, we go in to have a look around and chat to an amber dealer to learn more about it. Apparently it has a shelf-life and the sooner we can bring it back here the more money it's worth.

It seems the market only operates when the crews return otherwise it's closed, it's a first in first served situation.

We headed to the docks and spoke to a few crews gauging their vibe and using the passphrase given, we're left with 4 options:

  • hunting crew - they hunt animals we explore dungeons
  • tree felling crew - they harvest the trees and we explore dungeons
  • adventuring crew - we all explore dungeons and split the loot
  • scout crew - we pick an island and get dropped off, no support

We debate for a while and end up deciding that the tree felling crew seems best as they'll have the best camp setup and we don't have to share loot we find. We sign a contract with them stating we wont harvest any trees and they get first pick of magical items that may help them work faster harvesting. they have a rank 7 healer aboard but they cannot resurrect us, we'd have to come back to Sky Cairn for that.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

  • Horse go fast (Kurt). +7 mph land travel speed, affected by terrain modifiers. -3 Ft / hour for travel. (Most people can jog at 0 Ft cost; lightly encumbered people can full-speed run at 0 Ft cost.)

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Strength of Stone (Ca) 11 +11 to str or En 12 hrs ? ? ? ? ? Y ? ? ?
Armour of Earth (Ku) 10 +22% defence 5.5 Hours ? ? ? Y ? Y ? Y ?
Cat Vision (Ku) 11 See in the dark 160' 12 Hours ? ? ? Y ? Y ? ? ?
Animal Growth (Ku) 10 Double animal size, some effects. 11 Days - - - - - - ? Y ?
Fire Armour (Bb) 13 56 ablative 14 Hours ? ? ? ? ? ? ? ? ?
Fireproofing (Bb) 13 Fireproofing 14 Hours ? ? ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ? ? ?
Dance of Swords (Ca) 7 -7 from AG check dice roll (+16 def) 4 Hours ? ? ? ? ? Y ? ? ?
Quietness (Ca) 7 +12 to stealth 4 Hours ? ? ? ? ? Sit ? ? ?

Short duration buffs

Magic Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Trollskin (Ku) 10 Recover 1 EN a pulse, do not die from damage. 80 Secs - - - - - - - - ?
Weapon of Flames (BB) 15 +16Sc +8DM 20 Mins ? ? ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?
Slumber Song (Ca) 7 +2 FT more per-hours sleep Sleep - - - - - - - - ?

Self Buffs & Skills

Magic / Skill Rk Effects Dur Arcadia Boom Boom Elidon Kurt Kativa Calli Luna Gunnar ?
Detect Hidden & Traps (Ranger) ?? ???? ? Mins ? ? ? 99% 47% 38% ? 99% ?
Sixth sense (thief) ?? ???? ? Mins ? ? ? ? ? 62% ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

‘’Insert correct month here’’