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<div style="float: right; font-size: smaller; margin-left: 10px; ">__TOC__</div>[[Category:Borovia Allies]]
=Level=
=Level=
As per Hamishes level calculator.<br>
As per Hamishes level calculator.<br>
Line 13: Line 14:
===In Combat===
===In Combat===
In Combat Sooty will try to open with a few buff or debuff type spells, such as an Enhance Enchant, Ashen Barrier or Ashen Malevolence.  After this he will head onto attack spells, tending towards AoE magic where practical.  If there is time before a fight he may drop a wall or two, but doesn't employ much battlefield preparation as people don't like burnt ground.<br>
In Combat Sooty will try to open with a few buff or debuff type spells, such as an Enhance Enchant, Ashen Barrier or Ashen Malevolence.  After this he will head onto attack spells, tending towards AoE magic where practical.  If there is time before a fight he may drop a wall or two, but doesn't employ much battlefield preparation as people don't like burnt ground.<br>
If need be he can pinch hit as a warrior but doesn't have the fancy protections to survive in the front line for long.
===Out of Combat===
===Out of Combat===
Sooty operates primarily as a buff mage out of combat, with Elemental protection, Defence spell, & Endurance Armour which along with his enhance enchant can last all or most of the day.  He also works as the party healer.<br>
Sooty operates primarily as a buff mage out of combat, with Elemental protection, Defence spell, & Endurance Armour which along with his enhance enchant can last all or most of the day.  He also works as the party healer.<br>
He has several travel magic options for ground, air or portal travel depending on preparation and needs.


=Background & History=
=Background & History=
Joined Guild summer of 802.<br>
Joined Guild summer of 802.<br>
Sooty's appearance at the guild was a bad start, turning up half dead at the gates with serious burns covering most of him.  Hauled into the healers by some good Samaritain, as Sooty recovered he engaged in work, and eventually training at the guild, finally signing on at the start of the Summer of 802 as a member having completed his training in the Fire College.<br>
Sooty's appearance at the guild was a bad start, turning up half dead at the gates with serious burns covering most of him.  Hauled into the healers by some good Samaritan, as Sooty recovered he engaged in work, and eventually training at the guild, finally signing on at the start of the Summer of 802 as a member having completed his training in the Fire College.<br>
A long off plane adventure shortly afterwards saw Sooty set up for what seemed like life with a large haul of treasure from off plane, enabling him to be more open to helping with things he felt like, rather than simply those that paid for him to live from month to month.<br>
A long off plane adventure shortly afterwards saw Sooty set up for what seemed like life with a large haul of treasure from off plane, enabling him to be more open to helping with things he felt like, rather than simply those that paid for him to live from month to month.<br>
In the spring of 804, while helping escort a party of travellers across a series of planes, he discovered his original plane of origin [[Thar]].  No signs of life were spotted so he has no idea if he has kin still living on the plane, or where exactly on it he was from, as a mere 75 mile distance is known about, but he has now discovered home.<br>
In the spring of 804, while helping escort a party of travellers across a series of planes, he discovered his original plane of origin [[Thar]].  No signs of life were spotted so he has no idea if he has kin still living on the plane, or where exactly on it he was from, as a mere 75 mile distance is known about, but he has now discovered home.<br>
From there, he has taken an interest in the welfare of the travelers he escorted, as they are somewhat a potential tie to home, and has been involved in several trips around the planes on the route taken and their other linked planes while seeking to discover more about himself, and his origins.<br>
From there, he has taken an interest in the welfare of the travellers he escorted, as they are somewhat a potential tie to home, and has been involved in several trips around the planes on the route taken and their other linked planes while seeking to discover more about himself, and his origins.<br>
In Winter of 814 he also accepted the invitation from the Order of the Wandering Warriors based in Pasifika to join their ranks, based on his actions during the Sahuagin invasion and the subsequent Zombie plague that followed.  Since then he regularly spends most Spring times down in the region assisting as a Healer around the trading post & helping train the new warriors.  Much of the rest of his time is spent off plane, where he is working on slowly restoring the central tree of an ancient elven tree city, containing a number of temples to the local gods as well as a vast library.<br>
==Adventures==
==Adventures==
*821: Spring [[An_Evening_with_the_Unholy]]
*816: Autumn [[Winter is Coming]]
*814: Winter [[The Cleansing of the Shire]]
*813: Spring [[Darkness Falls]]
*812: Spring [[Invasion_Route_One_ends_in_a_Swamp,_please_explain.]]
*812: Autumn [[Who Let The Undead Out]]
*811: Winter [[Where Have All The Dragons Gone?]]
*811: Summer [[SauRus's Curse Removal Quest]]
*810: Spring [[Sahuagin, Elves, and Merfolk. Oh My!]]
*809: Spring [[A Spring Wedding]]
*809: Winter [[Maid Service]]
*809: Autumn [[Up The Garden Path]]
*809: Summer [[Bread and Circuses]]
*808: Winter [[Lessons in Enlightenment and Respect]]
*808: Summer [[Search and Rescue]]<br>
*807: Spring A Dragon Hunting: Solo Adventure, no scribe notes per say as was more a camping trip.<br>
*807: Summer [[Deserts,_Dungeons_and_Dwarves| Deserts, Dungeons & Dwarves]]<br>
*806: Autumn [[Kidnappers_will_Rue_the_Day| Kidnappers will Rue the day]]<br>
*804: Spring [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library]<br>
*804: Summer [http://dq.sf.org.nz/library/snsu0404.pdf Path to Paradise]<br>
*803: Spring [http://dq.sf.org.nz/library/snsp0303.pdf The Lost Isle]<br>
*803: Autumn [http://dq.sf.org.nz/library/snau0301.pdf Rousted in Rastenburg]<br>
*802: Spring [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Milo]<br>
*802: Autumn [http://dq.sf.org.nz/library/snau0202.pdf Sea of Wizards]<br>
*802: Summer [[The Court]]<br>
*802: Summer [[The Court]]<br>
*802: Autumn [http://dq.sf.org.nz/library/snau0202.pdf Sea of Wizards]<br>
*802: Spring [http://dq.sf.org.nz/library/snsp0202.pdf Heretics of Milo]<br>
*803: Autumn [http://dq.sf.org.nz/library/snau0301.pdf Rousted in Rastenburg]<br>
*803: Spring [http://dq.sf.org.nz/library/snsp0303.pdf The Lost Isle]<br>
*804: Summer [http://dq.sf.org.nz/library/snsu0404.pdf Path to Paradise]<br>
*804: Spring [http://dq.sf.org.nz/library/snsp0401.pdf The Great Library]<br>
*806: Autumn [[Kidnappers_will_Rue_the_Day| Kidnappers will Rue the day]]<br>
*807: Summer [[Deserts,_Dungeons_and_Dwarves| Deserts, Dungeons & Dwarves]]<br>
*807: Spring A Dragon Hunting: Solo Adventure, no scribe notes per say as was more a camping trip.<br>
*808: Summer [[Search and Rescue]]<br>
*808: Winter [[Lessons in Enlightenment and Respect]]
*809: Summer [[Bread and Circuses]]
*809: Autumn [[Up The Garden Path]]
*809: Winter [[Maid Service]]
*809: Spring  [[A Spring Wedding]]
*810: Spring [[Sahuagin, Elves, and Merfolk. Oh My!]]
*811: Summer [[SauRus's Curse Removal Quest]]
*811: Winter [[Where Have All The Dragons Gone?]]
*812: Autumn [[Who Let The Undead Out]]
*812: Spring [[Invasion_Route_One_ends_in_a_Swamp,_please_explain.]]


=Motivations=
=Motivations=
Line 51: Line 60:


=Skills=
=Skills=
==Professional Skills==
Primary Skills
:: [[Healer|''Healer'']]:  Sootys' primary profession when not training or out on adventure, Sooty is now working on his final mastery.  He has worked as a lesser healer since he started adventuring, tending to simple wounds at the guild healers when not adventuring or training.  <br>
:: [[Healer|''Healer'']]:  Sootys' primary profession when not training or out on adventure, Sooty has achieved his final mastery.  He has worked as a lesser healer since he started adventuring, tending to simple wounds at the guild healers when not adventuring or training.  <br>
:: [[:Category:Troubadour|''Troubadour'']]:  While not a master of the arts, Sooty has learnt the coarser forms of entertainment more suited to country folk and taverns, in order to provide for himself while travelling long distance.  He has also learnt some skill in the harp, originally from an enchanted harp he picked up, but has taken the skill beyond that the enchantment gave him, in case he ever has to perform at a court.<br>
:: [[:Category:Troubadour|''Troubadour'']]:  While not a master of the arts, Sooty has learnt the coarser forms of entertainment more suited to country folk and taverns, in order to provide for himself while travelling long distance.  He has also learnt some skill in the harp, originally from an enchanted harp he picked up, but has taken the skill beyond that the enchantment gave him, in case he ever has to perform at a court.<br>
:: [[:Category:Ranger|''Ranger'']]:  Acquired in an early adventure, Sooty has learnt the tricks of reading the lay of the land and how to wring sustenance from tortured souls in the hells, though difficult.<br>
:: [[:Category:Ranger|''Ranger'']]:  Acquired in an early adventure, Sooty has learnt the tricks of reading the lay of the land and how to wring sustenance from tortured souls in the hells, though difficult.<br>
:: [[:Category:Military_Scientist|''Military Scientist'']]:  Currently skilled in Skirmish and Naval combat, Sooty intends to primarily specialize in Underwater and Aerial Tactics filling an area most take little interest in, and giving him additional skills he can contribute while at sea, though in ship to ship combat a fire mage can make for a potent addition.<br>
:: [[:Category:Military_Scientist|''Military Scientist'']]:  Currently skilled in Skirmish and Naval combat, Sooty intends to primarily specialize in Underwater and Aerial Tactics filling an area most take little interest in, and giving him additional skills he can contribute while at sea, though in ship to ship combat a fire mage can make for a potent addition.<br>


==Weaponary==
Combat<br>
:: ''Skilled''<br>
:: Sooty is able to use a number of weapons to high ranks, and related weapons to them at middling ranks.  He is specialized in the old elven weapons, rapier & unarmed.
:: :: Main Gauche, Elf Knife, Elf Blade, Elf Spear, Unarmed, Elf Shield, Elf Bow, Rapier<br>
 
:: ''Trained''<br>
Languages<br>
:: :: Tulwar, Broadsword, Quarterstaff, Shield
:: Sooty has high fluency in a small number of languages mainly focused on the elvish families along with an understanding of some other common tongues, however he is highly adaptable, able to learn new languages related to those he speaks very fast.<br>
 
Adventuring Skills
:: ''Climbing'': Pretty practiced, though obviously elves like trees, not cliffs.<br>
:: ''Horsemanship'': A practised, though not natural rider, Sooty has mastered the art of casting from Horseback, but due to being a fire mage, doesn't overly favour horseriding.<br>
:: ''Flying'':  About as good as you can get naturally even for an elf, Sooty has some chance of surviving the odd reckless thing he does like flying between waterspouts and cliffs inside caves.<br>
:: ''Stealth'': Moderately trained, Sooty may be able to sneak up on someone unsuspecting these days, though an alert guard is likely to be another story.<br>
:: ''Swimming'': Perhaps unusually for most Fire Mages, Sooty has practised his swimming, while not an expert swimmer by any means, he is capable enough of swimming as long as conditions don't get too rough.<br>


==Artisan Skills==
Artisan Skills
:: ''Bricker'':  Sooty's trade at home prior to the accident which burnt it to the ground and gave Sooty his scars.  He had barely completed his apprenticeship and hasn't particularly worked at taking it further, being at the mudbrick and straw level of skill.<br>
:: ''Bricker'':  Sooty's trade at home prior to the accident which burnt it to the ground and gave Sooty his scars.  He had barely completed his apprenticeship and hasn't particularly worked at taking it further, being at the mudbrick and straw level of skill.<br>
:: ''Cobbler'':  Acquired so he could mend his own boots, and resize any stolen pairs he might have to wear for whatever reason, but not intended as a major pursuit at present.<br>
:: ''Cobbler'':  Acquired so he could mend his own boots, and resize any stolen pairs he might have to wear for whatever reason, but not intended as a major pursuit at present.<br>
:: ''Sailor'':  Recently learnt, to add to his Aquatic range of skills, Sooty is aiming to become accomplished at ship handling, sail mending and splicing for situations his fire magic and Naval Tactics knowledge isn't applicable.<br>
:: ''Sailor'':  Recently learnt, to add to his Aquatic range of skills, Sooty is aiming to become accomplished at ship handling, sail mending and splicing for situations his fire magic and Naval Tactics knowledge isn't applicable.<br>
==Languages==
While not a linguist, as a traveler Sooty has attempted to learn the local languages, or at least something close enough he can ask for a hard boiled egg, of the places he has travelled to on multiple occasions.<br>
:: ''Highly Skilled''<br>
:: :: Erehleine, (Literate to same skill);  Sooty's native language.<br>
:: ''Capable''<br>
:: :: Elvish (Literate), Common (Literate), Folksprach (Literate), Dwarvish (Literate), Arabiq (Literate), Silent Tongue<br>
:: ''Vague Understanding''<br>
:: :: Reichspiel<br>
==Adventuring Skills==
:: ''Climbing'': Not an expert, but a 50' cliff no longer leaves him reaching for magic unless time is of the essence.<br>
:: ''Horsemanship'':  A practiced, though not natural rider, Sooty has mastered the art of casting from Horseback, but due to being a fire mage, doesn't overly favour horseriding.<br>
:: ''Flying'':  About as good as you can get naturally even for an elf, Sooty has some chance of surviving the odd reckless thing he does like flying between waterspouts and cliffs inside caves.<br>
:: ''Stealth'': Moderately trained, Sooty may be able to sneak up on someone unsuspecting these days, though an alert guard is likely to be another story.<br>
:: ''Swimming'': Perhaps unusually for most Fire Mages, Sooty has practiced his swimming, while not an expert swimmer by any means, he is capable enough of swimming as long as conditions don't get too rough.<br>


=Magic=
=Magic=
Following an incident involving an Ice Drake, and Traditional eating of brain, and drinking of Blood, Sooty's magic has become duller, no longer Fire, but the Ashy left overs.  This has resulted in a less offensive college overall, though the damage it does cause is harder to stop being based on both Fire & Ice.  This has also caused the loss of most of his unusual Fire magic.<br>
To be redone at some point soon in a better format and to reflect the changes over the last few years.
Sooty can invest spells, and the main spells he has ranked that can be invested are noted below.  Potionable spells are also listed though these require an alchemist to work with Sooty.
==Primary Magics==
==Primary Magics==
:: Thermal Control(11, Inv. Pot.);  Resists Hot & Cold Climates.
:: Ash Armour(20, Pot.); Absorbs 125 Damage from Elemental sources.
:: Charcoal Shield(20, Inv);  42% Defence, Requires a Shield Prepared, allows extra General & Special counter-spell on Target.
:: Ash Shroud(8, Pot.); Gives the Target 5 Endurance armour, non stacking normally.
:: Weapon of Cinders(11): A weapon spell effective against elemental creatures, but less so against undead than most Fire mages.  12%/6DM, 11 DM vs Elementals.  Can make a Rk 5 Weapon that can then be spelled
:: Wildfires(11, Inv. Pot.): Transport when required, in some cases more reliable than flying as manoeuvring is easier.  Does not expire when the target stops running.  42miles/hr, 240 miles effective range (440 enhanced)
:: Ward(9): Campsite security
:: Scourging Flame(8, Inv. Pot.): Heals Poison, and resists Agony type effects.
:: Create Fire & Ash Portal(6);  Somewhat limited Portal creation ritual.  Requires activation via another spell once created. 175 Mile range. 1 Week Duration.
==Unusual Stuff==
==Unusual Stuff==
:: ''Quickness (9, Inv.): Sooty has learnt the spell of Quickness while off plane, though he prefers to not use it unless the situation looks demanding as he's unsure of how reliable it is.'' <br>
:: Quickness is currently not in effect due to the Gods meeting vote wanting to phase it out.  Instead Enchanted Area is being trialled, that shares spells with all targets who accept them inside an area, with the target paying the fatigue cost.<br>
:: Enhance Enchant(10, Inv.): Gifted out of College Spell.  As per normal E&E.
:: Holy Light (10, Pot.): Learnt off plane, this spell gives 11 Drain resistance to Sooty and 6/5 to a small area around him (25' across).
:: Illusionary Fire Animal (6): Like Illusionary Animal, but warmer.  370lb limit currently
:: Major Fire Creation (6): Like Major Creation but uses a Fire as its main source.  Up to 350lb objects, only need a sample of the original material, not the whole weight.
:: Phoenix Wings (9): Wings Spell.  Like Celestial Wings, 39miles/hr, 190 miles effective range (360 enhanced)


=Other Stuff=
=Other Stuff=
==Major Items==
==Major Items==
*  Elemental Lance:  Formally of Milloo, this has been changed by the Pascifikan gods now.  Now contains the spirits of a Fire & Air Shaman of Pascifika.  Shape of Elven Spear.<br>
*  Elemental Lance:  Formally of Milloo, this has been changed by the Pasifikan gods now.  Now contains the spirits of a Fire & Air Shaman of Pascifika.  Shape of Elven Spear.  Full Air & Fire Upgrades.<br>
* Stone of the Night:  A small onyx, this stone causes a shadow that acts as night to surround sooty, magically limiting the light levels near him to a dim cloudy day.<br>
*  Amulet of Malchite: Slows undead near Sooty.<br>
*  [http://dq.sf.org.nz/AmuletofJasper.pdf Amulet of Jasper]: Allows resisting of draining.  Sooty now makes these, though his supply of components is limited.<br>
*  [http://dq.sf.org.nz/AmuletofJasper.pdf Amulet of Jasper]: Allows resisting of draining.  Sooty now makes these, though his supply of components is limited.<br>
*  Sharkskin Bracers, +2 AP, +20 Defence, Non stacking but highest applies.


==Major Oddities==
==Major Oddities==
* Elven Talents:  The Elven Talents enhance Sootys' ability with Elven Weapons, giving some more tactical options and ignoring some protections.
* Elven Talents:  The Elven Talents enhance Sootys' ability with Elven Weapons, giving some more tactical options and ignoring some protections.
 
* Drains Undead to heal self.




[[Category: Bernard]][[Category: Character]]
[[Category: Bernard]][[Category: Character]]
[[Category: Fire Mage]][[Category:Elves]]
[[Category: Fire Mage]][[Category:Elves]]
[[Category:Healer]][[Category:Ranger]][[Category:Troubadour]][[Category:Military_Scientist]]
[[Category: Healer]][[Category: Armourer]][[Category: Weaponsmith]]
[[Category: Wandering_Warrior]]

Latest revision as of 04:57, 2 June 2022

Level

As per Hamishes level calculator.
Overall: High
Warrior: Medium-High
Mage: Medium-High
Utility: Some
Specials: Medium

Description

A well tanned elf with a rugged but handsome appearance, he has been around the guild a number of years now and is known as a fire mage, though not overly skilled. He is known for having carried a number of old burn scars for many years, though they appear to have now been regenerated. He is usually seen when around the guild in simple grey robes, pottering around assisting in the healers quarters at the guild, seeing to injuries. When on adventure he now wears a silvery suit of armour, as well as an assortment of strange & familiar weapons. His cloaks tend to always be appear tattered and burnt for some reason.

Main play style

In Combat

In Combat Sooty will try to open with a few buff or debuff type spells, such as an Enhance Enchant, Ashen Barrier or Ashen Malevolence. After this he will head onto attack spells, tending towards AoE magic where practical. If there is time before a fight he may drop a wall or two, but doesn't employ much battlefield preparation as people don't like burnt ground.
If need be he can pinch hit as a warrior but doesn't have the fancy protections to survive in the front line for long.

Out of Combat

Sooty operates primarily as a buff mage out of combat, with Elemental protection, Defence spell, & Endurance Armour which along with his enhance enchant can last all or most of the day. He also works as the party healer.
He has several travel magic options for ground, air or portal travel depending on preparation and needs.

Background & History

Joined Guild summer of 802.
Sooty's appearance at the guild was a bad start, turning up half dead at the gates with serious burns covering most of him. Hauled into the healers by some good Samaritan, as Sooty recovered he engaged in work, and eventually training at the guild, finally signing on at the start of the Summer of 802 as a member having completed his training in the Fire College.
A long off plane adventure shortly afterwards saw Sooty set up for what seemed like life with a large haul of treasure from off plane, enabling him to be more open to helping with things he felt like, rather than simply those that paid for him to live from month to month.
In the spring of 804, while helping escort a party of travellers across a series of planes, he discovered his original plane of origin Thar. No signs of life were spotted so he has no idea if he has kin still living on the plane, or where exactly on it he was from, as a mere 75 mile distance is known about, but he has now discovered home.
From there, he has taken an interest in the welfare of the travellers he escorted, as they are somewhat a potential tie to home, and has been involved in several trips around the planes on the route taken and their other linked planes while seeking to discover more about himself, and his origins.
In Winter of 814 he also accepted the invitation from the Order of the Wandering Warriors based in Pasifika to join their ranks, based on his actions during the Sahuagin invasion and the subsequent Zombie plague that followed. Since then he regularly spends most Spring times down in the region assisting as a Healer around the trading post & helping train the new warriors. Much of the rest of his time is spent off plane, where he is working on slowly restoring the central tree of an ancient elven tree city, containing a number of temples to the local gods as well as a vast library.

Adventures

Motivations

Sooty's primary motivation stems from his work as a healer, he enjoys fixing things. Though his version of fixing things isn't always the same as other people, and he often see's no need to meddle in affairs, instead to let them play out naturally.
He has no particular bias with regards to the powers of light or dark, seeing them all as part of the same coin, and will work with most of them to achieve what he believes is required, though always with caution due to experience. Those that deal only in death and decay are the only powers he is reluctant to work with, as little comes from them that is useful.


Skills

Primary Skills

Healer: Sootys' primary profession when not training or out on adventure, Sooty has achieved his final mastery. He has worked as a lesser healer since he started adventuring, tending to simple wounds at the guild healers when not adventuring or training.
Troubadour: While not a master of the arts, Sooty has learnt the coarser forms of entertainment more suited to country folk and taverns, in order to provide for himself while travelling long distance. He has also learnt some skill in the harp, originally from an enchanted harp he picked up, but has taken the skill beyond that the enchantment gave him, in case he ever has to perform at a court.
Ranger: Acquired in an early adventure, Sooty has learnt the tricks of reading the lay of the land and how to wring sustenance from tortured souls in the hells, though difficult.
Military Scientist: Currently skilled in Skirmish and Naval combat, Sooty intends to primarily specialize in Underwater and Aerial Tactics filling an area most take little interest in, and giving him additional skills he can contribute while at sea, though in ship to ship combat a fire mage can make for a potent addition.

Combat

Sooty is able to use a number of weapons to high ranks, and related weapons to them at middling ranks. He is specialized in the old elven weapons, rapier & unarmed.

Languages

Sooty has high fluency in a small number of languages mainly focused on the elvish families along with an understanding of some other common tongues, however he is highly adaptable, able to learn new languages related to those he speaks very fast.

Adventuring Skills

Climbing: Pretty practiced, though obviously elves like trees, not cliffs.
Horsemanship: A practised, though not natural rider, Sooty has mastered the art of casting from Horseback, but due to being a fire mage, doesn't overly favour horseriding.
Flying: About as good as you can get naturally even for an elf, Sooty has some chance of surviving the odd reckless thing he does like flying between waterspouts and cliffs inside caves.
Stealth: Moderately trained, Sooty may be able to sneak up on someone unsuspecting these days, though an alert guard is likely to be another story.
Swimming: Perhaps unusually for most Fire Mages, Sooty has practised his swimming, while not an expert swimmer by any means, he is capable enough of swimming as long as conditions don't get too rough.

Artisan Skills

Bricker: Sooty's trade at home prior to the accident which burnt it to the ground and gave Sooty his scars. He had barely completed his apprenticeship and hasn't particularly worked at taking it further, being at the mudbrick and straw level of skill.
Cobbler: Acquired so he could mend his own boots, and resize any stolen pairs he might have to wear for whatever reason, but not intended as a major pursuit at present.
Sailor: Recently learnt, to add to his Aquatic range of skills, Sooty is aiming to become accomplished at ship handling, sail mending and splicing for situations his fire magic and Naval Tactics knowledge isn't applicable.

Magic

To be redone at some point soon in a better format and to reflect the changes over the last few years.

Primary Magics

Unusual Stuff

Other Stuff

Major Items

  • Elemental Lance: Formally of Milloo, this has been changed by the Pasifikan gods now. Now contains the spirits of a Fire & Air Shaman of Pascifika. Shape of Elven Spear. Full Air & Fire Upgrades.
  • Amulet of Jasper: Allows resisting of draining. Sooty now makes these, though his supply of components is limited.
  • Sharkskin Bracers, +2 AP, +20 Defence, Non stacking but highest applies.

Major Oddities

  • Elven Talents: The Elven Talents enhance Sootys' ability with Elven Weapons, giving some more tactical options and ignoring some protections.
  • Drains Undead to heal self.