The Lady Vanishes - Roderigo's Award: Difference between revisions
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{{BeastStats| 53 | 18 | 16 | None | 28 | 30 | 20 | 10 | 18 | 7 | 6 }} | {{BeastStats| 53 | 18 | 16 | None | 28 | 30 | 20 | 10 | 18 | 7 | 6 }} | ||
; Weapons: It may attack with one hand/foot (unarmed) OR the stone Giant Axe formed as part of its right arm. NB Golems do not make special attacks such as double-strike or multi-hex strike. At 0 EN they de-animate. Stone Golems are noisy. | ; Weapons: It may attack with one hand/foot (unarmed) OR the stone Giant Axe formed as part of its right arm. NB Golems do not make special attacks such as double-strike or multi-hex strike. At 0 EN they de-animate. Stone Golems are noisy. | ||
:'''Hand/Kick''': IV: 32, BC: 112%, [D | :'''Hand/Kick''': IV: 32, BC: 112%, [D - 4]+13, Melee & Close, Rank 6. | ||
:'''Giant Axe''': IV: 32, BC: 108%, D+14, Melee, Rank 6. | :'''Giant Axe''': IV: 32, BC: 108%, D+14, Melee, Rank 6. | ||
The duration of the golem is the duration of this spell. At the end of the duration the golem will collapse and its component materials will re-animate and attempt to return to their previous location and state.<br> | The duration of the golem is the duration of this spell. At the end of the duration the golem will collapse and its component materials will re-animate and attempt to return to their previous location and state.<br> | ||
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<br> <br> <br> | <br> <br> <br> | ||
== Sharp Glance == | == Sharp Glance == | ||
[[Image:Pointy_Reckoning. | [[Image:Pointy_Reckoning.jpg|right|110px]] | ||
This dagger weighs 10 oz. The base Strike Chance is 40% and the Damage Modifier is +3.<br> | This dagger weighs 10 oz. The base Strike Chance is 40% and the Damage Modifier is +3.<br> | ||
If the wielder attacks their opponent from a rear hex, then they may subtract their Rank in Dagger from the result of the Strike Check which stacks with the die roll modification from Assassin. In addition, if the Strike Check falls within 10% of the modified Strike Chance, then the result of 2 D10 is summed to determine the Possible Specific Grievous Injury.<br> | If the wielder attacks their opponent from a rear hex, then they may subtract their Rank in Dagger from the result of the Strike Check which stacks with the die roll modification from Assassin. In addition, if the Strike Check falls within 10% of the modified Strike Chance, then the result of 2 D10 is summed to determine the Possible Specific Grievous Injury.<br> |
Latest revision as of 00:01, 9 February 2024
Return to Award Disposition
Roderigo returns to the Guild on ---- 812 WK with 33,915.08 Experience and has earnt, after Guild Taxes
349tsg
19gs
2sp
he spent 112 days away from the Guild, and has used 38 training days on the adventure.
- he may
- advance any Talent 11 Ranks.
- advance his Rank in Stealth by 1 at only 90% of the cost and no time.
- advance his Rank in Climbing by 1 at only 90% of the cost and no time.
- he has been immersed in these languages
- Volksprach - 39 days
- Songla - 7 days
- Thari - 21 days
he may include the time associated with each language as part of his training time.
Consumables
Potions
Rainbow Potion
This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 2 rollup D10 points of health restored, EN first, wrapping to FT. This will restore FT lost to spell casting or tiredness
If Thaeuss or Serra Angelus apply the contents to the site of a Specific Grievous Injury, then, in addition to the health restored, the wound will be treated as if by (and taking exactly the same amount of time as) a Rank 10 Healer.
4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Integrity | 1,000sp | Jim Arona 021 076 9376 |
Jazz
This bottle is fragile but if it is on a belt or otherwise easily accessible, the potion can be drunk without requiring a Prepare Action. It encumbers as if it weighed 4 oz.
Whoever drinks Jazz gains an extra Action at their normal Initiative Value + 20. However, their EN value is halved. Four Pulses after taking it, the Jazz effect will wear off, at which point their EN loss may be cured.
Taking two potions of Jazz does not give the imbiber 2 extra Actions a Pulse. Instead, the duration queues, while EN value is halved yet again. In other words, if Tsayoi were to take Jazz in Pulse 1, in Pulse 2 he would have 2 Actions and his EN value (25), is reduced to 13. His second Action in Pulse 3 is to take yet more Jazz (meaning that it will wear off in Pulse 9, not Pulse 5) and now his EN value is reduced to 7. Note that EN value is affected, so any attempt to restore it will either fail or cause the Jazz effect to dissipate.
Although the imbiber may benefit from the effects of a Strength of Stone spell before they take Jazz, they are no longer a legal target for this spell until the Jazz effect has worn off.
When Jazz has worn off, the imbiber's maximum EN value is restored but not their EN value. To continue the example with Tsayoi, he will have to be restored of 18 points (to take him from 7 to 25) before his EN value is fully recovered.
4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Enhancement | 1,000sp | Jim Arona 021 076 9376 |
Slap
This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.
When the seal is broken beneath someone's nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.
It does not rouse the dead.
4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Restoration | 1,000sp | Jim Arona 021 076 9376 |
Blue
This bottle is fragile and if it is on a belt or otherwise easily accessible, does not require a Prepare Action to use. It encumbers as if it weighed 4 oz.
The contents of this bottle work by contact, and need only be dashed onto exposed skin to work. Anyone so treated will recover 1 point of EN per Pulse if their EN is negative. The effect lasts for 6 Pulses. Multiple applications of Blue will stack, but will never, by themselves, restore EN to greater than zero.
Note: Entities who are alive but whose EN is negative lose 1 point of FT per Pulse until FT is exhausted, whereupon they lose 1 point of EN per Pulse. Blue has no effect on FT loss.
4 | 3 | 2 | 1 |
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Restoration | 500sp | Jim Arona 021 076 9376 |
Angelblood Potion
This potion weighs 4 oz, and if it is attached close at hand, e.g. on a belt, it may be drunk as a Free Act.
Whoever drinks it has 40 points of health restored, EN first, wrapping to FT (but not tiredness or spell FT) and for the remainder of that Pulse are immune to all damage.
If more of these potions are drunk within 4 Pulses of the first, the subsequent ones will have no effect at all.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Avatar | Restoration | 2,000sp | Jim Arona 021 076 9376 |
Oil of Timelessness
This potion weighs 4 oz. It may be opened and closed without diminishing it's efficacy.
The bottle contains enough oil for 1 application, where Elves, Orcs, Dwarfs and Humans require 1, Hobbits require ½ and Giants require at least 2 to cover themselves. Once covered, the first 50 Ranks of magic that Slows or Stops the passing of time are ignored.
Thus, if an entity protected by this oil is the target of a Rank 15 Slowness spell, they ignore the magic and reduce the amount of protection from 50 to 35. If they successfully Resist the spell, they reduce the protection from 50 to 43.
Once applied, the oil will lose its mystical properties on the occasion of the next midnight.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Avatar | Eternal | 1,500sp | Jim Arona 021 076 9376 |
Scrolls
Treasure Map
This scroll is 20 centimetres wide and about 15 centimetres in diameter. It weighs 2 lbs.
It is bled on, costing 1 permanent point of EN (which can be bought back in the normal way), then it may be played as a Pass Action at a later time, and if treasure is within 100 metres of the user's location, it will draw an accurate map to its location.
The map does not reveal secret doors, apertures or traps, but it does accurately describe the environment from where the map was played to 100 metres around the owner, provided there is treasure inside that range. If there is not, the map may not be used until the next season.
The map does not guarantee a path to the treasure, merely to draw an accurate map of the environs.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Abyss | Formerly living | Clairvoyance | Jim Arona 021 076 9376 |
Invested Items
Bubble of Force
Range: 11 feet
Duration: 140 minutes
Base Chance: 64%
Resist: Passive
Target: Area
This river-smoothed stone contains an invested charge of the spell, Bubble of Force. The spell causes an iridescent bubble of force to appear. The substance of the bubble prevents the occupant(s) from interacting with the world outside the bubble other than by sight and sound. The bubble is transparent to low levels of light and sound, but it prevents damaging levels of either passing
through it. The bubble is impervious from both sides. It also absorbs physical damage, including that caused by falling. The bubble is impenetrable to
magic - it may not be targeted through, and area effects will not pass through the bubble. Inside, it provides a stable, warm and dry environment, with fresh
air to breathe. The surface of the bubble is hard to the touch. The bubble may be rolled on a solid surface by an entity within it, by entities outside, or by a very strong wind or similar physical force. It will float on water or mud, lava and similar semi-solid substances, and may be carried by wind or current.
The bubble is 5' in diameter (one hex). All the bubble must appear within range. The bubble may enclose any entities and objects completely within the target hexes, if they fail to resist.
Successful resistance will cause the entity to be gently pushed aside by the bubble. If the spell is cast in a gas, the gas is displaced outside the bubble. If cast in a liquid, the liquid is displaced, and the bubble will bob to the surface. The spell may not be cast inside a solid substance, or where there is insufficient room for the bubble to form without having to displace an immovable solid. Thus the whole sphere will always appear above ground. The bubble may be dissipated by anyone casting a Binder Special Knowledge Counterspell of at least equal Rank.
The Base Chance on the spell is modified by the Caster's MA, WP and Enchantment, not the one who triggers it
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Binding & Animating | 1350sp | Jim Arona 021 076 9376 |
Instant Golem
Range: 60 feet
Duration: 55 minutes
Base Chance: 91%
Resist: None
Target: Object(s)
This river-smoothed stone contains an invested charge of the spell, Instant Golem. This spell is cast to produce a Stone golem from materials within their range.
If a sufficient quantity of materials is not within range, the spell will automatically fail.
When triggered the materials within range will animate and draw together at the point where the majority of the materials are coming from. A golem will form in 10 seconds. In the pulse after it has finished forming the golem will be ready to carry out its master's commands.
The effective rank of the golem is 11.
- 12' Stone Golem
PS: | 53 | MD: | 18 | AG: | 16 | MA: | None | EN: | 28 | FT: | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 20 | PC: | 10 | PB: | 18 | TMR: | 7 | NA: | 6 |
- Weapons
- It may attack with one hand/foot (unarmed) OR the stone Giant Axe formed as part of its right arm. NB Golems do not make special attacks such as double-strike or multi-hex strike. At 0 EN they de-animate. Stone Golems are noisy.
- Hand/Kick: IV: 32, BC: 112%, [D - 4]+13, Melee & Close, Rank 6.
- Giant Axe: IV: 32, BC: 108%, D+14, Melee, Rank 6.
The duration of the golem is the duration of this spell. At the end of the duration the golem will collapse and its component materials will re-animate and attempt to return to their previous location and state.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Binding & Animating | 2000sp | Jim Arona 021 076 9376 |
Invested Weapon of Flames
Range: 40 ft
Duration: 12 minutes
Base Chance: 61%
Resist: Passive
Target: Weapon
Effects:This rounded river stone contains a charge of Weapon of Flames. When it is triggered on a weapon within range, it will burst into flames without causing harm to it or its wielder. The Strike Chance is increased by 8 and damage is increased by 4. Against entities which are creatures of cold or water, or against the Undead, damage increases to +7. A missile may be a target of this spell, but not a missile thrower, i.e. an arrow is a legal target, but not a bow.
The Base Chance on the spell is modified by the Caster's MA, fire bonuses and Enchantment, not the one who triggers it.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Fire | 1,750sp | Jim Arona 021 076 9376 |
Amulets
Gorgon Amulet
This amulet stores a Pulse of the wearer's time, which may be spent at a later time. The amulet must be used no later than the following Pulse, and it will reset events for the wearer as if the Pulse had not happened.
While the Pulse is stored in the amulet, the wearer is detectable to entitis and processes which are sensitive to such things.
The player of the amulet decides when to use it, and once used it is gone.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Magical | Eternal | 10,000sp | Jim Arona 021 076 9376 |
Weapons
Sharp Glance
This dagger weighs 10 oz. The base Strike Chance is 40% and the Damage Modifier is +3.
If the wielder attacks their opponent from a rear hex, then they may subtract their Rank in Dagger from the result of the Strike Check which stacks with the die roll modification from Assassin. In addition, if the Strike Check falls within 10% of the modified Strike Chance, then the result of 2 D10 is summed to determine the Possible Specific Grievous Injury.
The dagger may not be sheathed, but it can be concealed by driving it, by the point, into the wielder's eye, which will become violet but do it no harm.
The Adept may invest Evil Eye in the amethystine pommel stone by means of Ritual Spell Preparation and spending the FT, which always works. On the next successful Strike Check, they may unleash the spell against their opponent by making a Cast Check which requires no Action, but may fail or backfire.
Finally, it is a spell rack and contains an incantation of Walking Unseen, Unremarkable Appearance
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Formerly living | Cruelty | Jim Arona 021 076 9376 |
Armour
Jewellery
Tiger Amulet
This amulet weighs 4 oz.
It provides the wearer with 2 points of Magic Resistance and 3 points of Defence. This stacks with an Amulet of Luck.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Feralie | Formerly living | Wiccan | 4,800sp | Jim Arona 021 076 9376 |
Miscellaneous
Calamar Belt
This belt weighs 3 lbs. The weight of the wearer is reduced to a third (without affecting their Encumbrance penalties, which are calculated normally).
The duration of a Telekinesis spell cast on the wearer becomes 10 (+10 minutes per Rank).
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | The Abyss | Formerly living | Calamar | 8,750sp | Jim Arona 021 076 9376 |
Library Chair
This wooden chair is 32 inches high, 28 inches wide and 22 inches deep. It weighs 15 lbs.
It will cleanse the occupant's mind of the effects of Hypnotism, Enchanted Sleep, Compelling Obedience, Mental Attack, Fear, Charm, Control Entity, Domination, Suggestion, Hallucination and other spells that affect the workings of the mind or personality. For each minute that the occupant sits in the chair, spell by spell, the Rank will be reduced by 1. When the Rank falls below zero it will be entirely dissipated. The order of this reduction is by ascending order of Experience Multiple (i.e. Hypnotism will be reduced before Compelling Obedience).
Whoever sits in the chair is protected as if by a Mind Shield of Rank 6.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Autumn 812 | Reich | Formerly living | Psionics | 11,000sp | Jim Arona 021 076 9376 |
Boy Disguise
This suit weighs 2 lbs and will fit someone of size 3.
The wearer will appear to be a boy whose PB is 21. The Rank of the Disguise is 12.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
The Lady Vanishes | Winter 812 | Reich | Formerly living | Binding | Jim Arona 021 076 9376 |
Lore
Abilities
Walking Unseen - Unremarkable Appearance
Name: Unremarkable Appearance
Spell: Walking Unseen
Effects: The target of this incantation of Walking Unseen is not concealed by the magic. However, they are less generally noticeable. This does not entitle them to use Stealth in plain sight, but it does mean that if the target does nothing to attract attention, anyone who has seen them but does not recognise them will have to Resist or forget that they saw them. This MR check is penalised by the Rank of the Walking Unseen spell. If an observer successfully resists, then they may well remember the target if asked.
The spell always fails if the target does anything that would attract attention to them like drawing weapons or preparing spells. So will whistling, dancing naked on tables, or generally behaving inappropriately to the situation as determined by the DM. Casual physical contact, on the other hand, will not cause the spell to fail.
Cost: 500 Experience.
Constraints: Unracks the spell.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Autumn 812 | Feralie | Meta magic | Quest | Jim Arona 021 076 9376 |
Bitten by a Radiant and Active Packrat
As a result of being bitten by a faintly glowing and possibly rabid packrat, Roderigo has been afflicted with an unusual disease from which he has recovered. Although not, it seems, without some deviations from the norm, such deviations being entirely hypothetical, given the dissolute nature of the hobbit in question.
He may swarm up vertical surfaces and ceilings at half (rounding down) his normal TMR and a movement rate of 200 yards per minute. He may cling to these surfaces at his modified PS value.
In addition, in a situation where he believes himself to be in peril of his life and that there is no means of escape, then:
- he is immune to any ability that causes Fear or Awe
- he may not be Stunned
- he will not lose consciousness until his EN is reduced to -6 or less.
Once he has entered this state of mind, he will not leave it until a number of Pulses equal to his WP have passed, and this ability may not be used again until he has a) Purified and b) observed a dawn.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Autumn 812 | Reich | Biologicks | Quest | Jim Arona 021 076 9376 |
Evil Eye (G-9 v Jono)
Range: Self
Duration: 1 day + 1 / Rank
Experience Multiple: 300
Base Chance: 30%
Resist: None
Storage: Potion
Target: Entity
Effects: When the adept casts Evil Eye on themselves, a third eye grows from the forehead, which is normally invisible but is able to be seen by Witch-sight and similar effects if their Rank is equal to or greater than the Rank of this spell. When the adept is under the effect of the Evil Eye, any target of their spells reduces their Magic Resistance by the Rank of this spell (minimum 1) unless they are wearing an Amulet of Elder Flowers.
This version of the spell replaces the standard one and is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Autumn 812 | The Landy of Chaos | E&E | 5,000sp | Jim Arona 021 076 9376 |
Ventriloquism-Whisper Line
Name: Whisper Line
Spell: Ventriloquism
Effects: This incantation of the Ventriloquism spell allows the Adept and 1 (+1 per 3 or fraction Ranks) other entities to communicate with each other by unheard speech. The range is calculated from the Adept. Entities may be added to the speech community after the initial cast if the Adept touches them, and provided that the spell can support that amount of targets. Similarly, if a member of the community moves out of the Adept's range, they may be returned to it, requiring the Adept's touch as above.
Enhanced Hearing or similar may detect the Whisper Line, but not overhear what is said unless the eavesdropper Breaks 100 + PC + Rank in Enhanced Hearing. The range at which they might detect and overhear is 10 ft (+10 ft/Rank) from the nearest member of the speech community.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT by 1
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Autumn 812 | The Landy of Chaos | E&E | 1,000sp | Jim Arona 021 076 9376 |
Sharp Tongue
Range: 5 feet (+1 ft/Rank)
Duration: 10 minutes (+10 minutes per Rank)
Experience Multiple: 200
Base Chance: 20%
Resist: Passive
Storage: Investment, Trap
Target: Object or Entity
Effects:The Adept may cast this spell upon a sword, glaive, dagger or main gauche. The weapon will acquire a language and the means to produce speech at (Adept's Rank in the spell)/3 or (Adept's Rank in the Language - 1), whichever is least.
Swords do not have an extensive vocabulary, and their interests are usually focused on mayhem, slaughter and the spilling of blood. A sword that has had extensive training in Spy might be able to provide useful information upon being questioned, but such weapons are rare and are likely to have loyalties at odds with the Adept's.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Spring 812 | Tanuel | Meta magic | Quest | Jim Arona 021 076 9376 |
Sword Blessing of Enchantment
This sword has been blessed by the Lady Angharad.
If the Adept Purifies with the blade so that they may Cast Enchanted Weapon on it without a Magical Prepare Action, and at the same time that they draw it.
Once the spell has been Cast in this way, the abilitiy is lost until the Adept Purifies with the sword again.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Spring 812 | Tanuel | Meta magic | Quest | Jim Arona 021 076 9376 |
Egg in the Hollow (SR-1)
Range: Special
Duration:Till used.
EM: 450
BC: Alway works
Cast Time: 1 hr
Effects: The Adept enchants dust which they ritually pack into a prepared egg. At a later time, they may take a Magical Pass Action to throw the egg at the ground. If they Break 100 + MA + 4/Rank, they are instantly transported to a hex of their choosing 100 ft (+100/Rank) away. They may only carry 50 lbs (+15/Rank) with them, greater weight than this causing the ability to fail automatically.
The Adept may have no more eggs than 1 per 3 or fraction Ranks in this Ritual, minimum 1.
At Rank 20, the Adept may travel to a hex up to a mile away.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
The Lady Vanishes | Spring 812 | Tanuel | Meta magic | Quest | Jim Arona 021 076 9376 |