War-wolves of Londinium - Tsayoi
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Tsayoi returns to the Guild on the 6th Vintage 816wk with 42,242 Experience, has earnt:
106tg
after Guild Taxes and tithing to a Shinto temple.
He has earnt these Spots:
4 | 6 | 7 | 7 | 7 | 7 | 8 | 9 | 10 | 10 |
Prior to adventuring, he had 35 days available for Ranking, being 2nd of Fruit to 7th of Harvest 816wk.
He spent 126 days away from the Guild.
- He may
- advance any Talent eighteen Ranks.
- advance his Rank in Horsemanship 1 Rank at only 90% of the cost and no time.
- advance his Rank in Albionese as if he had been immersed in it for 3 weeks.
- advance his Rank in Thari as if he had been immersed in it for 1 week.
Consumables
Grenadoes
Pineapple from a Night Elf's Garden
This miniature pineapple weighs 1 lb and fits entirely into the hand of a dwarf, orc or human. It may be thrown as a grenado at a hex, inflicting 20 points of concussive blast damage, and 10 points of damage in each surrounding hex.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Herbs
Daggertooth Lily
Any attempt to take cuttings or seedlings of this rose will fail unless performed by a Rank 4+ Herbalist.
Once established, however, the lily is resilient and needs very little care. The plant will grow about 1 square metre per year, so long as it is in water and the position is sunny. In terms of maintenance, the plant requires 80 hours of care a season, divided by the Herbalist's Rank. The least amount of time that must be spent cultivating the rose is 4 hours. If this maintenance time is not met or exceeded, the plant will wither and die.
This white waterlily grows long, supple shoots below the water's surface that end with a hard leaf in the shape of a fanged maw about 1 inch across. It is carnivorous and happily eats carrion.
These plants have been known to clean water corrupted by dead and diseased animal flesh.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Living plant | Jim Arona 021 076 9376 |
Ghost Narcissus
Herbalism Rank 6
This dainty plant looks very much like a miniature, pale daffodil of 1/3rd the normal height. It grows from a bulb, which divide from which new plants may be harvested. Any attempt to take cuttings or seedlings of this plant will fail unless performed by a Rank 6+ Herbalist,
Once established, however, the plant will flourish and need very little care, unless it's position is arid. It requires damp soil and a moderately sunned position. In terms of maintenance, the plant requires 80 hours of care a season, divided by the Herbalist's Rank. The least amount of time that must be spent cultivating it is 4 hours and if this maintenance time is not met or exceeded, it will wither and die.
The stems sprout delicate, pale yellow bells, the nectar of which is scentless although bitter to the taste. However, if the nectar of 7 flowers is taken and blessed by a priest or priestess whose deity abhors the undead, then a blade venom may be created by those who know the recipe, which is said to reveal the ugliness of their condition.
The nectar is also believed to have uses as a perfume effective against spectral entities, while the most delicate petals may be crushed and dried in some way to make a fine fixing powder, that will make the wearer pale and interesting.
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Quest | Jim Arona 021 076 9376 |
Herbal Draughts
Potions
Lozenges of Healing x 3
This lozenge weighs 1 oz, dissolves in the mouth and heals 10 damage.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | A Certain Shore | Magical | Healing | 1,200sp | Jim Arona 021 076 9376 |
Amulets
Miscellaneous
Eggplant from a Night Elf's Garden x 2
This seed looks entirely like a white hen's egg and weighs 2 oz. Whoever eats it at least one teaspoon of it will instantly transform into a hen's egg until exposed to moonlight.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Sweetpea from a Night Elf's Garden x 2
This peapod looks entirely like a white hen's egg and weighs 1/10th of an oz. Whoever eats the contents of the pod will turn into urine until exposed to moonlight. No mass is lost in the process, so the smell can be striking.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Weapons
Armour
Nightgaunt Armour x 5
This leather armour is blacker than darkness, has a weight factor of 2.5, and can be worn by anyone who is 5ft 6in tall. It may be cut down for a shorter humanoid by a Rank 4+ Armourer who is a R
ank 6+ Leatherworker at a cost of 1,000sp for every six inches of height lost to a minimum of 3ft 6 in. This will take a week.
Although the armour reduces the wearer's FT value by 5, it provides 5 Protection, attracts no penalty to AG and improves the wearer's Stealth calculation by 1 per Rank. However, the wearer attracts a 10 point penalty in brightly lit areas or where the background contrasts with black. Any attempt to perceive the wearer with Infravision is penalised by 100.
In addition, when Shadowform is cast on the wearer, the armour's Protection value is increased by 1 for every 4 Ranks.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Summer 816 | Perfidious Albion | Formerly living | Darkness | 7,650sp | Jim Arona 021 076 9376 |
Nightgaunt Bracer
This dark leather bracer weighs 9 oz, and is worn on the left forearm. It's magic will not be accessible until it has been worn for four hours.
It will reduce the wearer's FT value by 1 per hour, which can only be rested back when the bracer is removed and in any case, after the next dawn.
One spell of a College of Darkness or Dark Magic may be stored in the bracer by means of Ritual Spell Preparation and is released on their Unengaged Initiative by making a Cast Check. The Base Chance of the magic is modified by the wearer's MA bonus or penalty and the condition of darkness they are experiencing, not the Adept's.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Summer 816 | Perfidious Albion | Formerly living | Darkness | 8,300sp | Jim Arona 021 076 9376 |
Jewellery
Amulets
Enhanced Amulet of Beryl
This amulet of diamonds, when it is worn openly around the neck, increases the wearer's PC by 5. Does not stack with a standard Amulet of Beryl.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Stone Lore | 16,000sp | Jim Arona 021 076 9376 |
Enhanced Amulet of Jade
This green jade amulet, when it is worn openly around the neck, increases the wearer's Initiative by 8 versus the undead. In addition, any Cast or Strike check vs the undead that ends in an 8 will be treated as ending with a 1 and any damage roll of 1 on a D10 becomes 8.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Stone Lore | Jim Arona 021 076 9376 |
Miscellaneous
Heavy Wyvern Skin
This heavy, squamous leather may be made into scale mail that has a weight factor of 3, provides 10 points of Protection, 3 Damage Reduction to incoming damage (which does not apply to disease or spells like Putrid Wound, Disruption, Necrosis, Hand of Death, Torment and the like, but does apply against curse or poisons). The wearer gains a modifier of 10 which they may add or subtract from a roll vs poison to their benefit. It penalises AG by 2 but increases Stealth in any natural environment by 10.
There are 12 sizes of this leather.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | The Green | Formerly living | Wyvern | Quest | Jim Arona 021 076 9376 |
Efreeti Lamp
This humble bronze lamp weighs 1/2 lb and contains about 1 hour of lamp oil. It has a bonding cost of 1 EN.
The oil is special and while the lamp is lit and the flame Bound it provides the following benefits:
- They may add 6 inches per Rank in the Ritual of Binding Fire to their height, 1 point of PS per 2 Ranks to their PS and 1 point of EN per 4 Ranks to their EN. Their equipment will increase or decrease in size with them, but weapons do not become "giant" unless specified
- When their height climbs to 12 feet or higher, they are considered a 2 hex creature. A Lesser Efreet may not bear a rider who has more hexes than they do
- When their height climbs to 15 feet, they double B or C Class weapon damage vs a melee opponent who has half their height or less. Bonuses from excess PS, Rank and magic are added after weapon damage is doubled
- In combat, they may increase their TMR and make prodigious, acrobatic leaps as described by this ability
- Defense is penalised by 20 points because of increased size. On the other hand, opponents add 5 to the result of any Strike Check to reflect the difficulty of defeating armour or delivering Specific Grievous Injuries
- Stealth is penalised a further 10 points, except in a desert environment when it is increased by 20
- May move 3 hexes per Pulse while under the effects of a Blending spell
- At Rank 20 in the Ritual of Binding Fire, they may merge their form with a Lesser Efreet, creating a centauroid form. The greater of the Binder's or the Lesser Efreet's base PS, EN, TMR and number of hexes are modified as above. The binder's armour will overwrite the Lesser Efreet's, and take on some of its properties
Remaining merged with a Lesser Efreet has problems. For every day or part of a day greater greater than 1 that the Binder stays merged, there is a 10% chance of being summoned by a powerful conjuror to do their bidding.
If the lamp should fall into someone else's hands, they may force the binder to grant three wishes.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | The Green | Magical | Calling | Quest | Jim Arona 021 076 9376 |
Grey Stone
This pale grey stone is flat, round, smooth, about 3 cms across, and weighs 2 oz.
This must be held in the character's hand for its magic to be effective. They may pay 1 FT for every Strike or Cast check make against them which will force the percentile dice to be read in the worst possible way for their opponent. This can not be used against an attack they are unaware of, and for administrative purposes during combat, the character's player must pump their left fist with the index finger raised against each attack.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | Nualis | Magical | Arithmetick | 3,000sp | Jim Arona 021 076 9376 |
Leaves
Allies
Rampant Stamen
This sentient orchid is 60 cms tall. Including its pot, it weighs about 30 lbs. It is psionically active and knows something of the College of the Sorceries of the Mind.
- Special abilities
- Rampant Stamen can emit a scent which will promote restful sleep. Anyone within a hex recovers an extra FT per hour of sleep.
- Defences
- May not be stunned.
- Personality
- Rampant Stamen is watchful, alert and concerned with passing his pollen on to the next generation. Beyond sunlight, soil quality and water, he (and he thinks of himself as masculine), loves to hear stories of adventure, bold heroes and grateful damsels. He is also a bit thick and lacking in imagination. This makes him an excellent guardian.
- Movement rate
- No real movement rate, although he will use Telekinesis if concerned. This allows him to move at 2 hexes per Pulse.
PS: | 3 | MD: | 3/15 | AG: | 10 | MA: | 20 | EN: | 9 | FT: | 18 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 25 | PC: | 15 | PB: | 12 | TMR: | 2 | NA: | None |
Magic | Rank | Base Chance |
---|---|---|
Resist Pain | 6 | - |
Sense Danger | 6 | 21% |
Telekinesis | 6 | 50% |
Hypnotism | 6 | 65% |
Mind Shield | 6 | 56% |
Purification | 6 | 66% |
Adventure | Season | Plane of Origin | GM |
War-Wolves | Autumn 816 | Sparlainth | Jim Arona 021 076 9376 |
Lore
Copper Scroll: Plans for a House of Life
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust.
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:
- The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).
- Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.
- Obviously, the resurrectee's itemry will be lost unless other means supervene.
- In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.
- The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.
- For example
- if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Magical | Resurrection | Quest | Jim Arona 021 076 9376 |