War-wolves of Londinium - Thaeuss
Return to War-wolves of Londinium
Thaeuss returns to the Guild on the 6th Vintage 816wk with 51,927 Experience, has earnt
138tg
after Guild Taxes.
He has earnt these Spots:
4 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 9 |
Prior to adventuring, he had 35 days available for Ranking, being 2nd of Fruit to 7th of Harvest 816wk.
He spent 126 days away from the Guild.
- He may
- advance any Talent eighteen Ranks.
- advance his Rank in Horsemanship 1 Rank at only 90% of the cost and no time.
- advance his Rank in Albionese as if he had been immersed in it for 3 weeks.
- advance his Rank in Thari as if he had been immersed in it for 1 week.
Consumables
Grenadoes
Pineapple from a Night Elf's Garden x 2
This miniature pineapple weighs 1 lb and fits entirely into the hand of a dwarf, orc or human. It may be thrown as a grenado at a hex, inflicting 20 points of concussive blast damage, and 10 points of damage in each surrounding hex.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Herbs
Herbal Draughts
Remnants
Potions
Lozenges of Healing x 3
This lozenge weighs 1 oz, dissolves in the mouth and heals 10 damage.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | A Certain Shore | Magical | Healing | 1,200sp | Jim Arona 021 076 9376 |
Amulets
Gems
Rose Quartz
This rose quartz crystal contains 8 Certainty
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | A Certain Shore | None | Jim Arona 021 076 9376 |
Miscellaneous
Eggplant from a Night Elf's Garden x 2
This seed looks entirely like a white hen's egg and weighs 2 oz. Whoever eats it at least one teaspoon of it will instantly transform into a hen's egg until exposed to moonlight.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Sweetpea from a Night Elf's Garden x 2
This peapod looks entirely like a white hen's egg and weighs 1/10th of an oz. Whoever eats the contents of the pod will turn into urine until exposed to moonlight. No mass is lost in the process, so the smell can be striking.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Weapons
Wyvern Sting
This wyvern's sting can be made into a tulwar that weighs 2 lbs, has a base Strike Chance of 50% and base Damage of 2 rollup D10. There is no chance of breaking this weapon by over-strengthing it unless the wielder's PS is 60 or greater.
When rolling dice for this weapon, a "9" is read as a "0".
It has a long memory and a bitter disposition.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | The Green | Formerly living | - | 13,920sp | Jim Arona 021 076 9376 |
The Strange Fork
This hafted weapon has a 5 foot shaft made from black cedar of Soryandum with a glass fork about 1 foot long and weighs 2 lbs. The internal curve of the fork is a parabola and is wickedly sharp. It is treated as if it were a glaive, except that it may inflict any A or C Class wounds but only odd numbered B Class injuries. The base Strike Chance of the fork is 61% and the base damage is 1 rollup D10 + 4.
Once a bonding cost of 1 EN has been paid, the fork has these functions:
- The wielder increases their Defence by 2 (+2 per Rank in glaive). This will not stack with Defence from other weapons or shields.
- The wielder reduces damage by 1 at Rank 4 in glaive and by another 2 at Rank 8 (thus reducing damage by 3). This applies to all incoming damage, but excludes damage caused by curses, poison, disease, Putrid Wound, Disruption, Necrosis, Hand of Death or the like.
- The wielder subtracts their Rank in glaive from the die roll when making MR checks and if the modified result of the MR check is '01' or less, then they (and the hex they occupy) are not affected by any aspect of the magic. Thus, half-damage spells or magic that is not resistable may be entirely avoided. If the magic does not normally allow a MR Check, then the wielder must roll under their Rank in glaive.
- The counterspells of one extra college may be cast on the fork, to the benefit of the wielder.
- The fork amplifies the effectiveness of
- the Adhesion spell so that it affects 1 hex (+1 hex per Rank). These need not be contiguous.
- the Bound Speech spell so that it may also be cast upon non-sentient entities, allowing them to speak in a language the wielder knows. Sentient entities simply speak in a language they know. The duration is 1 hour (+ 30 minutes per Rank).
- Incantations
Disintegration - Annihilation Prism
Name: Annihilation Prism
Spell: Disintegration
Range: 30 feet (+5 feet per Rank)
Effects: This incantation may be cast in two ways, chosen by the Adept at the time of casting:
- A pale, greyish light emanates from the Adept's fingertips which travels to the extent of the spell's range, and is in the shape of an hexagonal prism 5 feet wide. The Adept may increase the width by one foot per rank. Anything in the prism will be affected by it: objects will turn to dust, corporeal entities must resist or be reduced to 0 EN. Creatures of mana may not be affected but elementals will be at the discretion of the DM. Those that successfully Resist take D10 (+ 1 per Rank) damage.
- A black beam emanates from the Adept's fingertips which travels to the extent of the spell's range and is in the shape of an hexagonal prism 5 feet wide. The Adept may increase the width of the beam by 1 feet for every 2 Ranks. Anything in the prism may be entirely annihilated leaving nothing behind, corporeal entities being entitled to a Magic Resistance check or be, similarly annihilated. Creatures of mana may not be affected but elementals will be at the discretion of the DM. Those that successfully Resist take D10 (+ 1 per Rank) damage. When this function is used, the universe grows a little smaller.
Cost: 3,500 Experience.
Constraints: Unracks the spell, reduces FT value by 3.
This incantation is not teachable.
Wall of Dust & Sand - Wall of Stone
Name: Wall of Stone
Spell: Wall of Dust & Sand
Effects: This incantation of the Wall of Dust & Sand spell creates a 10 foot high, 20 foot long wall of granite or a 10 foot high ring of stone with a 20 foot radius or a pillar of stone 15 feet high and with a 2 foot radius. The Adept increases any dimension by 1 foot per Rank but may not attempt to create a wall on top of an entity.
Cost: 1,000 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.
Durability - Shield
Name: Shield
Spell:Durability
Range: Touch
'Duration: 1 hour + 1 / Rank
Target: Entity
Effects: This incantation of the Durability spell will create a shield of protection around the target, giving 5% + Rank to defence and absorbing Rank / 4 points of physical damage. Any Grievous Blow to the target will disrupt the shield but, in that case, the specific grievous injury will not be applied to the target.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.
- Power Words
When the spell of Bound Speech is cast upon it the fork acts as a phylactery for the following Power Words:
When the spell of Animating Objects is cast upon it the fork acts as a phylactery for the following Power Word:
They are expressed by the fork but the FT cost and Free Act is spent by the wielder.
- If the spell of Animating Objects is cast upon it, the
- PS and MD requirements drop by its Rank.
- Strike Chance of the weapon will improve by its Rank
- wielder may pass the fork their Navigation skill and give them control of a current Instill Flight spell, making it durational.
- Certain spells may be invested in the fork at half the normal cost, each charge taking 8 hours to store. Only 20 spells may be invested in the fork, but any combination is allowed. The following spells or types of magic are allowed:
Counterspells | Animating Objects | Gliding | Darkness |
Insubstantial walls | Light | Telekinesis | Fireball |
Damnum Magnatum | Open Lock | Air Blast | Earth Tremor |
- The wielder releases the spells stored by using a Cast Action. They are not Triggered.
Weapon spells may be cast upon the fork but do not provide any benefit except that a Weapon of Flames spell will cause it to erupt into flames and do more damage to the undead and creatures of cold, a Spectral Weapon will allow it to strike insubstantial creatures, etc.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Lemuria | Formerly living | Strange | Quest | Jim Arona 021 076 9376 |
Loyal Buckler
This buckler weighs 2 lbs, and bears a sign of a raised gauntlet gules on a field argent. It is animated to some degree, and very loyal, so, once it is used to its owner (which will take a month), it will shift its weight to give added defensive benefit. It provides 3 Def for each Rank and improves MD by 1. The wielder's Def is increased against ranged attacks by an extra 2 Def for each Rank.
Once per Pulse, if the wielder has been struck by missile weapon (a rock, dart, arrow or the like) which weighs less than 2 lbs, then if the wielder Breaks 100 + 2 x MD then the gauntlet has come to life and grabbed it before any harm could be inflicted.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | The Green | Magical | Animation | 3,084sp | Jim Arona 021 076 9376 |
Dark Tulwar
This tulwar is black, blade, quillons and hilt. It weighs 2 lbs, has a base Strike Chance of 50% and base Damage of 2 rollup D10. There is no chance of breaking this weapon by over-strengthing it unless the wielder's PS is 50 or greater.
A spell of Dark Sword may be invested in the large black gem in the pommel at half the cost, each charge triggering when the weapon is drawn.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Magical | Dark Magic | 11,150sp | Jim Arona 021 076 9376 |
Armour
Nightgaunt Bracer
This dark leather bracer weighs 9 oz, and is worn on the left forearm. It's magic will not be accessible until it has been worn for four hours.
It will reduce the wearer's FT value by 1 per hour, which can only be rested back when the bracer is removed and in any case, after the next dawn.
One spell of a College of Darkness or Dark Magic may be stored in the bracer by means of Ritual Spell Preparation and is released on their Unengaged Initiative by making a Cast Check. The Base Chance of the magic is modified by the wearer's MA bonus or penalty and the condition of darkness they are experiencing, not the Adept's.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Summer 816 | Perfidious Albion | Formerly living | Darkness | 8,300sp | Jim Arona 021 076 9376 |
Jewellery
Amulets
Enhanced Amulet of Diamonds
This amulet of diamonds, when it is worn openly around the neck, increases the wearer's MD by 2. Does not stack with a standard Amulet of Diamonds.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | A Certain Shore | None | Stone Lore | 16,000sp | Jim Arona 021 076 9376 |
Enhanced Amulet of Beryl
This amulet of diamonds, when it is worn openly around the neck, increases the wearer's PC by 5. Does not stack with a standard Amulet of Beryl.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Stone Lore | 16,000sp | Jim Arona 021 076 9376 |
Miscellaneous
Black Stone
This matte, round, stone is flat and smooth, about 5 cms across, and and so black it appears two-dimensional. It has no encumbering weight although it feels like it weighs 8 oz and behaves like it weighs that much when it is thrown.
It may be thrown at a target (using the Grenado or Rock Skill) and if this is successful, they must Break 100 + MD, success indicating that the bead has shattered and released a Singularity. If it is thrown at a hex, then the thrower must Break 100 + 2 x MD, success indicating that the stone has broken, releasing a Singularity.
A D10 is rolled and squared. This is the radius of the Singularity in feet.
Everything inside this area instantaneously winks out of existence. Anyone on the edge of the Singularity is drawn towards it with a PS equal to the radius. This PS halves with each hex distant from the edge.
Everyone within 4 hexes of the edge must roll percentile dice and add their PS to the result. If it is less than the PS value of the Singularity, then they slide the difference in feet towards the event horizon. If this puts them inside the Singularity, then no other rolls need be made. Those who have made the roll may move half their TMR away from the edge. Moving towards the Singularity is a Free Action and does not cost any movement at all if within 4 hexes of the edge.
Each Pulse the Singularity shrinks by 1 hex, which has no effect on the PS of the attraction.
The universe is diminished when this stone is used.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Formerly living plant | Jim Arona 021 076 9376 |
Silvery Metafluid
This silver metal has been subjected to extra-planar stresses and it's matrices have collapsed into a metafluid state of much the same consistency as quicksilver. The total weight of the metafluid is 10lbs and the volume is 34 cubic inches.
It may be poured into a mould and, if 1 FT is spent on the fluid, it will become as rigid as bronze for an hour.
Unhappily, the high cohesion factor makes wire-pulling impractical.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Jim Arona 021 076 9376 |
Moebius Strip of Quantum Silver
This strip of metal is a flexible ring about 6 inches in diameter and weighs 7oz. Whenever it is a volume of greater than 60% light or darkness, it will seek to reduce the intensity at a rate of 1%, doubling each hour down to 60%. This will propagate over the entire megahex it is centred in.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Jim Arona 021 076 9376 |
Leaves
Allies
Lore
Linking Lifeforce (Q-1) v 1.1
Effects: This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity's physical condition. If the entity is well, the object will be in perfect order; if the entity is sick or wounded, the object will appear appropriately damaged; and if the entity dies, the object will seem ruined. There is no limitation on the size or type of object, but it must remain the entity's possession during the entire ritual. Traditionally, apples, roses, statues, paintings or diamonds are used. The Life-force Link may be broken by destroying the object, or by the object being beyond 100 miles (+ 100 / Rank) from the entity. The death of the entity will not break the Link.
The Adept may use the Link to deflect damage into a special Life-force Link Pool. A life sized statue of the Adept made from blue marble must be carved, which will take 28 days (-1 per Rank in Artisan: Sculptor) and cost 10,000sp. It will be bound to a particular location during the Casting of the Ritual, after which, the Adept may deflect 4 points of damage (+4 per Rank, 100 at Rank 20) to the pool. Damage deflected is at the Adept's conscious choice, although does not require an Action of any kind, and may only done once per Pulse. Exhausting the pool does not destroy the Link and the Adept may repair it by means of this Ritual, each such casting restoring the pool by Rank. Specific Grievous Injuries and damage from Earth magic may not be avoided by this means, nor may an Earth Tremor that is cast directly at the the Adept. If a Specific Grievous Injury of 70 or higher is inflicted, percentiles are rolled again: if the result is less than 70, then the statue survives. Otherwise, it has been shattered and the Link is lost.
Instead of a statue, the Adept may sketch a portrait 20 cms x 12 cms. If the target is a living entity with a soul, a Life-force Link Pool is established. However, the sketch will only absorb Rank damage which cannot be B Class or Fire damage. Since it is portable, it may be carried along with them and the Life-force Link Pool repaired at 1 (+1 per 2 Ranks in the Mending spell). A sketch takes 24 hours to draw (-1 hour per Rank in Artisan: Painter or similar).
An entity may deflect damage to a single Life-linked object at a time. Statues prepared earlier automatically cause the Ritual to fail, although prepared sketches do not.
If 10,000 (-500 / Rank)sp is spent on ingredients, the range is unlimited and the entity and object may occupy different planes without breaking the Link.
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | Alusia | Quest | Jim Arona 021 076 9376 |
Dream Jonquil
Herbalism Rank 6
Although smaller than a daffodil, this plant has more intense colour and is about half the normal height. It grows from a bulb, from which new plants may be harvested. Any attempt to take cuttings or seedlings of this plant will fail unless performed by a Rank 6+ Herbalist.
Once established, however, the plant will flourish and need very little care, unless it's position is arid. It requires damp soil and a moderately sunned position. In terms of maintenance, the plant requires 80 hours of care a season, divided by the Herbalist's Rank. The least amount of time that must be spent cultivating it is 4 hours and if this maintenance time is not met or exceeded, it will wither and die.
The stems sprout bright yellow bells that almost glow. The nectar is scentless but mild to the taste and vaguely reminiscent of peaches. The nectar can be made into a gas that will permeate a one megahex volume and promotes restful sleep over a period of a minute, they say.
The petals may be scraped with a gilded knife to produce a hair dye that will turn hair the colour of butter by one who knows the method.
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Quest | Jim Arona 021 076 9376 |
Daggertooth Lily
Any attempt to take cuttings or seedlings of this rose will fail unless performed by a Rank 4+ Herbalist.
Once established, however, the lily is resilient and needs very little care. The plant will grow about 1 square metre per year, so long as it is in water and the position is sunny. In terms of maintenance, the plant requires 80 hours of care a season, divided by the Herbalist's Rank. The least amount of time that must be spent cultivating the rose is 4 hours. If this maintenance time is not met or exceeded, the plant will wither and die.
This white waterlily grows long, supple shoots below the water's surface that end with a hard leaf in the shape of a fanged maw about 1 inch across. It is carnivorous and happily eats carrion.
These plants have been known to clean water corrupted by dead and diseased animal flesh.
Adventure | Season | Plane of Origin | Aura | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Living plant | Jim Arona 021 076 9376 |
Copper Scroll: Plans for a House of Life
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust.
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:
- The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).
- Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.
- Obviously, the resurrectee's itemry will be lost unless other means supervene.
- In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.
- The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.
- For example
- if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | Magical | Resurrection | Quest | Jim Arona 021 076 9376 |