Talk:Khoras

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The version we were using on Khoras (more or less):

R1. Create Rune Portal
Range: Special
Duration: Special
Experience multiple: 450
Base Chance: 10% (+5/Rank)
Cast Time: Special
Resist: None
Materials: Portals, Tools
Actions: Inscribe runes
Concentration Check: Special
Storage: None.
Runes: Movement, Binding, Identifiers
This ritual has three phases. In the first phase the adept selects an existing portal, which must be a fixed doorway at ground level on land. A period of time (one hour for writing runes, two hours to create glyphs) is spent scribing runes around this doorway which must include the Movement and Binding runes and a series of runes which serve to identify this portal, its location and its destination. A write runes or create glyphs check should be made at this time. Then the adept must travel to the intended destination and perform a similar ritual at that point and again an appropriate check is made. In the third phase the adept performs a third hour-long ritual, which activates the Rune Portal, and the success check for this ritual is made. Should the ritual fail the mage may re-attempt this ritual, but if a backfire result is obtained both sets of glyphs are destroyed. The adept may determine if the portal is one-way or two-way and whether or not the destination is seen through the Rune Portal. The maximum distance separating the source and destination portals is equal to 2 x (Rank squared + 1 miles). If a rune portal is made with written runes it remains activated for 1 + 1/rank minutes. If the portal is made with glyphs its duration equals rank weeks, with the exception that all except permanent portals collapse at the first equinox or solstice following creation. Portals can only be made permanent by the ritual of Rune Permanence.

Making a portal is:

  • a) to be a labourious and expensive process, especially for permanent portals
  • b) to involve writing or carving runes on doorways, a archway counts.
  • c) the triple rituals

Magic levels. Would not low or very low more suit the description of magic waxing and waning rather than none? As None would seem to me to be suitably opposed by all spells being zero fatigue to cast rather than high mana, which is only -1 FT to cast. Low being double fatigue is pretty harsh on most casters anyway unless your a dragon.

Low is correct - article fixed. --Keith 22:12, 4 Nov 2007 (NZDT)