Ronon's Award
Return to This Quintessence of Dust
Ronon returns to the Guild on 23rd Thaw 811 WK and has earnt, after Guild Taxes, 17,013.33sp.
He spent 138 days away from the Guild, and has used 30 training days on the adventure.
- He may
- advance any Talent sixteen Ranks.
- advance his Rank in Stealth by 1 at only 90% of the cost and no time.
- advance his Rank in Climbing by 1 at only 90% of the cost and no time.
- He has been immersed in these languages
- Thari - 4 weeks (adjusted)
- Lamethian - 3 weeks
- Songla - 4 weeks (Ring Keep and Purity's Folly)
- Elamite - 4 weeks
- Common - 16 weeks
He may include the time associated with each language as part of his training time. Elamite is in the same Family as Lamethian, Thari and Songla bear intriguing similarities, but that is as far as it goes.
- Ronon
- may advance his Rank in Healer by 1 Rank (to Rank 0 if Unranked) at half the normal cost and time.
Consumables
Draughts
Lilac Wine x 3
Each dose allows the imbiber to see or sense whatever they want to for about half an hour.
Whenever the imbiber stops drinking lilac wine, they add +5 to their die rolls until they get over it by rolling 3 x EN or less on percentiles. They are entitled to make this roll once a day at dawn. All additions to the die roll arise from the withdrawal effects of not taking lilac wine and are cumulative.
Drinking lilac wine removes all of these additions to the die rolls (but not those that arise from other causes) for about 8 hours.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Tanuel | Formerly living | Beguilement | 300sp | Jim Arona 021 076 9376 |
Rune Sticks
Greater Heart Rune Stick
This carved stick weighs 5 oz and has runes carved on it in reverse.
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target's heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.
The rune can be washed of easily with water
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Tanuel | Formerly living | Rune | 1500 sp | Jim Arona 021 076 9376 |
Greater Heart Rune Stick
This carved stick weighs 5 oz and has runes carved on it in reverse.
If blood is poured onto the stick (costing 2 FT) and the stick pressed against the target's heart, then a Rune of Healing will be imprinted there. The rune will heal the target 8 Endurance, immediately, or when the target next takes endurance damage.
The rune can be washed of easily with water
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Tanuel | Formerly living | Rune | 1500 sp | Jim Arona 021 076 9376 |
Armour
Plastron of Primes
This breastplate is made from the plastron of a chaos creature. It weighs 8lbs, will fit someone of size 4, and is considered to be leather armour.
This breastplate does not increase the Protection value of the wearer's armour. Instead, it allows the wearer's Protection to apply against Spell damage if that armour is leather or cloth.
It provides two distinct bonuses of use only to Sorcerors of the Mind:
- An extra point of Cast Chance for every point their WP exceeds their target's. If the wearer has 5 more WP than their target, their bonus to Cast Chance is +10, not +5.
- The wearer's WP is increased by 5 for the purposes of Resisting magic of the College of Sorceries of the Mind only.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Abyss | Formerly living | Chaos | 14,000sp | Jim Arona 021 076 9376 |
Jewellery
Phylactery of Spellbreaker
This scroll has had the power word Spellbreaker inscribed upon it in ink made from the liquor of a Great Emerald. The language it is written in bears a striking similarity to Volksprach. It has been itemised and remembles an iridescently green pin, weighing 4oz. Whoever wears it openly above their heart knows this Power Word.
- Break 100: percentiles + 3 x Adept's WP - Caster's WP. Subtract 100 from the result. If this number is greater than the Rank of the spell to be broken, then it dissipates before it can take effect.
- Break 100: percentiles + 2 x Adept's WP - Caster's WP. Subtract 100 from the result. If this number is greater than the Rank of the spell to be broken, then it dissipates before it can take effect..
- Break 100: percentiles + Adept's WP - Caster's WP. Subtract 100 from the result. If this number is greater than the Rank of the spell to be broken, then it dissipates before it can take effect.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Feralie | Magical | Power Word | 15,000sp | Jim Arona 021 076 9376 |
Tiger Amulet
This amulet weighs 4 oz.
It provides the wearer with 2 points of Magic Resistance and 3 points of Defence. This stacks with an Amulet of Luck.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Feralie | Formerly living | Wiccan | 4,800sp | Jim Arona 021 076 9376 |
Miscellaneous
Reserve Crystal
This crystal weighs 2 lbs and is large enough to fit in the palm of an adult's hand.
A Sorceror of the Mind may expend FT to charge the crystal, so that they may draw upon this reserve at a later time by holding it in the palm of their hand. The maximum amount of FT that the crystal can store is 17, the process taking about a minute per point of FT. Recovering from investing FT into the crystal is unusually taxing, FT recovering at only half the rate until fully recovered. If the crystal should hold a value which is not a prime, the reserve FT will fall to the next lowest prime value: i.e. 17=>13=>11=>7=>5=>3=>2=> empty.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Feralie | Magical | Reason | 18,000sp | Jim Arona 021 076 9376 |
Rebirth Stone
This green stone with flecks of crimson weighs 1 lb.
It may be used to store a Resurrection from a Healer, which will cost them 1 permanent EN. It may be bought back in the usual way. The Rank of the Resurrection is the Rank of the Healer, and different Healers may store a Resurrection into the stone. Therefore, each charge must have the Rank recorded.
When the Rebirth Stone is to be used, the possessor places it against the body of the fallen, and spends an amount of FT equal to the Rank of the Resurrection, regardless of the actual cost of Resurrection. The operation takes at least as long as it would take a Healer normally.
Refer to 37.3 Healer, page 113 of the Rules to determine the base chances and effects. No bonuses or penalties from Aspect apply.
There are, at the moment, six empty slots and one charged slot.
Healer | Rank |
Sundancer | 15 |
Once each charged slot is used, it is gone, and may not be used again. After seven Resurrections, the stone will lose all enchantment and become a mundane rock.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Nualis | Magical | Summer | 15,750sp | Jim Arona 021 076 9376 |
Sundancer Veils
These light, silken veils weigh 12 oz, and may be worn over just about any clothing.
The wearer will be less subject to privations caused by the Sun. The wearer is considered to have the Talent Resist Temperature of the College of Sorceries of the Mind at Rank 0. However, this only applies where the terrain is hot, sunny and desert-like.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Nualis | Formerly living | Sundancer | 4,750sp | Jim Arona 021 076 9376 |
Lore
Copper Scroll: Plans for a House of Life
These plans show how to make a building containing resurrection chambers. All building must be completed within six months of the start as the scroll crumbles progressively, revealing the next step in construction until it is entirely reduced to dust.
Although those who are Death-aspected can build a resurrection chamber, they may never return to life by means of one, their spirit being drawn off to the Valley of Death.
The House itself is octagonal in shape, and must have a diameter equal to 10 feet per chamber and cost 500sp per ft of radius. It will take two weeks per chamber to construct. The time to build the House is reduced by one week per Rank of the most advanced Artisan: Mason and one week per Rank of the most advanced Artisan: Carpenter. The minimum time may be no less than a month.
Each chamber must be built by the hand of the intended user, and no particular Skill is required, the process happening magically to some degree (although still requiring the time and hard work of the user). It will take a month to build the chamber itself and cost 10,000sp in materials. Counter-intuitively, the more money spent on the appointments of the chamber, the faster it will be built. If an extra 1,000sp is spent on decorating it, the chamber will be completed in one less day. The time taken, however, can never be less than a week, although, of course, it can be made ever more beautiful.
Once completed, then the user may prepare the chamber to receive their spirit and regenerate their form should they be so unfortunate as to require it. The following conditions apply:
- The user must sacrifice 3 EN to the chamber. Once sacrificed, the EN are converted to points of their Aspect (the most unusual part, otherwise it will be the Element part).
- Subsequently, if they die, then their spirit will travel back to the House of Life, resurrecting uninjured a year and a day later unless they are resurrected earlier by other means.
- Obviously, the resurrectee's itemry will be lost unless other means supervene.
- In the event that the resurrectee has succumbed to a Dark Sphere (not a Light Sphere), then a number between 1 and 10 is nominated by the player, and a D10 is rolled. If the number is equal to a 1, 2, 3 or the one nominated, then they will be resurrected. Otherwise not.
- The place of death must be proximate to a plane that is proximate to a plane that is proximate to the location of the House of Life for the spirit to be able to find its way to the resurrection chamber.
- For example
- if the resurrectee dies on Tanuel, which is adjacent to the Astral, which is adjacent to the Abyss, which is adjacent to Alusia, then they are close enough to resurrect.
If this special resurrection is used, the House of Life and the chamber itself remains. However, until another 3 EN is sacrificed it is simply magical architecture.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
Quintessence of Dust | Spring 811 | Tanuel | Magical | Resurrection | Quest | Jim Arona 021 076 9376 |
Lore
Personal Ricochet
Experience Multiple: 150
Base Chance: 3 x EN + 3 x PC + 12 x Rank
Effects:The chance of executing the first bounce is the Base Chance listed above, subject to any penalties the DM believes are appropriate. This chance is halved for each subsequent bounce, x 1 for the first bounce, x 0.5 for second bounce, 0.25 for the third, and so on. The Adept's course is plotted before they execute it, and if any bounce fails, the entire attempt fails, potentially quite catastrophically, depending on the sadism of the DM (who is encouraged to be vindictive).
The Adepts movement rate with the Rebounding Spheroid is increased by 30 yards per minute per Rank in this Adventuring Skill (1 MPH per Rank).
Adventure | Season | Value | GM |
Quintessence of Dust | Spring 811 | Quest | Jim Arona 021 076 9376 |
Abilities
Mental and Physical Fortitude
This character may advance their FT by 1 per Adventure or Season, whichever is less.
There is no upper limit to which their FT value can ascend.
This costs 3 EN which may be bought back in the usual way.
Adventure | Season | Nature of Magic | Value | GM |
Quintessence of Dust | Spring 811 | Spider Lore | Quest | Jim Arona 021 076 9376 |
Dwarven Sprightliness
Ronon may advance his AG up to 20, being 2 more points more than normal, so long as he pays 5,000 Experience for each point.
Adventure | Season | Nature of Magic | Value | GM |
Quintessence of Dust | Spring 811 | Mystic Fungus | Quest | Jim Arona 021 076 9376 |
Heartblood
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
Quintessence of Dust | Spring 811 | Lands of Chaos | Jim Arona 021 076 9376 |
Rebounding Spheroid
Range: Self
Duration: 30 minutes (+30 minutes/Ranks)
Experience Multiple: 250
Base Chance: 20%
Resist: None
Storage: Potion
Target: Entity
Effects: This spell infuses the Adept's body with telekinetic energies, and, at the same time, transforms their body so that they are more elastic and resilient. If they should fall while under the effects of this spell, then they reduce the distance fallen by Rank feet, and in any case the damage is no longer applied directly to EN. Instead, it is calculated as if it were standard physical damage. E.g., if the spell were Rank 15 and the Adept were falling from a height of 55 feet, then they would take ((55-15)/10)2=16 FT damage. A fall from 105 feet would generate ((105-15)/10)2=81 FT damage, which is likely to be lethal.
As a result of their increased elasticity, the Adept may assume the shape of a ball, and in this form, travel at an enhanced rate. Their movement rate will be 440 yards per minute (15 miles per hour) + 30 yards per minute (1 mile per hour) per Rank of the spell. TMR increases at a rate of 1 per 4 Ranks in the spell. If they choose to 'bounce', they jump 5 feet (+5 for every 3 or fraction Ranks) horizontally, or 5 feet (+5 for every 10 full Ranks) vertically. Folding into or out of a spherical shape is a Free Act and can be combined with any Action.
Finally, the Adept may, by the use of the Adventuring Skill, Personal Ricochet, increase their Strike Chance and Defence while executing a Charge attack. They must start the Pulse in the shape of a sphere to unfold in their normal form as they are ready to make an attack. This attack never attracts a penalty as a result of not having a weapon rated for charging prepared nor a bonus if they do. They must bounce off a number of different surfaces, each such bounce increasing their Strike Chance and Defence by +5. Subsequent bounces on the same surface do not count, the Adept must bounce off different ones. For example, they bounce off the floor (1) then the left-hand wall (2), the ceiling (3) and the right-hand wall (4) for a bonus to Strike Chance and Defence of +20. They could bounce off these surfaces again, provided they have the TMR, but they no longer contribute to the bonus.
This spell is not teachable.
Adventure | Season | Nature of Magic | Value | GM |
This Quintessence of Dust | Spring 811 | Sorceries of the Mind | Quest | Jim Arona 021 076 9376 |
Mental Attack - Mind Blast
Name: Mind Blast
Spell: Mental Attack
Effects: This incantation of Mental Attack fills a volume that is 5 ft wide (+1 per Rank) and 15 ft long (+5 per Rank). Entities in the area are not knocked unconscious, but any who fail to resist find themselves confused and disorganised, and may not act until they have spent 1 Pass Action for every 3 or fraction Ranks. At Rank 20, this increases to a maximum of 8 Pass Actions. The incantation is still a Mental Attack, so Mind Shield provides the usual bonus.
If victims of this effect are attacked even if no damage is done, then they may Break 100: PC + WP + Sense Danger to recover their senses.
Cost: 1000 Experience.
Constraints: Unracks the spell, reduces FT value by 2.
This incantation is not teachable.
Adventure | Season | Plane of Origin | Nature of Magic | Value | GM |
Quintessence of Dust | Spring 811 | Feralie | Meta magic | Quest | Jim Arona 021 076 9376 |
Telekinesis - Triple Strength
Spell: Telekinesis
Effects: Multiplies the amount lifted by the Adept's Telekinesis spell by three.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.