Mag Mell

From DQWiki
Jump to navigationJump to search

The Stones

The Standing stones on the plane of 'Meg Mell' are arrayed in three circles each with a chalk path on the inside of the circle. Four chalk paths head in cardinal directions from the centre circle to the outside.

The whole leveled area is over 300 yards across, and surrounded by a ditch some 20 yards across and over 10 yards deep. Earth is mounded up on the external side, the land then dropping away down heavily wooded slopes until the hill vanishes into the mists making the hilltop seem an island in the fog.

One one of the paths a black shimmering liquid-like substance has covered the path and expanded out to encompass the grass and stones on the edges of the path. Grass and stones in contact with the oild substance appear to be melted although the substance is extremely cold.

Due to the lack of a definable north we arbitrarily assigned north to the path with the black substance. This was later shown to be reasonable as it became lighter in the east a bit later on.

Investigation (hugging) the stones of the outer rings showed that some sensations could be gained from the stones. Continuing this investigation into the 16 inner stones found the sensations were strong enough to determine sex and affiliation of the stones (or presumably the entities that either formed the stones or became them.

We assigned letters to the stones based on the first two we checked which bounded the path 90 degree's sun-wise to the path consumed by the black substance. From there we went diesel round the stones.

The information below has been garnered from Pent, Haann and Dramus hugging rocks. Repeated test found that Pent had strong feelings but they were erratic, Haann had weak sensations but they were consistent, and Dramus had very strong feelings that were reasonably consistent.

The Possible Seasons and aspects are figments of Dramus' imagination and may or may not be accurate in any way.

Stone

Sex

Alignment

Possible Season

Possible Aspect

A Male Sharp/Powerful/Angular Autumn Air
B Female Sensuous/Womanly/Earthy Autumn Earth
C Male Fresh/Revitalising/Energising Autumn Water
D Female Fantasy/Overt Sexuality Winter Unknown
E Male Death/Passing of Life Winter Unknown
F Female Fates/Possibilities Winter Unknown
G Male Unsurity/Ambiguity/Changing Winter Unknown
H Female Depth/Unknowable/Inscrutable Spring Water
I Male Energetic/Of the beasts/Wild Animal Spring Fire
J Female Energy/Driving Force/Flowers Spring Earth
K Male Stormy/Wet Spring Air
L Female Gentle/Compassion/Mildly Moist Summer Water
M Male High Breeze/Call of Birds Summer Air
N Female Mature Beauty/Light(Star) Summer Fire
O Male Masculine/Raw Energy/ Courage/Bravery/Chivalric Summer Earth
P Female Elegant/Knowledgable/Graceful/Poetic/a Bard in the sense of an entertainer and loremaster Autumn Fire

Other possible seasonal matches are

Autumn
A B C D
Winter
E F G H
Spring
I J K L
Summer
M N O P

however this doesn't match the path alignments.

Related Games