Jargon
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- AG
- Agility (Characteristic, Primary)
- AP
- Armour Protection
- BC
- Base Chance
- D
- (or D10) 10 sided dice
- DA
- Detect Aura Talent that several colleges have.
- Dam
- Damage
- DM
- Damage Modifier or Dice Modifier. Also occasionally used to refer to a 'Dungeon Master' see GM
- DQ
- DragonQuest - The name of the game system.
- EN
- Endurance (Characteristic, Primary)
- EP
- Experience Points - The currency of character development. See also Experience Point
- EXP
- Experience Points - The currency of character development. See also Experience Point
- FT
- Fatigue (Characteristic, Secondary)
- GK or GKCS
- General Knowledge or General Knowledge Counterspell
- GM
- Game Master
- Hex
- The 5' diameter area occupied by one 'normal sized' person on a hexagonal tactical map.
- HMZ
- High Mana Zone
- IV
- Initiative
- MA
- Magical Aptitude (Characteristic, Primary)
- Mana
- The stuff magic is made of
- Mega-Hex
- A Hex and the 6 surrounding hexes representing a 15' diameter area on a hexagonal tactical map. The 25 foot wide area of a mega-hex plus the hexes surrounding that is sometimes referred to as a mega-mega-hex.
- MD
- Manual Dexterity (Characteristic, Primary)
- Movement Rate
- This is expressed in yards per minute. It is used to describe the normal running speed of an animal over medium distances. TMR is usually Movement Rate/50 (Dwarf, Elf are the only slight exceptions).
- Multi-hex
- Used with regards to creatures this indicates a figure that will occupy multiple hexes on the Tac-Grid. See Hex Facings for more details.
- NA
- Natural Armour
- NPC
- Non-Player Character
- PC
- Perception (Characteristic, Secondary)
- PC
- Player Character
- PS
- Strength (Characteristic, Primary)
- SC
- Strike Chance (refer BC)
- SK or SKCS
- Special Knowledge or Special Knowledge Counterspell
- Stats
- Characteristics or Character Statistics
- Tac-Grid / Tactical Map / Hex Sheet
- A hexagonal grid used for visual representaion of combats and other tactical situations. Each PC and NPC involved in the situation is represented by a figurine occupying a hex on the map. Large creatures may occupy multiple hexes.
- TMR
- Tactical Movement Rate (Characteristic, Secondary). The number of Hexes on the Tac-Grid a character can move in one movement action.
- WP
- Willpower (Characteristic, Primary)
- XP
- Experience Points - The currency of character development. See also Experience Point