Armour
Armour is protection from damage, by default this refers to protection from physical damage (reducing current Fatigue) but can also refer to protection from physical damage to Endurance or protection from magical damage.
The following terms are used to describe the types and effects of armour.
Some items and abilities will have different behaviour from these definitions but these standard terms should be used wherever possible and describe the default behaviour with exceptions only where explicitly stated.
Categories of Protection
Armour is defined in terms of the amount of protection it provides in the following categories:
- Fatigue Protection (FT Prot / FP)
- decreases damage from physical attacks to Fatigue.
- If not otherwise specified this is the kind of protection that armour provides. Also referred to as AP (Armour Protection).
- Endurance Protection (EN Prot / EP)
- decreases damage from physical attacks to Endurance.
- Does not normally stop the Endurance damage of a Specific Grievous result but normally applies against the rolled damage.
- Damage Reduction (DR)
- decreases damage from physical attacks to Fatigue and Endurance. Stacks with FT and EN Protection unless specified otherwise.
Qualifiers
- Ablative
- the protection is reduced by the damage it blocks.
- Magical
- applies to magical damage instead of physical.
Or more specific qualifiers may be used when the protection only applies to specific types of damage - e.g. vs Magical Fire, vs Undead Draining.
Tiers of Protection
By default the tiers stack but there is no stacking within a tier (Greatest Effect Applies) unless explicitly specified otherwise.
- Aura
- a field that surrounds the characters, this protection that applies before any others. E.g. Titan Aura or circle of protection.
- Wielded
- the protection is interposed between the character and the attack. E.g. a Shield.
- Worn
- something that is worn. E.g. clothing, armour, tabards, cloaks, etc.
- Natural
- natural toughness/resistance/immunity. E.g. thick skin, being made of metal, dipped in the Styx as a baby.
NB Magic resistance applies to a character and their possessions, reduced damage from resistance applies after the Aura, before Wielded or Worn.
Unless specified otherwise, protection provided by magic is applied as part of the Worn tier.