Earth
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A world (or more likely a number of worlds) closely akin to our own, characterised by relatively high technology and low magic.
Several GMs have used Earth (or Dirt in some variations) for off-plane DQ adventures, and although some of these are probably the same plane, others are variants, and it seems likely that Earth also has a number of alternates, similar to the Alternate Alusias.
Known Earth variants include:
- Apocalyptic
- Earth after some clamity or great destruction. Often in the future with high-tech refugees and low-tech debased humans and/or mutants amongst ruined cities.
- Arkham
- Earth of the 1920s, focused on New England in the US and making use of materials from Chaosium's "Call of Cthulhu" RPG.
- Dirt
- an earth visited both contemporary and a couple of decades earlier; virtually indistinguishable from the Espionage Earth, and possibly the same one.
- Espionage
- used for a number of advs GMed by Lisa Rose, making some use initially of the background and modules created by Victory Games for their "James Bond 007" Role-playing Game. Several Seagate Guild members have connections with "MI-6" a military intelligence organization belong to one of this world's governments, and doing work for their department knicknamed the "Things that Go Bump in the Night Department".
- Federation or Genesis
- an Earth several hundred years ahead of most others, in a time when humans have gone to the stars. Using background and materials from the Star Trek universe.
- Superheroic
- an Earth where some people have superheroic abilities caused either by improbable industrial accidents or odd genes. Based on the Marvel comics universe, particularly the X-Men / Sentinels storylines.
- Wombles
- Involving odd creatures living in a park in a very large city. May or may not be the same Earth as one of the others.