Earth

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A world (or more likely a number of worlds) closely akin to our own, characterised by relatively high technology and low magic.

Several GMs have used Earth (or Dirt in some variations) for off-plane DQ adventures, and although some of these are probably the same plane, others are variants, and it seems likely that Earth also has a number of alternates, similar to the Alternate Alusias.


Known Earth variants include:

Apocalyptic
Earth after some clamity or great destruction. Often in the future with high-tech refugees and low-tech debased humans and/or mutants amongst ruined cities.
Arkham
Earth of the 1920s, focused on New England in the US and making use of materials from Chaosium's "Call of Cthulhu" RPG.
Dirt
an earth visited both contemporary and a couple of decades earlier; virtually indistinguishable from the Espionage Earth, and possibly the same one.
Espionage
used for a number of advs GMed by Lisa Rose, making some use initially of the background and modules created by Victory Games for their "James Bond 007" Role-playing Game. Several Seagate Guild members have connections with "MI-6" a military intelligence organization belong to one of this world's governments, and doing work for their department knicknamed the "Things that Go Bump in the Night Department".
Federation or Genesis
an Earth several hundred years ahead of most others, in a time when humans have gone to the stars. Using background and materials from the Star Trek universe.
Superheroic
an Earth where some people have superheroic abilities caused either by improbable industrial accidents or odd genes. Based on the Marvel comics universe, particularly the X-Men / Sentinels storylines.
Wombles
Involving odd creatures living in a park in a very large city. May or may not be the same Earth as one of the others.