Desert Spring Wonderings
Party
- Tulip
- Female elven druid and party leader.
- Uzi Urksome
- Leachous orcish enchanter.
- Ishamael
- Human Dark Celestial and party scribe.
Diary
1/01/803 WK
I run into Alsom, a well known alchemist of Seagate, who ask if I can get together a small party to collect a flower from a desert oasis.
2/01/803 WK
Meet Alsom in the morning and sort out paper work at the Guild before leaving for Bale on Alsom's magic carpet.
3/1/803 WK
Arrival in Bale. Hired camels for 6sp / day. Head off the Elbar Oasis in the afternoon. That evening attacked by plant golem but defeat it.
8/1/803 WK
Meet Beloc at oasis and escorted to Malac.
21/1/803 WK
Reach Malac's tribe, the Kaltap, and talk to the chief, Malac's brother. The chief is a bit of an old windbag. Told that the well found by a previous party has dried up and we are asked to find out why.
3/2/803 WK
Reach well in the evening.
4/2/803 WK
Go down well. Find at bottom there is a small crawlway with runs about 20 feet to a corridor. The corridor is about 10 feet to a door and then another 70 feet to a largish room. Along the center of the corridor is a mostly dry gutter. The room contains a circular stone plinth with five arabic symbols carved onto the surface. A spring feed stream coming from the far end of the room had been blocked forcing the water to flow around and into the plinth, activating the magic. A sluce gate controlled the flow of water. We are attacked by five small feather animates, three of which join together to form a large animate, but they are all destroyed. Uzi smashed the sluce gate beyond repair while I investigated the plinth. When it was working it would act as a transport gate to somewhere else in the desert. The room had an additional exit to the surface but the actual exit was hidden within a dune. We locate the doorway but do not uncover it.
12/02/803 WK
We return back to the camp. Malac tells us the chief was said we cannot go to the oasis as that time and reminds us that a previous party had already got the same flower from the oasis previously.
21/2/803 WK
I loose Uzi and Tulip in desert storm. After waiting for three days I travel with our guild back to Bale.
29/2/803 WK
Travel back to Alusia after night sky said they were no longer on the desert plane.
EP & Loot
XP
About 6000xp each.
From the chest in the feather room
- Healing potion: heals 4d10 damage.
- Armor of earth potion: rank 20 effect.
- Healing potion: heals 20 points, including spell fatigue.
- Dagger: can store a weapon spell indefinitely. Takes a trigger action to activate. Once used a new spell can be store if the spell is ritually cast successfully.
- 5000sp
Death Curse
Reaction roll to Avians is reduced by 20%.
From Alsom
2000sp each (includes fight bonus).
Potions, each party member may select two potions from the list below:
- Spell potion: for the duration of one day all GK spell cost zero fatigue to cast, however ma is temporarily reduced by 3 for the duration.
- Spell potion: may cast a specific SK spell, nominated at time of potion consumption, for 1 ft. Duration is 1 month, ma is temp reduced by 3 for the duration.
- Enhance potion: once drunk the following spell to effect the drinker is enhanced by 2d10 ranks (this may exceed rank 20).