Elementary My Dear Adventurer

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Summary

Scribe Notes

Adventure: To Be Determined
GM: Keith
Session: Autumn 823
Night: Tuesday'
Location: Smiths online
Level: Medium+

Party

  • Lim - potion master
  • Sabastian - dashing hero
  • Elderan - master of the air
  • Vixen - The real fire mage [PL]
  • Eugene - The Use-To-Be-Necro-Now-Fire Mage who dies a lot
  • Minerva - Solar Celestial blast mage. [SC/MS]


Employer: Spica Capella
Mission: Multiple tasks in the Coral Sea
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Guild Security have a few things that need looking into

  • Finding those Platonic Solids needed for a ritual
  • Exploring the more intact pyramid at the southern end of the Coral Sea
  • Getting more information about Zeylandia
  • Checking out anomalies in a Guild member's background before there are problems
  • Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?
  • Where did the Aventi come from anyway?

Scribe Notes


Chapter One: Save the Children
Day 1
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe.
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves.
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.

Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments.
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist.
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila.
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.

Day 2
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served.

Day 3
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly.

We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.

I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika.

Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light

The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first.

People

  • Spica Capella - Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Party employer
  • Melody Capella - daughter of Spica Capella.

Places

  • Sanctuary; Aventi colony in Coral Sea,
  • Coralville; Merfolk colony in Coral Sea.

Quest list

  1. Rescue refugees
  2. Collect for the Elemental Planar Platonic Solids
    1. Earth
    2. Air
    3. Fire
    4. Water

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also



Long duration buffs

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Greater (Aaron) 16 +17% all areas. 3 Months. Y Y Y Y Y Y Y
Witchsight (Sa)/(Mi) 20/12 See in dark, 150'/75' underground. See Invisible, rank based. 10.5/6.5 hrs N Y N N ? ? ?
Blending(Sa)/(Mi) 10/6 Invisible-ish when not moving 11/7 hrs Sit Y Sit Sit ? ? ?
Walk Unseen(Sa)/(Mi) 6/6 Invisible-ish 7 hrs Sit Sit Sit Sit Sit Sit Sit
Shadow Wings (Sa) 14 Fly 16-44mph 7.5 hrs ? Sit Sit ? ? ? ?
Shadowform [Sa]/Coruscade(Mi) 9/14 +20%/30% def 1/2 in close 5 Hours ? Y Y Y Y Y Y
Water Proofing (Li) 10 Protected from Rainstorm, general waterproofing. 33 Hours Y Y Y Y Y Y Y
Water Breathing (Li) 15 Breath underwater. 16 Hours Y Y Y Y Y Y Y
Vapour Breathing (El) 10 Ignore bad gas. (Including Farts) 6.5 Hours Y Sit Y Y ? ? ?
Feather Falling (EL) 9 Feather 6 Hours Y Sit Y ?=Y ? ? ?
Hot Wind(El) 8 21/13 def 9 magic prot V Fire & Ice 4.5 Hours Y Sit Y N ? ? ?
Fire Proofing (Vi) 6 Resist non-magical fire up to Bonfire size, Smoke. 7 Hours Y Sit Y Y ? ? ?
Fire Armour (Vi) 6 Ablative protection against magic fire. 7 Hours Y Sit Y Y ? ? ?
Ice Armor 7 6Ft 1En +27 to resist Fire 4 Hours N Sit N N ? ? ?
Name ??? ?? ???? ? Hours ? Sit ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Strength of Darkness [Sa] 13 +8 PS 140 min ? ? ? N ? ? ?
Weapon of Flames (Vi) 12 7DM or 13DM against Undead + 13SC 17 Minutes Scabbard Rapier Scabbard & Tulwar Scabbard & Tulwar ? ? ?
Creating Light Sword (Mi) 8 SC+9 DM+3 13 Mins ? ? ? N ? ? ?
Arrow Flight (El) 13 +4 DMG +14 Sc 18 Mins Bone Trident Blowdart Bow Trident N ? ? ?
Walk on Water (Li) 7 Walk on water, waves cause agility checks. 40 mins. ? Sit Sit Sit ? ? ?
Waters of Strength (Li) 20 [D-2]+20 to Physical Strength. 105 mins. Y Y Y Y ? ? ?
Resistance to Light (Mi) 10 +22 to resist light 110 Minutes ? ? Y ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Numbers for GM

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest