Fallen Ocelotepec - Treasure

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Consumables

Other

Canopic Jars

These jars are carved out of amber-coloured alabaster, and contain human remains in which diseases have been stored. They weigh 3 lbs.
Consuming the remains, which requires a successful Break 100 => WP, takes 12 Pulses and the diner becomes a carrier for the following diseases. The effects of the contents last for 21 days. During that time, a target that is within 15 feet of the carrier must roll under the EN x 1 or be afflicted. If the victim is exposed in a Necromantic place of power, their EN value is halved. These ailments are major curses, the MA required to lift them is 34, and the effects persist through death.

Burning Passion

Victims of this disease are filled with an inexplicable desire to please the carrier to the point of overlooking their physical flaws, and will follow their instructions unless this would directly put them in peril of their lives. In which case, they are entitled to roll under WP x 1, success indicating that they have thrown off the suasion (although not the affliction). They will still hold the carrier in positive regard. Cleansing Flame will cure this.

Liminal Flux

Human (only) victims of this disease lose 5% of their substantiality each day, beginning the day after they have been exposed. When their substantiality is reduced to 0%, they are considered wraiths under the control of the carrier. Exposure to a Light Sphere will cure this unless the target is 100% insubstantial.

Wet Elf Petigo

Elf (only) victims of this disease develop dark, wet-looking patches on their skin. This progressively covers 5% of their body each day after the first day of exposure. On the fifth day of exposure, black fur-like threads emerge from the patches, the elf begins to be wracked with coughing fits and they leave wet marks on whatever their exposed flesh touches. Coughing fits require 2 Pass Actions to clear and occur whenever the afflicted elf generates a percentile result ending in a 3 or a 7. When entirely covered, the internal fibres of their body are so weakened that each time they are afflicted by a coughing fit, they automatically attract a Specific Grievous injury. Eating the royal heart of the thornwood elves will cure this unless the victim has already died.

Troll Ague

Victims of this disease lose 1 point of AG per day after the first day of exposure. AG loss stops when it is reduced to 8, but the victim turns to stone at the touch of sunlight from that point onward.

Alchemical Products

Cubes of Galena x 7, 777 sp
Iridescent Hydrophane x 1, 85 sp
Transparent Hydrophane x 1, 79 sp

Grenadoes

Charms

Herbs

Herbal Draughts

Potions

Scrolls

Invested Items

Amulets

Gems

Gem Value Gem Value Gem Value Gem Value Gem Value Gem Value
mystic quartz 64 sp moss agate 86 sp corstal 91 sp azurite 100 sp dendritic agate 101 sp variscite 103 sp
tawny agate 108 sp allanite 112 sp crazy lace agate 112 sp faden quartz 112 sp holly blue agate 116 sp milky quartz 121 sp
sunstone 122 sp tawny agate 128 sp snowflake obsidian 128 sp petrified wood 130 sp algae 146 sp wonderstone 151 sp
tiger eye agate 156 sp dioptase 386 sp malacon 440 sp sardonyx 454 sp purple spodumene 467 sp sardonyx 493 sp
albite 511 sp royal plume jasper 526 sp jet 574 sp albite 614 sp enstatite 635 sp sardonyx 655 sp
irtios 671 sp sardonyx 691 sp tourmalined quartz 720 sp onyx 733 sp orprase 763 sp phenakyte 803 sp
smoky quartz 895 sp malacon 908 sp carnelian 973 sp uvite 976 sp green tourmaline 1,010 sp ametrine 1,082 sp
green garnet 1,171 sp amber 1,224 sp ulvaen 1,580 sp amethyst 1,618 sp zoiste 1,656 sp hessonite 1,757 sp
shandon 1,877 sp heliodore 3,480 sp violet topaz 3,703 sp heliodore 4,552 sp beryl 5,224 sp topazolite 5,762 sp
almandine 5,857 sp rusteen 6,438 sp spessartine 6,456 sp pink topaz 6,506 sp white topaz 6,800 sp garnet peridotite 7,472 sp
green spinel 7,822 sp black opal 8,302 sp pale green opal 10,121 sp yellow sapphire 10,342 sp pink sapphire 11,886 sp pale green opal 15,371 sp
moonbar 16,996 sp

Total 683tg, 1gs, 11sp.

Weapons

Heavy Bronze Hand and a Half

This bronze hand and a half weighs 12 lbs. It requires PS 17 and MD 16 to wield and the base Strike Chance is 45%. Strike Chance increases by 1 for every point of PS in excess of 17 to a maximum of 37, and has no chance of breaking unless subjected to PS in excess of 90. Base damage is +6 and inflicts C Class damage.
The wielder may attempt a multi-hex attack at a penalty of 20 to Strike Chance, and this is a special attack.

Armour

Large Bronze Shield

This large, rectangular shield of bronze and dark brown hardwood weighs 35 lbs. It provides 6 points of Defense per Rank and reduces MD by 4. In addition, the wielder may make a 3 x modified MD check to deflect 6 points of damage from a physical attack whether ranged or melee, or from a ray or bolt (excluding Lightning Bolt, Lightning Ball & Lightning Strike) that passes through the wielder's front hexes. These are Free Actions and may be attempted before the wielder's Initiative but cost 1 point of Strain each time. Once the wielder has failed a check, no more are allowed until the following Pulse.
The shield may absorb two Specific Grievous Injuries before it is cloven. While it is whole, it may be repaired by the arts of a Rank 6+ Artisan: Lindener or a Rank 4+ Weaponsmith who can make and maintain shields.

Hummingbird Vestment

This sleeveless tunic is made from brilliant, iridescent feathers of royal blue. It weighs 10 oz, has no AG penalty, provides 4 Protection and 4 Spell Armour. It must be worn over the top of other armour, and may not be worn over plate, chain or scale armour (excluding the scale armour of beasts). The vestment is delicate and may not be repaired when it has taken damaged.

Jewellery

Pearl Lip Pin x 2

This lip pin is made from gold and holds a small, freshwater pearl. It weighs 1 oz, and must pierce the lip for its magic to be effective.
Once a day, resetting after dawn and the performance of the toilette, the wearer may Cast a spell without Uttering. The pin has no effects on gestures required to Cast spells.

Golden Eyebrow Bar

This bar of gold is half an inch long, 1/7th of an inch wide and, if worn by a person of decency, it increases Encumbrance by 1 lb. It must be set into an eyebrow so that the gold emerges from either side.
The wearer may look at an entity within 40 feet, requiring a Free Act, Break Active MR => MA + PC. If the result is greater than this, the wearer has successfully calculated how many pints of blood they hold. If they result is 100 or higher, the wearer may ask a question, similar to the working of the Detect Aura Talent, but only with respect to their character. The wearer might ask, for example, how honest the target is, how pious, if they are a psychopath. They cannot ask if they have committed a murder, stolen money etc. Only the nature of their personality may be interrogated.

Jade Bracer of Fate

This jade bracer is made from 1 inch wide by 2 inch across plates of jade that are 1/8th of an inch thick. Each plate has two small holes on a side, and are sewn together with the entrails of a virgin. It weighs 7/9ths lb, but if it is worn by someone of good character, encumbers as if it weighs 7lbs. It does not actually radiate evil. The wearer's PS and MD on the left hand and arm are reduced by 3.
By spending a day and (200 x Rank) in incense and magical oils, a single charge of Fate Shields may be stored in the bracer which may be triggered by means of a Magical Fire Action after the bearer has worn it continuously for 1 week. The chance to trigger the bracer is 20% (+4 / Rank) . A further 10 is added if it is night time, or subtracted if it is day, 5 is added if it is triggered outside or subtracted if inside, and a further 5 is added if the sky is clear. If the bearer has an Enchantment that applies, this counts as well.

Miscellaneous

The Black King

This small black chess piece weighs 1/8th of an oz. It is an enormously magical figurine, and may not be destroyed. If it is placed in a position where it would be destroyed, it is moved to the Abyss at a "random" location.
Whoever bears the piece gains adds 10 to their Rank in Binding Will, 0 being a Rank. Thus, if they do not know this ritual at all, they may execute it at Rank 9.
It will subtly direct its bearer towards the chessboard, whoever holds it and cannot be persuaded from this.
Although the king may not be destroyed, it may be surrendered to execute a change in reality over its hex and all the ones surrounding it. Although this is "wish" magic, it is not a wish, and may only be used to change the space it occupies.
Not much is known about the workings of this ability and wondering out loud if such and such a phrasing might produce a particular outcome is a wasted effort. If the DM doesn't understand what is intended the king either does nothing or spreads the bearer's body is reduced to a collection of teacup-sized lumps, each one scattered to a different plane of creation.

Serpentine Crown of Rain

This crown of serpentine weighs 2 lbs but encumbers as if it weighed 7 lbs. After it is worn for a week, the wearer who does not know it may cast a Ritual of Controlling Weather as if their Rank were MA divided by 3 (round all fractions down) Aside from the usual FT costs, an unbaptised child within range of the ritual will die as a direct result of the casting, and the parents will have a mystical sense for who is to blame. This is a curse with an MA of 22. If it is removed, the parents will forget who was the cause of their child's death.
If the wearer has some Rank in the Ritual of Controlling Weather, they may increase (only) the precipitation by their MA divided by 3 (rounding all factions down) and this does not attract the curse..

The Mask of Smoking Mirror

This masque is made from the preserved head of a brown bear. Once a day, anyone who has a bear disguise or who can by means of magic or drugs convince himself he is a bear, then he may transform into a creature with these properties:

Description
This large brown bear has the feet and wings of an owl of similar size.
Talents, Skills, and Magic
This creature is a clumsy flyer and their Rank in that Adventuring Skill may never exceed 4. Each hour of flight costs 4 FT.
Movement Rates
Running: 350; Flying: 500
PS: 38 MD: 15 AG: 15 MA: Wearer's EN: 34 FT: Wearer's
WP: Wearer's PC: Wearer's PB: 5 TMR: 7/10 NA: Fur absorbs 5 DP
Weapons
The creature can make 2 claw attacks in melee without penalty, in close combat it can also bite.
Claw: BC: 59%, 1 rollup D10+3 B & C Class damage, Max Rank 4
Bite: BC: 53%, 1 rollup D10+4 A & B Class damage, Max Rank 6.

In this form, if the wearer should ever taste blood or take EN damage they will go berserk attacking the nearerst entity and moving on once slain, dismembered or unconscious, increasing the Strike Chance of the Claw attack to 67% and the Bite to 73%/ Damage is doubled, all Initiative Values become 79, base Defence becomes 53 and fur also provides 6 Damage Reduction vs phystical damage except from weapons forged from gold or orichalcum. They will continue to attack until no threat is perceived whereupon they they will gradually return to their original form over a minute or so, even if dead.
In their berserk state, they never recognise their allies, friends or family members. This is a major curse with an MA of 23, 46 if the sun can be seen in the sky. Removing the curse only lifts their current berserk state.

Allies

Lore

Abilties