Somebody's Daughter
Summary
Adventure: Somebody's Daughter
GM: Ian Anderson
Season: Spring 816 wk
Night: Tuesday
Level: Low
- Party
- Jaycey - played by Anne
- Kaeso - played by Anthony
- Angus - played by Keith
- Minerva - played by Jacqui
- Aaron - played by Helen
- Hedda - played by Joh
- Employer
- Harold the Unfathomable and some Adlandias
- Mission
- Hired to be heros and take Splashy back to the Deep One
- Pay
- Some cash, Grenardos and happy goblin potions
Scribe Notes
- Session 1
Shortly after second breakfast I meet the rest of my party. I knew two faces. The human and Elven lunies Minerva and Kaeso. Then there was Aaron who threatened to stab the first person who called him a she. There was also a Scott called Angus, an interesting fellow. And then there was a lady called Hedda, she was nice.
After introductions 3 people, I guess you could call them, where brought in. One was a Human who we learned was called Edward. Edward was working for Harold. Edward was to accompany us back with Splashy. The other two where Adlandias, very pretty goblins, who required heroes to save somebody’s daughter. We found out that it had been roughly as well as the goblins could assume a month since the sending of the letter. We were then told the story of Splashy’s appearance from Aaron in which I learnt that the party needs to pay attention and listen more.
We then went to the Water College to find said Splashy, which wasn’t hard as he was living in the fountain. After a pleasant conversation with Splashy we assumed it would take us roughly 30-40 50 gallon barrels to move him from the guild to a body of water. So we wandered round and found some empty barrels. By now it was roughly Elvens’es. And deciding that Aaron wanted to enchant everyone and our gear he spent the rest of the day enchanting. Minerva wandered off and came back with a shortsword that she insists on calling a gladius.
The next day we packed Splashy into barrels. In the end it took us 45. We acquired a Lim and from somewhere a wagon. After moving Splashy to the water we realised the not grog and Splashy made a Viking long ship, well decorated from the barrels. Angus decided it would be a good thing to stare at the Adlandias for a couple seconds. I was then told that the Adlandias are long lived sentient and both Elf and Goblin.
After a couple hours and some grog that makes us better sailors, in which we learn Minerva can’t handle her drink. We get to a ship called the August who is captained by Jack Orc. Edward informs him that we will not be needing his services to get down due to the long ship. After some navigators talk between Jack and Lim we headed south to find The Deep One.
Important Notes
Important People
Mil Sci
Daily Pattern
Travel Magics
Watch Order
1st
2nd
3rd
Marching Order
Scout:
Main body front:
Main body rear:
Tail Guard:
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
General buff notes
Long duration buffs
| Magic | Rk | Effects | Dur | Aa | Mi | Jc | Ka | An | He |
|---|---|---|---|---|---|---|---|---|---|
| - | ## | ?? | # Hours | - | - | - | - | - | - |
Short duration buffs
| Magic | Rk | Effects | Dur | Aa | Mi | Jc | Ka | An | He |
|---|---|---|---|---|---|---|---|---|---|
| - | ## | ?? | # Hours | - | - | - | - | - | - |