Mislaid Offspring

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Revision as of 00:23, 2 March 2014 by Michael P (talk | contribs) (Thursday nights, possibly at S. Martin's)
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Summary

GAME-DETAILS: GM needs an accessible place; Thursday night; Opposed Rolling system; Level will be more than medium, but less than God-Bothering (if the world is actually ending, who wants them bothered).

THE REAL MISSION: Alfred of Hy-Brasil, a Dwarf, has won the contract to save the world. Unfortunately, the only way he can afford to succeed is with foreign labour: i.e., you lot. Fortunately the World in Question* is only the Plane of Purple. Someone/thing plans to destroy the Global Ocean-Level Equalising Mechanism. The humungous Rock due to fall out of the sky in a few weeks is possibly a diversion.
* To Be or Not To Be, that is the Question.

THE COVER: Alfred has arranged a “cover mission”, since the presence of Seagate guild-members on Purple is usually a source of interest, even alarm, to Purpurians. If you succeed on the cover mission, you may keep at least 75% of its loot. The Parliament of Houses, in the “West Capital” of the Dragonfolk-controlled territory, has posted a reward for a couple of Missing Offspring, presumed stolen for a hideous Fane ritual. Obviously Dwarves &/or “hobbits” are preferred, but other people-like creatures (even humans & elves) are good too, especially if they're not afraid of heights or not driven insane by them.
No necromancers, demon-worshippers, lizard-men, Undead, Atrocities, or Destinians.

PAYMENT, HEALTH & SAFETY, etc:

  1. Up front, for the attempt, a small cup of rubies.
  2. Upfront, a “Red-Button music box” ... useful should the party need to Blip to a mostly-safe alternate Plane of Existence for a few days if they need to recuperate, prepare, interrogate a witness, whatever. Should work atleast twice, but it Elvish magic, and will leave behind all items containing ANY nonorganic iron ... even non-cold-iron such as most magical weapons, silvered armour, etc)
  3. Upfront, a variety of useful non-Iron items, including smithed weapons & armour ...some of which you may keep, the rest will purchasable at a dwarvenly generous discount.
  4. If you succeed, Master-level training in a skill** [provided you’ve previously done the requisite master-work], OR being taught a college of Magic, OR being taught a special spell, ritual, & talent.
  5. The Dragonfolk will provide you Royal Warrants, permitting you to seize any & all relevant criminals’ possessions that you believe to be the profits or tools of The Stated Crime (including supporting, subsequent, or ancillary crimes). Should the crimes be judicially proven, you may keep all such possessions; but you will be fined for improperly seized goods.


** While stocks last: substitution (of lesser or equal value) permissible.