Call Lightning
Call Lightning
Range: 75 feet + 15 / Rank
Duration: Delayed effect
Experience Multiple: 500
Base Chance: 1%
Resist: Passive
Storage: Investment or Ward
Target: Volume
Effects: The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adept’s range at the time of casting. The stroke
is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse. Any entities or objects within the target hex suffer [D + 12] (+ 4 / Rank) damage. Entities or objects within adjacent hexes suffer [D + 2] (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up). The Adept
may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled
by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.
This spell must be racked to Cast it, although it is not an incantation.