Call Lightning

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Call Lightning
Range: 75 feet + 15 / Rank
Duration: Delayed effect
Experience Multiple: 500
Base Chance: 1%
Resist: Passive
Storage: Investment or Ward
Target: Volume
Effects: The Adept calls from a stormy sky lightning which will strike into a given area that was within the Adept's range at the time of casting. The stroke is targeted to hit a specific hex and takes 5 minutes (- 20 seconds / Rank) to arrive (minimum of 5 seconds). It will always arrive at the end of the Pulse, and alert entities may notice their hair standing on end. Any entities or objects within the target hex suffer 3 rollup D10 (+ 4 / Rank) damage. Entities or objects within adjacent hexes suffer 2 rollup D10 (+ 1 / Rank) damage. If an entity successfully resists it suffers only half damage (round up) and aerial targets always successfully Resist this spell.
If the Adept knows Thunderclap, they may Cast that spell without Preparing it in the Pulse subsequent to the lightning strike, so long as the attack geometry is centred on the same hex.
The Adept may dissipate this spell at any time prior to the lightning actually striking the ground if they cast the appropriate counterspell at the targeted hex. The targeted hex will have a magical aura until the lightning hits (or is counterspelled by the Adept). This spell will have no effect if it is targeted on a hex which is already a target of this spell.
This spell must be racked to Cast it, although it is not an incantation.