Talk:Opposed Rolling Combat

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Revision as of 05:31, 11 September 2013 by Bernard (talk | contribs) (→‎Bleeders)
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Opposed Rolling Combat proposal is further detailed in the Google Docs here

Side Hexes

Side hexes are a little confusing to me as single hex entities normally only have front (3) & rear (3) Hexes. Is that referring to flank hexes on a multi hex entity? - 16:17, 11 September 2013 (NZT) Bernard

Evade and Riposte

I think this has been over complicated and Ripostes made too unlikely.

  • Riposte has been moved to far down the chart, it is only possible on a 10% of Defence over 100 roll against a fumble and 10% of defence over 200 against a standard hit.
  • The increased evading defence appears to be an attempt to bring ripostes into the realms of possibility but they are still highly unlikely.

I think that the various increases to defence can be removed if ripostes happen earlier (as per the Proposed numerical resolution and this makes the defensive evading fighter viable again.

Numerical resolution displayed as chart
Attack Cols
Defence Rows
Fumble/Fail A B C D E F
Fumble/Fail Miss A Success B Success C Success D Success E Success F Success
A Riposte A Miss A Success B Success C Success D Success E Success
B Riposte B Riposte A Miss A Success B Success C Success D Success
C Riposte C Riposte B Riposte A Miss A Success B Success C Success
D Riposte D Riposte C Riposte B Riposte A Miss A Success B Success
E Riposte E Riposte D Riposte C Riposte B Riposte A Miss A Success
F Riposte F Riposte E Riposte D Riposte C Riposte B Riposte A Miss

- Stephen (talk) 17:41, 10 September 2013 (MDT)

Bleeders

I think these add more book-keeping without adding sufficient extra flavour/value to be worth while.

- Stephen (talk) 17:41, 10 September 2013 (MDT)

Seconded on that front. It's nice to have them but just keeps getting forgotten. Same with the armour damage on the non spec grev blows.

--Bernard (talk) 23:31, 10 September 2013 (MDT)