Fish (Additional)
From DQWiki
Aboleth
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1 2 (1)
- Description
- An Aboleth is similar to a cross between a whale and a large fish. It is a 14 hex monster.
- Talents, Skills, and Magic
- After circling for 5 Pulses an Aboleth can create a whirlpool 60 feet in width. Ships will be dragged down at the rate of 10 feet/Pulse unless appropriate saving rolls are made based on the Navigator skill.
- Movement Rates
- Swimming: 725
PS: | 45-50 | MD: | None | AG: | 12-15 | MA: | None | EN: | 45-50 | FT: | 80-90 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 10-11 | PC: | 12-14 | PB: | 8-10 | TMR: | 14 | NA: | NA: Skin absorbs 5 DP |
- Weapons
- Aboleth attack with their bite (BC: 45%, D+9 Damage) or by striking with their flippers (BC: 55%, D+6 damage) in Close or Melee Combat.
Bichir
- Natural Habitat
- Marsh (especially lakes and rivers)
- Frequency
- Rare
- Number
- 1 4 (2)
- Description
- Bichir are long, thick bodied fish with white-fanged jaws, flat heads, broad tails and brown and cream colouration.
- Talents, Skills, and Magic
- Bichir have no talents, skills or magic.
- Movement Rates
- Swimming: 350; Crawling: 125
PS: | 25-37 | MD: | None | AG: | 6-8 | MA: | None | EN: | 18-22 | FT: | 30-37 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 11-13 | PC: | 11-14 | PB: | 9-11 | TMR: | 7/2 | NA: | Skin absorbs 4 DP |
- Weapons
- Bichir attack with a bite (BC: 40%, D+3 damage) in Melee and Close Combat.
Catfish
- Natural Habitat
- Marsh
- Frequency
- Uncommon
- Number
- 1 2 (1)
- Description
- Catfish are predatory fish about 3 foot long.
- Talents, Skills, and Magic
- Catfish have no talents, skills or magic and are not tool users.
- Movement Rates
- Swimming: 450
PS: | 2-3 | MD: | None | AG: | 12-16 | MA: | None | EN: | 5-10 | FT: | 10-14 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 5-7 | PC: | 14-16 | PB: | 5-7 | TMR: | 9 | NA: | Skin absorbs 1 DP |
- Weapons
- Catfish can emit 350 volts of electricity doing (D+7 damage) and automatically stunning anyone in contact with them. They can do this twice a day.
Gladius
- Natural Habitat
- Ocean
- Frequency
- Uncommon
- Number
- 1 8 (4)
- Description
- A gladius reaches 10-12 feet in length and are similar in appearance to sharks with long flat snouts with rows of teeth on each side.
- Talents, Skills, and Magic
- A gladius has no talents, skills or magic.
- Movement Rates
- Swimming: 500
PS: | 21-25 | MD: | None | AG: | 16-20 | MA: | None | EN: | 10-14 | FT: | 17-21 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 8-10 | PC: | 13-15 | PB: | 5-7 | TMR: | 10 | NA: | Skin absorbs 4 DP |
- Weapons
- Gladius can slash with their sword-like snouts (BC: 55%, D+5 damage) in Melee Combat.
Grouper
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1 2 (1)
- Description
- Groupers are predatory fish which grow up to 13 feet long.
- Talents, Skills, and Magic
- Groupers have no talents, skills or magic.
- Movement Rates
- Swimming: 450
PS: | 18 20 | MD: | None | AG: | 7-11 | MA: | None | EN: | 11-14 | FT: | 19-24 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 9-11 | PC: | 12-16 | PB: | 11-14 | TMR: | 9 | NA: | Skin absorbs 4 DP |
- Weapons
- A grouper attacks with its bite (BC: 50% D+2 damage) in Close Combat only.
Vurgen
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1 2 (1)
- Description
- Vurgen have the appearance of a fish with a large head and a thin body. They are generally olive in colour and can reach up to 40 feet in length.
- Talents, Skills, and Magic
- Vurgen have no talents, skills or magic.
- Movement Rates
- Swimming: 400
PS: | 35-45 | MD: | None | AG: | 13-17 | MA: | None | EN: | 20-25 | FT: | 30-40 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 7-9 | PC: | 8-11 | PB: | 5-7 | TMR: | 8 | NA: | Skin absorbs 7 DP |
- Weapons
- Vurgen attack via their bite (BC: 45%, D+8 damage) after which they will swallow the victim if he is below 6 feet in length. If this occurs the victim is presumed dead.