Aquatic Mammals (Additional)
From DQWiki
Ichthyocentaur
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-4 (2)
- Description
- This beast is a cross between a centaur and a merman. It is human above the waist with a dolphin's tail and the forelegs of a horse.
- Talents, Skills, and Magic
- An ichthyocentaur will in rare instances be an adept of the College of Water Magics.
- Movement Rates
- Swimming: 450; Crawling: 150
PS: | 10-27 | MD: | 9-23 | AG: | 18-27 | MA: | 5-15 | EN: | 12-17 | FT: | 20-27 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 10-22 | PC: | 12-25 | PB: | 15-23 | TMR: | 9/3 | NA: | Skin absorbs 2Â DP |
- Weapons
- Ichthyocentaurs can use weapons as men do. They can also kick with their hooves (BC: 45%, D+4 damage) in Melee Combat.
Kui
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- A kui is a horrible amalgam of ox and shark. It has a single leg coming from the center of its chest, a shark's tail, and a misshapened dorsal fin protruding from its back.
- Talents, Skills, and Magic
- A kui can use the lightning spell from the College of Air Magics at Rank 8-10. It also possesses the ability to regenerate at the same rate as a troll unless harmed by magic or magical weapons.
- Movement Rates
- Crawling: 25; Swimming: 375
PS: | 42-53 | MD: | 7-9 | AG: | 10-13 | MA: | None | EN: | 25-30 | FT: | 36-45 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 7-10 | PC: | 10-14 | PB: | 6-8 | TMR: | 1/7 | NA: | Skin absorbs 5Â DP |
- Weapons
- Kui attack with their bite (BC: 40%, D+7 damage) in Close or Melee Combat or their kick (BC: 50%, D+5 damage) in Melee.
- Comments
- A kui will attack ships to obtain the bodies of sailors to eat.
Makara
- Natural Habitat
- Marsh
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- The top half of a makara is that of a tiger while the bottom half is that of a large seal.
- Talents, Skills, and Magic
- Makaras have no Talents, Skills or magic. They are not tool users.
- Movement Rates
- Swimming: 500
PS: | 26-32 | MD: | 11-13 | AG: | 19-23 | MA: | None | EN: | 23-27 | FT: | 33-40 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 8-10 | PC: | 14-18 | PB: | 5-8 | TMR: | 10 | NA: | Fur absorbs 5Â DP |
- Weapons
- Bite (BC: 45%, D+2 damage). Claws (BC: 30%, D-1 damage, Ranks 1-2). Both may be used in Melee or Close Combat
- Comments
- Makaras will attack humans with little provocation and some have been known to develop a positive craving for human flesh.
Morou-Ngou
- Natural Habitat
- Marsh
- Frequency
- Rare
- Number
- 1-2 (1)
- Description
- The morou-ngou is a large water-leopard, fully 8 feet long. It has gills and webbed paws.
- Talents, Skills, and Magic
- Morou-ngou have no Talents, Skills or magic.
- Movement Rates
- Swimming: 400; Running: 300
PS: | 28-35 | MD: | 24-30 | AG: | 28-32 | MA: | None | EN: | 14-17 | FT: | 22-28 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 7-10 | PC: | 19-24 | PB: | 6-9 | TMR: | 8/6 | NA: | Fur absorbs 2Â DP |
- Weapons
- Bite (BCÂ 30%, D damage) and claws (BCÂ 30%, D-1 damage, Rank 1-3).
Narwhal
- Natural Habitat
- Ocean
- Frequency
- Very Rare
- Number
- 1-2 (1)
- Description
- The narwhal is a whale-like mammal up to 20 feet in length, with a large spiral horn projecting from its head.
- Talents, Skills, and Magic
- Narwhals are immune to poison, and a character that possesses one of their horns is also immune.
- Movement Rates
- Swimming: 350
PS: | 38-43 | MD: | None | AG: | 15-17 | MA: | None | EN: | 29-33 | FT: | 50-58 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 12-13 | PC: | 13-15 | PB: | 9-11 | TMR: | 7 | NA: | Hide absorbs 3Â DP |
- Weapons
- In Melee Combat, a narwhal uses its horn (BC: 60%, D+8 damage).
Telchine
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-4 (2)
- Description
- A telchine is an enormous sea-dwelling, dolphin-shaped creature, with flippers for hands and the head of a dog.
- Talents, Skills, and Magic
- Telchines are great weaponsmiths (Rank 7+) and are powerful mages, usually of the College of Binding and Shaping.
- Movement Rates
- Swimming: 750
PS: | 17-21 | MD: | 18-20 | AG: | 21-23 | MA: | 12-15 | EN: | 13-18 | FT: | 25-30 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 16-20 | PC: | 17-21 | PB: | 9-12 | TMR: | 15 | NA: | Skin absorbs 6 DP |
- Weapons
- Telchines can bite in Melee or Close Combat (BC: 60%, D+8 damage).
Triton
- Natural Habitat
- Ocean
- Frequency
- Rare
- Number
- 1-100 (2)
- Description
- Tritons are extremely man-like, although they are generally taller, their skin is a pale green in colour and their hair a blue-green.
- Talents, Skills, and Magic
- Tritons have no specific talents, skills or magics, although they can learn any of the skills or magical colleges.
- Movement Rates
- Running: 325; Swimming: 325
PS: | 8-26 | MD: | 5-23 | AG: | 9-27 | MA: | 7-25 | EN: | 9-27 | FT: | 23-29 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 9-27 | PC: | 9-27 | PB: | 5-23 | TMR: | 6 | NA: | None |
- Weapons
- Tritons employ a variety of weapons including tridents, spears, short swords, and powerful crossbows.