Magic Item Value
Item value Guide
Some guidelines to help value items.
Armour
Attribute | Non-Mage Armour | Mage Armour |
---|---|---|
AP 1-5 | 100sp | 200sp |
AP 5-8 | (AP-5)*500sp | (AP-5)*5,000sp |
AP >8 | +(AP-8)*2,000sp | +(AP-8)*10,000sp |
AP vs EN | AP*2,000sp | AP*5,000sp |
NA | NA*10,000sp | NA*10,000sp |
Defence + (Stacks) | %*1,000sp | %*1,000sp |
Def+ (Non-Stacking) | %*250sp | %*250sp |
AG Penalty | (AG - Std AG)*5,000sp | (AG - Std AG)*5,000sp |
WT Factor | (WT - Std WT)*500sp | (WT - Std WT)*500sp |
Stealth Mod | (% - Std %)*250sp | (% - Std %)*250sp |
- Self Repairing +20%
Characteristics
- Permanent 5,000 ea
- Temporary but nearly always on 3,000 ea
- Short Duration 2,000 ea
- Exceeds personal max +25%
- Exceeds racial max +50%
Spells
- Investeds - As per the book. (note this is less than market value, as there are backfire chances etc to take into account)
- Rechargeable Investeds - 5* Invested Cost.
- Permanent Spell effects - 10* Invested Cost.
Magic Resistance
Low/Med level items ~2,000sp
+5 MR versus a single Elemental college
+5 MR versus a single Thaumaturgie college
+5 MR versus a single Entities college
Low/Med level items ~5,000sp
+10 MR versus a single Elemental college
+10 MR versus a single Thaumaturgie college
+10 MR versus a single Entities college
Medium level items ~5,000sp
+5 MR versus two Elemental colleges
+5 MR versus two Thaumaturgie colleges
+5 MR versus two Entities colleges
Medium level items ~8,000sp
+5 MR versus three Elemental colleges
+5 MR versus three Thaumaturgie colleges
+5 MR versus three Entities colleges
Med/High level items ~10,000sp
+10 MR versus two Elemental colleges
+10 MR versus two Thaumaturgie colleges
+10 MR versus two Entities colleges
Med/High level items worth ~15,000sp
+10 MR versus three Elemental colleges
+10 MR versus three Thaumaturgie colleges
+10 MR versus three Entities colleges
High level items worth ~10,000sp per branch
+5 MR versus a branch
+5 MR versus two branchs
+5 MR versus all branchs
High items ~15,000sp per branch
+10 MR versus a branch
+10 MR versus two branchs
+10 MR versus all branchs
Weapons
A rough guide for the value of magic weapons.
- (Weapon Base SC - 50) * 500sp
- SC% Increase * 1,000sp
- (Weapon Base Dam - 3) * 1,000sp
- Damage Increase * 5,000sp
- IV Increase * 250sp
- Plus any extras that apply on successful strikes 0-20,000sp depending on effect.
This gives a base value which should usually be modified by the following:
- Able to hit insubstantial +20%
- Multi-Hex Strike Capable +20%
- 2-Handed Only -20%
- Max Weapon Rank < 5 -20%
- Max Weapon Rank < 7 -10%