Operation Heckler & Koch
Summary
Adventure:Operation: Heckler & Koch
GM: Jim Arona
Season: Winter 826 WK
Night: Sunday
Online: Discord
Level: Mediumish
- Party
- Black - A knight of House Douglas - played by Ed Douglas
- Kel - A dream-weaver elf - played by Terry Spencer
- Tulip - An earth mage and animal keeper - played by Trish
- Jedburgh - Triune Namer - played by Ross Alexander
- Dross - A human New Age occultist - played by Klaude
- Time on adventure
- 1 Frost 826 WK to ??? 826 WK
- Employer
- Rear Admiral Rolland, CB
- Mission
- Operation: Heckler & Koch involves a period of training in the wintry north, insertion into Provence, a rescue and desperate exfiltration to Sant Marti d'Empuries, and such investigation as the party is capable if they are not dead.
- Pay
- The knowledge that you have made the world a better place.
Scribe Notes
Party (in alphabetical order)
- Black
Buffs & Mil Sci
Buffs
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Duration | Bk | Jd | Kl | Tp | TBA | TBA | TBA |
|---|---|---|---|---|---|---|---|---|---|---|
| TBA) |
Self Only
| Magic (caster) | Rk | Effects | Duration | Bk | Jd | Kl | Tp | Bk | JB | Dr |
|---|---|---|---|---|---|---|---|---|---|---|
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) |
Short Term (cast when needed)
| Magic (caster) | Rk | Effects | Dur | Bk | Jd | Kl | Tp | TBA | TBA | TBA |
|---|---|---|---|---|---|---|---|---|---|---|
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) | ||||||||||
| TBA (TBA) |
Cast by minions and retainers
| Magic (caster) | Rk | Effects | Dur | Location | TBA | TBA | TBA | TBA | TBA | TBA | TBA |
|---|---|---|---|---|---|---|---|---|---|---|---|
| TBA (TBA ) | |||||||||||
| TBA (TBA ) | |||||||||||
| TBA (TBA ) | |||||||||||
| TBA (TBA ) | |||||||||||
| TBA (TBA ) |
Senses and other stuff
| TBA | Rk | Effects | Dur | Bk | Jd | Kl | Tp | TBA | TBA | TBA |
|---|---|---|---|---|---|---|---|---|---|---|
| Sense Danger (%) | ||||||||||
| Detect Ambush (%) | Ranger (-5/rank of opposition) | |||||||||
| TBA | ||||||||||
| See Invis (Rk) | Effective rank for seeing invisible | |||||||||
| Stealth (%) | Standard / Ranger Outdoors |
Misc
- Greater Enchantment
- (TBA ) rank ??
- Enhance Enchantment
- (TBA ) rank ??:, ?? seconds
- Remove Curse
- (TBA ) MA ??
- Herbalist Lunch/Broth
- ?? rk ?, Meal ? FT or Broth ? FT
Loot
Miscellany
The Murmuration of Starlings
This heavily-knotted woollen wall hanging has been woven in the shape of a rhombus that is 3 feet long by 9 feet wide and weighs 9 lbs 11 oz. The background is blue and hundreds of tiny starlings are picked out in an iridescent, metallic, dark green thread. The starlings give the appearance of moving on their own.
It is a legal target for the Instilling Flight spell, increasing the Base Chance by 10. The Warlock can increase the area of the carpet at the time of Casting up to a maximum of 5 feet 11 inches long and 17 feet 9 inches wide, so long as the ratio is maintained.
At 3 ft x 9 ft, the textile would be too small for anyone else other than the Warlock. At 5 ft 11 in x 17 ft 9 in, the textile has sufficient area to hold 18 sizes of humanoids with comfort.
When the spell is Rank 10 or higher, and the Professional Skill Navigator is known, then a starling can be drawn from the textile and given a course. This reduces the level flight speed to half (+ 5% per Rank in Navigator), but obviating any need for the Warlock to maintain concentration. Indeed, they may even sleep if they trust their flight plans to a starling made out of wool.
True Names
Wheel of Fire
The Individual True Name of this unique entity is Jagat Chakra. There are only 21 Ranks available. In other words, every Rank this Name is raised by one reduces the maximum Rank that the name can be advanced by anyone else..
If the Spell of Name Change is known, and their Rank in the Generic True Name Wheel of Fire is Ranked to 10 or higher, then they may assume this shape:
The Wheel of Fire
The Namer rises about a foot above the ground, encircled by a vertically aligned ring of barely visible white and blue flames. In this form, the Namer gains a Flywheel pool holding 1 Moment (+1 for every 5 Ranks in the Generic True Name). Momenti convert 1:1 to hexes, and can be added to TMR in any direction. Movement that terminates with them unattached to the ground is generally followed by aggressive acceleration toward the nearest surface below them. The pool refreshes 1 Moment at a time at the beginning of the following Pulse. If the Namer is not in combat, they may increase their movement rate over five minutes to 30 mph (+1 mph / Rank). They gain a bonus of twice the Rank of the Generic True Name to any acrobatic or speed based manoeuvre with the wheel. Their Defence is increased by 2 (+3 for every even Rank in the Generic True Name). At Rank 20, they may perform an additional Defensive Withdraw, Retreat or Non-Magical Pass Action except when Stunned. The actions are resolved consecutively, in either order. The figure’s total movement may not exceed their TMR.
The Battle Form
The Namer may take a Pass Action and assume a Battle Form, their equipment also growing to match them. This changes the duration of the spell from Concentration Max: 30 minutes (+30 minutes / Rank) to a standard duration of 1 minute (+ 1 minute / Rank) (not requiring Concentration), so must be Counterspelled to end it before duration expires. Based on their Rank in the Individual True Name, the change increases their
- Size to 9, a 2 hex creature @ Rank 15, 3 @ Rank 20
- PS by 7 (+ 1 for every even Rank)
- EN by 8 (+ 1 for every even Rank)
- TMR by 1 (+ 1 @ Rank 10 & 20)
- Reduces each application of damage by 1 (+1 @ Rank 10 & 20)
Bonuses to PS and EN from Strength of Stone or Waters of Strength and the like do not stack, instead, the greatest effect applies. They gain a pool which holds 1 (+1 @ Rank 10 & 20) Fireheals. Fireheal causes the Namer's wounds to burst into flame, curing 1 (+1 for every 5 Ranks in this Individual True Name) DP so long as healing occurs within a minute of receiving it. It requires a Pass Action, and at Rank 20, either a Pass Action or a Free Act but not both. At Rank 10 in the Individual True Name and for each Rank thereafter, the Namer can take a Free Act to ignite with white and blue flames which inflict 1 point of magical fire damage to anything within 5 feet of them (so 10 magical fire damage @ Rank 20).
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | ||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
|
Double File
|
Single File
??? |
Calendar
| Winter: Frost 826(7) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Samhain | 1 | Guild Meeting Seagate | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 10 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Winter: Snow 826 (8) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | 14 | 15 | Solstice | 16 | 17 | 18 | Yuletide | ||||||
| 19 | Days of Chaos | 20 | DoC2 | 21 | DoC3 | 22 | DoC4 | 23 | DoC5 | 24 | DoC6 | 25 | DoC7 | |
| 26 | DoC8 | 27 | DoC9 | 28 | DoC10 | 29 | DoC11 | 30 | Twelfth Night | 1 | 2 | |||
| Winter: Ice 826 (9) | ||||||||||||||
| 3 | 4 | 5 | 6 | First Plough | 7 | 8 | 9 | |||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||