Neverland Unbound
Summary
GM: Kita
Season: Spring 825 WK
Night: Wednesday
Location: Birdlands
Level: Low
- Party
- Teddy - Kelvin
- Echelon - Zarne
- Vath - Bernard
- Winter - Amy-Rose
- Moist - Ian
- Thallan - Anne
- Employer
Ollie
- Mission
To fix the story of Peter Pan
- Pay
5,000sp each plus loot
Scribe Notes
Session 1
Day One: Pixie is hiring us to help a Mr Peter Pan fix his realm. We are being paid 5000sp each plus loot. The Jester from the Storybrooke library has damaged yet another world. We all received 4 area greaters and lesser enchantment.
Day 2: We meet Pixie at the field ready for our adventure to begin. Sounds like we’re flying to our objective…. Pixie sprinkled something over our shoulders and suddenly, I miss the ground. Flying without wings doesn’t feel right.
We arrive at the library with a bit of a crash landing. and meet Ollie and get reunited with our baby goblin friend Trash! We’re all ecstatic to see him and he really wants to come with us. Ollie was very insistent on us taking him… Discussions were had about keeping him on a leash, with maybe some levitation involved. Did not expect to be planning goblin balloons today….
Ollie hands me the book and it seems some people aren’t where they should be and there are blank pages at the end. The children never returned home to Neverland.
It seems Ollie is willing to pay extra for a break from trash… I’m not complaining. We need to find Peter Pan or Tinkerbelle to get more information. Trash is harnessed to Thelan and we open the book to begin our journey.
There’s a big flash of light, and “poof” away we go. I don’t know if I’ll ever get used to that…
Session 2
Day 2 continued: As we begin to re-appear, we are on a raft in the middle of the ocean. Moist casts mage current to get us moving towards the island in the distance. I notice something in the water to our right. It’s making a ticking noise for some reason. It appear to be a Crocodilian of some kind. Moist casts to speak to it. Its leg is apparently trapped. Vath somehow sees into the water and finds it has seaweed wrapped around his leg. Vath Telekinetically cuts the seaweed with a blade to free him. As he swims up, he regurgitates a large clock.
We check the book and confirm the croc needs to tick as part of the story. Thallan asks if he has any loose teeth, so the crocodile gives her two teeth. DA NOM is ‘enhanced swimming’. He also opens his mouth and Trash is inside. “I wanted to learn to swim “ he said…
The croc says that Captain Hook and the pirates, Peter Pan and Tinkerbelle are missing. The 5 lost boys are around however. Vath then levitates the croc to help with his boredom and wraps the clock in bacon and feeds it back to him. He lets us know we need to follow the beach to the right to find the lost boys.
As we arrived on the beach, I noticed the sand shifting beneath our feet, all around us. 6 giant crabs emerge from the sand, they look angry…
After some crab warfare and tomfoolery Teddy got wet, Trash used some escape magic, and we suddenly found him in a tree. Thallan put him back in the harness to keep him close. He complied, reluctantly.
Session Three
Day 2 continued: We head towards the forest. 30 minutes later we came across a small shack with a small dock. There’s a dingy tied to it. Teddy detects two minds inside the shack who are hungry. Moist assures us he is not a cream bun. I am concerned as to why he needed to share this information. Thallan knocks on the door with no reply. Moist detects a door trap and Vath projects an eye into the shack and sees a giant hammer hanging from the ceiling aimed at the door. Vath triggers it with TK and the door explodes into splinters. I spotted a couple of rats running across the room inside. They had a transformed aura of the Wicken type. Thallan counterspelled the skin change and the rats turned back into little human children approximately 7 years old. They do not appear to be from our book. They are named David and Simon. In the shack we find a basket with a crab image on it, (failed DA) a crab crawled out.
Two tulwars. Magic NOM- ‘meat improvement’ and ‘Vegetable improvement’
two amulets - luck and elder flowers.
There is also a fishing rod (failed DA).
In a chest in the corner there is a red pirates hat. (failed DA).
In a case inside there is a range of various hand type hooks.
Trash tugged on my shirt and asked for the storybook. He tells me he can't read… but he does manage to point out that Captain Hook has both hands in the book. I gave him a small snack as a reward. Evil Teddy accidentally threw a boomerang at Trash while trying to demonstrate how to use it.
I DA the back door and it has an aura of illusion. Teddy opens and goes outside.
We are at the edge of the forest as it's mid afternoon. We decided to sleep in the shack for the night.
Watch order is Thallan and Teddy, then Echelon and Vath, then Moist and Winter.
1st watch notices Croc pass by a few times and the forest has many moving shadows shuffling around and some wind howling noises. But no wind. Teddy gets a closer look and a fright from Trash grabbing his hand. They see a bunch of floating shadows above them. Teddy tried to cast ESP but it resulted in a backfire (again) that aggressively woke me up with a splitting headache and I could suddenly feel the minds of everyone within 90 feet. One very scared entity, one confused one about 70 feet away, and some sleepy ones. I also detect a bunch of minds about 90 feet away that feel very playful.
Trash is starting to panic and says he heard a bad noise and he and Teddy race back to the shack. As the pain in my head began to dull, I advised the party of what I could sense.
The rest of the night went by rather uneventfully. Other than poor trash crying. The shadow-like figures seemed to lessen as dawn grew closer.
Day 3: I awake to find Teddy talking to the forest. That halfling is a nice day, a field, a couple in love, a basket of sandwiches, a bottle of wine, a cloth to sit on, and an army of ants, short of a picnic... Trash yells that the bad sounds are gone and bolts into the forest, Thallan trailing behind. We all went looking for him. He runs out of the bushes yelling ‘Bad sound back, bad sound back’ As we hear some maniacal laughter that was oddly familiar. All these falling shadows surround us and swallow us in darkness. We each seem to have a dream of some of our worst nightmares coming into fruition. Teddy notices a light approaching that becomes a Pixie. She sprinkles some dust and scares away the shadows. Sadly this is not Tinkerbelle. However she knows where to find Hook. Her name is Fira. She agreed to show us most of the way to him and gave us a magic lantern. Teddy may be cursed from the Lantern that he shook, immediately after asking if there was a Pixie in it. We can extend the duration of the lantern's light beyond the week by giving up a memory to it.
Session Four
Day 3 continued: We worked out our marching order and proceeded onward through the forest to find Hook, who may not be called that currently due to the missing hook... Teddy was concentrating very hard on something. We all notice a strange smell, coming from Teddy it seems. We proceed to follow Fira through the night, and once we consider stopping to camp, we notice her acting strange. Also, her eyes have gone black and she's somehow extra shadowy. I decided to DA her and she has an “avatar” aura. And her GTN is Fairy*. Vath offers food to her and grabbed Fira tightly as she could and bit to try to free herself. We tie her up and basically swaddle her up in a scarf as well. We set off to travel the remaining couple of hours out of the forest. We spot some stepping stones ahead, going up towards a one story, big, well maintained building in a clearing. The clearing has a magic aura with a N.O.M. of protection and encouragement. Teddy suggests sending the kids inside first which scares Trash to run. However, he forgot he was still tethered to Thallan.
We approach the door and I DA check for WACT, It is formally living with no answer, and aura of “durability.” I found no traps. Moist is checking to see if the house has legs? Through the window, we spot some desks. I knock on the door and a figure answered. He seemed confuddled as to why im not short and then tells Teddy he's late for class and pulls him inside and closes the door. They were a tall human man with a big moustache. It appeared to be Captain Hook. He sits Teddy in the classroom and lectures him on his tardiness. Trash suddenly appeared in the classroom next to Teddy yelling “It worked!” as he managed to teleport again, much to Thallan's dismay. I knock and Vath, while invisible with Hooks hat and the fairy. Hook answers the door and while I’m asking for Teddy back, Vath puts the invisible hat on his head and whispers in his ear to remember who he is. Hook takes off the hat and pulled me inside to ‘teach me some manners’ I was surprised to find Trash inside embracing school life. We discuss with hook, his past and current life as a teacher. He was aware and uninterested in being the Captain again. Even with the knowledge of the plain collapsing. He wanted proof, which could be difficult to get. He offers his space upstairs to us for the night as he hadn’t realised it was late at night. They were all child sized, which was rather inconvenient. I did manage to link two beds end to end which seemed to do the trick. During my watch, we notice some of the shadow creatures try to enter the clearing only to be repelled by the protection magic. In the morning, Hook brings us down into the classroom where he seats us.
Session Five
Day 4: Hook gave us his lesson on etiquette, with a few derailments from Teddy and Winter. We came to an agreement that he will see his future in Vaths crystal ball if we sit through the class. This lasted quite a few hours, I don’t see why we must stick out our pinky when drinking, like some sort of madman.
Hook looked into the crystal ball and saw his realm being consumed by the shadowy figures and the lost boys stayed lost. Pan, tinkerbelle and the other children are all consumed by the darkness.
Moist noted and memorised the faces of the 6 lost boys in animal form( a bear, two skunks and racoons and a Rabbit and a Fox), Tinkerbelle, Peter Pan and the other children in the crystal. Hook did not seem very convinced, but agreed to be Hook again. He would go get his ship in cannibal cove, whilst we get his crew from skull rock. We were to tell Smee that he’ll get a raise if he gets the crew to return.
Moist raids Hooks pockets while he’s walking by during our afternoon lesson, He finds a feather pen, coin pouch, a notepad, and I could swear I saw him pull out a half eaten cookie that went directly into his stomach.
Thallan did her tarot magic and learned we had about a week and a half to fix the story, before the realm collapses.
As we begin to leave, we find Trash on the roof. Of course. Moist managed to get him down, with some help from Winter's featherfalling.
We head onward through the forest a little after midday. About 5 hours later we arrive at mermaid lagoon. Moist needs resources to build us a raft. Teddy and winter spot 7 men lying on the rocks out on the water. Vath gets their attention and we find out they are some of Hooks' pirates. Smee is not one of them. They seemed to find the collapse of their world a funny joke. I don’t blame them. We decided to set up camp for the night and set off in the morning. My night watch was very uneventful and quite relaxing. Those nights are rather rare these days.
Day 5: We board the boat and set sail for Skull rock. The waters become a little turbulent the deeper we get. Moist did some trickery to lessen the waves. This did wonders for my looming sea-sickness. As we approach skull rock, it gets darker and stormier. We can hear singing in the distance, coming from the other side of skull rock. I felt enticed to get closer, and all but Thallan and Vath joined me in the water to get a closer look. Next thing I know, the four of us are floating in the air, skeletal looking sirens swimming away, with Vath looking very proud of himself. We then see a mermaid approach the boat below Her name was Talia. Vath reeled the four of us into the crows nest of the ship. The mermaid saw someone who looked like the Jester take an idol into skull rock, which is when all of these strange things started happening.
We discussed our options, prepared some spells, and headed into the mouth of skull rock.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - Thallan, Teddy
Second - Echelon, Vath
Third - Winter, Moist
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File
Echelon, Winter |
Single File
Echelon | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | Teddy | Echelon | Vath | Winter | Moist | Thallan | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Greater Enchantment (Va) | 7 | +8% to Resistance, Magic, Combat, Skills/Stats. 4,200 sp for four areas, three months; otherwise, two areas daily. | 3 months / 1 or 2 Days | ? | ? | RMCS | ? | ? | ? | ? |
| Walking Unseen (Th) | 6 | up to 3 targets. May move unnoticed. PC check vs invasive on senses | 7 Hours | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | TBC Kelvin | TBC Zarne | Vath | Winter | Moist | Thallan | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
$5000sp reward for completion.
Ollie is willing to pay extra for a break from trash.
‘enhanced swimming’ Crocodile teeth.
basket with a crab image on it, (failed DA) a crab crawled out.
Two tulwars. Magic NOM- ‘meat improvement’ and ‘Vegetable improvement’
two amulets - luck and elder flowers.
There is also a fishing rod (failed DA).
In a chest in the corner there is a red pirates hat. (failed DA).
In a case inside there is a range of various hand type hooks.
Significant Items
Gifts
Purchases
Minor Items
Session 2:
- 2x Crocodile Teeth (from Tick Tock) (DA: Nature Of Magic: Enhance swimming.)
Spring
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Candlemansa | ||||||||||||||
| Thaw (10) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | The Carzalan Generals Ball | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Seedtime (11) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | The Seagate Spring Ball | |||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | ||||||||||
| Blossom (12) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||