Neverland Unbound
Summary
GM: Kita
Season: Spring 825 WK
Night: Wednesday
Location: Birdlands
Level: Low
- Party
- Teddy - Kelvin
- Echelon - Zarne
- Vath - Bernard
- Winter - Amy-Rose
- Moist - Ian
- Thallan - Anne
- Employer
Ollie
- Mission
To fix the story of Peter Pan
- Pay
5,000sp each plus loot
Scribe Notes
Session 1
Day One: Pixie is hiring us to help a Mr Peter Pan fix his realm. We are being paid 5000sp each plus loot. The Jester from the Storybrooke library has damaged yet another world. We all received 4 area greaters and lesser enchantment.
Day 2: We meet Pixie at the field ready for our adventure to begin. Sounds like we’re flying to our objective…. Pixie sprinkled something over our shoulders and suddenly, I miss the ground. Flying without wings doesn’t feel right.
We arrive at the library with a bit of a crash landing. and meet Ollie and get reunited with our baby goblin friend Trash! We’re all ecstatic to see him and he really wants to come with us. Ollie was very insistent on us taking him… Discussions were had about keeping him on a leash, with maybe some levitation involved. Did not expect to be planning goblin balloons today….
Ollie hands me the book and it seems some people aren’t where they should be and there are blank pages at the end. The children never returned home to Neverland.
It seems Ollie is willing to pay extra for a break from trash… I’m not complaining. We need to find Peter Pan or Tinkerbelle to get more information. Trash is harnessed to Thelan and we open the book to begin our journey.
There’s a big flash of light, and “poof” away we go. I don’t know if I’ll ever get used to that…
Session 2
Day 2 continued: As we begin to re-appear, we are on a raft in the middle of the ocean. Moist casts mage current to get us moving towards the island in the distance. I notice something in the water to our right. It’s making a ticking noise for some reason. It appear to be a Crocodilian of some kind. Moist casts to speak to it. Its leg is apparently trapped. Vath somehow sees into the water and finds it has seaweed wrapped around his leg. Vath Telekinetically cuts the seaweed with a blade to free him. As he swims up, he regurgitates a large clock.
We check the book and confirm the croc needs to tick as part of the story. Thallan asks if he has any loose teeth, so the crocodile gives her two teeth. DA NOM is ‘enhanced swimming’. He also opens his mouth and Trash is inside. “I wanted to learn to swim “ he said…
The croc says that Captain Hook and the pirates, Peter Pan and Tinkerbelle are missing. The 5 lost boys are around however. Vath then levitates the croc to help with his boredom and wraps the clock in bacon and feeds it back to him. He lets us know we need to follow the beach to the right to find the lost boys.
As we arrived on the beach, I noticed the sand shifting beneath our feet, all around us. 6 giant crabs emerge from the sand, they look angry…
After some crab warfare and tomfoolery Teddy got wet, Trash used some escape magic, and we suddenly found him in a tree. Thallan put him back in the harness to keep him close. He complied, reluctantly.
Session Three
Day 2 continued: We head towards the forest. 30 minutes later we came across a small shack with a small dock. There’s a dingy tied to it. Teddy detects two minds inside the shack who are hungry. Moist assures us he is not a cream bun. I am concerned as to why he needed to share this information. Thallan knocks on the door with no reply. Moist detects a door trap and Vath projects an eye into the shack and sees a giant hammer hanging from the ceiling aimed at the door. Vath triggers it with TK and the door explodes into splinters. I spotted a couple of rats running across the room inside. They had a transformed aura of the Wicken type. Thallan counterspelled the skin change and the rats turned back into little human children approximately 7 years old. They do not appear to be from our book. They are named David and Simon. In the shack we find a basket with a crab image on it, (failed DA) a crab crawled out.
Two tulwars. Magic NOM- ‘meat improvement’ and ‘Vegetable improvement’
two amulets - luck and elder flowers.
There is also a fishing rod (failed DA).
In a chest in the corner there is a red pirates hat. (failed DA).
In a case inside there is a range of various hand type hooks.
Trash tugged on my shirt and asked for the storybook. He tells me he can't read… but he does manage to point out that Captain Hook has both hands in the book. I gave him a small snack as a reward. Evil Teddy accidentally threw a boomerang at Trash while trying to demonstrate how to use it.
I DA the back door and it has an aura of illusion. Teddy opens and goes outside.
We are at the edge of the forest as it's mid afternoon. We decided to sleep in the shack for the night.
Watch order is Thallan and Teddy, then Echelon and Vath, then Moist and Winter.
1st watch notices Croc pass by a few times and the forest has many moving shadows shuffling around and some wind howling noises. But no wind. Teddy gets a closer look and a fright from Trash grabbing his hand. They see a bunch of floating shadows above them. Teddy tried to cast ESP but it resulted in a backfire (again) that aggressively woke me up with a splitting headache and I could suddenly feel the minds of everyone within 90 feet. One very scared entity, one confused one about 70 feet away, and some sleepy ones. I also detect a bunch of minds about 90 feet away that feel very playful.
Trash is starting to panic and says he heard a bad noise and he and Teddy race back to the shack. As the pain in my head began to dull, I advised the party of what I could sense.
The rest of the night went by rather uneventfully. Other than poor trash crying. The shadow-like figures seemed to lessen as dawn grew closer.
Day 3: I awake to find Teddy talking to the forest. That halfling is a nice day, a field, a couple in love, a basket of sandwiches, a bottle of wine, a cloth to sit on, and an army of ants, short of a picnic... Trash yells that the bad sounds are gone and bolts into the forest, Thallan trailing behind. We all went looking for him. He runs out of the bushes yelling ‘Bad sound back, bad sound back’ As we hear some maniacal laughter that was oddly familiar. All these falling shadows surround us and swallow us in darkness. We each seem to have a dream of some of our worst nightmares coming into fruition. Teddy notices a light approaching that becomes a Pixie. She sprinkles some dust and scares away the shadows. Sadly this is not Tinkerbelle. However she knows where to find Hook. Her name is Fira. She agreed to show us most of the way to him and gave us a magic lantern. Teddy may be cursed from the Lantern that he shook, immediately after asking if there was a Pixie in it. We can extend the duration of the lantern's light beyond the week by giving up a memory to it.
Session Four
Day 3 continued: We worked out our marching order and proceeded onward through the forest to find Hook, who may not be called that currently due to the missing hook... Teddy was concentrating very hard on something. We all notice a strange smell, coming from Teddy it seems. We proceed to follow Fira through the night, and once we consider stopping to camp, we notice her acting strange. Also, her eyes have gone black and she's somehow extra shadowy. I decided to DA her and she has an “avatar” aura. And her GTN is Fairy*. Vath offers food to her and grabbed Fira tightly as she could and bit to try to free herself. We tie her up and basically swaddle her up in a scarf as well. We set off to travel the remaining couple of hours out of the forest. We spot some stepping stones ahead, going up towards a one story, big, well maintained building in a clearing. The clearing has a magic aura with a N.O.M. of protection and encouragement. Teddy suggests sending the kids inside first which scares Trash to run. However, he forgot he was still tethered to Thallan.
We approach the door and I DA check for WACT, It is formally living with no answer, and aura of “durability.” I found no traps. Moist is checking to see if the house has legs? Through the window, we spot some desks. I knock on the door and a figure answered. He seemed confuddled as to why im not short and then tells Teddy he's late for class and pulls him inside and closes the door. They were a tall human man with a big moustache. It appeared to be Captain Hook. He sits Teddy in the classroom and lectures him on his tardiness. Trash suddenly appeared in the classroom next to Teddy yelling “It worked!” as he managed to teleport again, much to Thallan's dismay. I knock and Vath, while invisible with Hooks hat and the fairy. Hook answers the door and while I’m asking for Teddy back, Vath puts the invisible hat on his head and whispers in his ear to remember who he is. Hook takes off the hat and pulled me inside to ‘teach me some manners’ I was surprised to find Trash inside embracing school life. We discuss with hook, his past and current life as a teacher. He was aware and uninterested in being the Captain again. Even with the knowledge of the plain collapsing. He wanted proof, which could be difficult to get. He offers his space upstairs to us for the night as he hadn’t realised it was late at night. They were all child sized, which was rather inconvenient. I did manage to link two beds end to end which seemed to do the trick. During my watch, we notice some of the shadow creatures try to enter the clearing only to be repelled by the protection magic. In the morning, Hook brings us down into the classroom where he seats us.
Session Five
Day 4: Hook gave us his lesson on etiquette, with a few derailments from Teddy and Winter. We came to an agreement that he will see his future in Vaths crystal ball if we sit through the class. This lasted quite a few hours, I don’t see why we must stick out our pinky when drinking, like some sort of madman.
Hook looked into the crystal ball and saw his realm being consumed by the shadowy figures and the lost boys stayed lost. Pan, tinkerbelle and the other children are all consumed by the darkness.
Moist noted and memorised the faces of the 6 lost boys in animal form( a bear, two skunks and racoons and a Rabbit and a Fox), Tinkerbelle, Peter Pan and the other children in the crystal. Hook did not seem very convinced, but agreed to be Hook again. He would go get his ship in cannibal cove, whilst we get his crew from skull rock. We were to tell Smee that he’ll get a raise if he gets the crew to return.
Moist raids Hooks pockets while he’s walking by during our afternoon lesson, He finds a feather pen, coin pouch, a notepad, and I could swear I saw him pull out a half eaten cookie that went directly into his stomach.
Thallan did her tarot magic and learned we had about a week and a half to fix the story, before the realm collapses.
As we begin to leave, we find Trash on the roof. Of course. Moist managed to get him down, with some help from Winter's featherfalling.
We head onward through the forest a little after midday. About 5 hours later we arrive at mermaid lagoon. Moist needs resources to build us a raft. Teddy and winter spot 7 men lying on the rocks out on the water. Vath gets their attention and we find out they are some of Hooks' pirates. Smee is not one of them. They seemed to find the collapse of their world a funny joke. I don’t blame them. We decided to set up camp for the night and set off in the morning. My night watch was very uneventful and quite relaxing. Those nights are rather rare these days.
Day 5: We board the boat and set sail for Skull rock. The waters become a little turbulent the deeper we get. Moist did some trickery to lessen the waves. This did wonders for my looming sea-sickness. As we approach skull rock, it gets darker and stormier. We can hear singing in the distance, coming from the other side of skull rock. I felt enticed to get closer, and all but Thallan and Vath joined me in the water to get a closer look. Next thing I know, the four of us are floating in the air, skeletal looking sirens swimming away, with Vath looking very proud of himself. We then see a mermaid approach the boat below Her name was Talia. Vath reeled the four of us into the crows nest of the ship. The mermaid saw someone who looked like the Jester take an idol into skull rock, which is when all of these strange things started happening.
We discussed our options, prepared some spells, and headed into the mouth of skull rock.
Session Six
Day 5 continued As we sail into skull rock, we run aground on the beach and disembark. Ahead we see a stone wall down the steps with a large stone door. It had a magic aura. I found no traps on the door. Thallan found ceiling carving of flying stick figures and painted depictions of mermaids swimming around skull rock. We found mid sized footprints that go up to the door. Teddy found a button above the door. I DA’d one of the paintings that had a magic “charm” aura. As Vath tried to wipe it away, he started to laugh uncontrollably.
Trash asked to push the button, so I lifted him up to it, and the door slid open. It opened to a dark corridor with a room up ahead. I can hear water trickling. In the room, there are 6 holes slowly trickling water, 3 each side and a door straight ahead. As we step into the water, the room starts to fill much faster. The exit door does not open with the handle. Trash stuck his head in one of the holes to try to stop the water. We tie a rope to the handle and pull it all together. The water is making it hard to open as it is up to our knees now. On 3, we all pull and managed to get the door open. We walk down the next corridor through the now ankle deep water into another large round room with a door on the opposite side. As we enter, Some skeletons rise out of the floor. Trash, Vath and I took a beating, but we managed to come out the other side. Felling our undead foes. I’m concerned Teddy may have made a pact with a demon of some form, as one of the skeletons tried to hit him and immediately burst into flames…
Session Seven
Day 5 continued I approach the door on the other side of the room which has no aura, I detect no traps. I DA this rod sticking out of a skeleton and it had a magic aura, and a ‘combining’ nature of magic. One end was damaged. We found some silver pouches of coin with about 50sp each worth and 3 scimitars. Thallan deduced the larger skeletons were once ogres, and the smaller ones were once elves and humans. We walk in and see four pipes on the left with a semi-circular cutout in the middle where it widens. There is a plaque covering each opening.
The first pipe is marble and splits into pipe two, the second pipe is copper, third is steel and the fourth iron. Each had a lever. The pipes go over the ceiling and down the opposing wall where they each have a wheel. The pipes then go under the floor towards 4 different coloured gates that match the pipes. Each pipes’ plaque has an apparent morse code message on it. The plaques can slide up out of the way to get access to the opening.
We spot a skeleton slumped in the corner holding a piece of paper loosely in its hand. Winter grabs in and it has a morse code key on it. Pipe one says: ‘water pipe no lever.’ - we installed the missing lever. Pipe two says: ‘steam pipe wet hole.’ - I dried the hole with a torch. Pipe three says: ‘Fuel pipe fire hole.’ - Moist patched the hole with some armour pieces. Pipe four says: ‘Sewage pipe blocked hole.’ - Trash stuck an arrow in the blockage and we pulled it out. Out came some coins, a soiled hat, a rusty hook and a dagger.
Winter tripped face first into the wall by the door and found another plaque that reads: One enters, many freeze, the first bears blessing and curse. The stick Winter found is the missing part of the lever on pipe one. Teddy turned all the wheels to open the valves. We pull the 3rd fuel pipe, then the 1st water pipe, (with some help from Trash) then the 2nd Steam pipe, Then finally the sewage pipe. As the pipes start flowing, the gates begin to part and open. Teddy, Winter and Moist walk into the next room which is round with a pond and a statue in the middle under the water holding the Idol. It has a plaque that says ‘serenity.’ I DA it and it has a magic aura. It’s NOM is “transformation.” So are the fish. Teddy cast ESP and detected multiple minds in the pond. They seem calm. Teddy dips in a finger in the water and narrowly avoids getting bitten. Teddy attempted to control animal on the fish but ended up loosing his sense of touch for about 5 days instead after it backfired...
Moist speaks to the fish, who say we should join them in the pond. Winter jumps onto the pond. She disappears behind a ball of fish and bubbles as she descends toward the idol and grows a mermaid tail. Trash attempted to jump in after Winter, but luckily Thallan grabbed him just in time. Thallan counterspelled the fish, which turn into skeletons, except one, which turned into a child. Then, the statue moves and the lake freezes over in an instant. We can barely make out Winter and the child at this point, who is now drowning. Moist gave the little girl water breathing. We start chipping away at the ice to try and get them out. It takes some time but we pull out the child with some help from Winter, Whom after exiting the water with the idol, Her tail disappears. I DA Winter. The negative effect of the curse was ‘Forced transformation on full moon and when fully submerged.’ The child, understandably, seemed quite traumatised. Her name is Laila. She says she is from a place called London and she's not sure how she got here. We offer for her to come with us, so we can help get her home. Then, we all headed back to the boat to leave Skull island.
Session Eight
Day 5 continued As we exited Skull rock, Talia the mermaid swims up to us in the boat and asked for the idol so she can get rid of it. After some prodding, we agree to give her the idol. Vath said something about wolves and cabbages, this somehow managed to convince her to return with the other mermaids to mermaid bay where the pirates are currently located. She will take the idol to destroy it first however, whilst we escort the other mermaids and keep the pirates away. As we arrive back at mermaid bay beach, we see the pirates about 50 feet away on the rocks. They seemed rather bothered by our presence, and asked “ugh, what do you want.” To which Vath responds, "good news! We have cleared skull rock of mermaids so you can go back!” They asked why they should care, when Vath said “That's the bad news, there may be 30-40 angry mermaids heading this way.” Which was a VAST exaggeration, but this did make them uneasy. We discussed the options with the pirates and explained their situation and impending shadow-related doom. We strike a deal with the pirates: We have a boat race. If they win, they stay. If we win, they go back to pirating at sea. They gave us an old rickety boat, while theirs was in much better condition. We managed to get some time for ‘repairs.’ We were each assigned roles for the race, such as captain and deckhands and readied the boat. Moist - Captain, Trash - lookout, Sail masters - winter and myself, deckhand Vath, and Thallan and Teddy on the cannons. Thallan noticed a skunk nearby and immediately counterspelled it. As it ran away, it suddenly turned back into Tootles, one of the lost boys. He recalled walking around with the lost boys in the forest when they suddenly became small and changed into animals. We invited him to join us. We then get ready to race. The race is around the nearby island and back, with some obstacles in the way they have prepared. Tic Toc croc appears with a couple of small flags and waves us off into the race.
As the race began, Teddy managed to accidentally fire the cannon, proceeding to hit tick-tock croc. As you can imagine, he was not impressed, and he proceeded to chase down Teddy as we raced. This hiccup did slow us down a little, so the pirates took the lead. This is when Trash, somehow our lookout, yelled he saw coral. This was confirmed by Moist scraping the hull on it. This was definitely followed by some giggling pirates. In a bizarre set of events, trash vanished out of the birds nest shortly afterwards and was replaced by an imp. I’m not sure where this Demon came from, but Vath was quick to charm him into going over to our opposition's ship and messing with them. Then Trash eventually reappeared. It was around this time I unfortunately succumbed to the siren song in the distance. Vath and I started making a break for it before he managed to snap us out of it. The siren at this point, did man manage to get a death grip on my ankle and was trying to pull me down, even with levitation cast upon it. The siren wasn’t open to negotiations to let me go so our next point of call was to force it to let go of me and potentially double the levitation effect by having it cast upon myself also. This spell of Vaths it’s proven very useful time and time again.
Session Nine
Day 5 continued Whilst I was occupied by the siren, Teddy hit a critical blow to the pirates’ ship, slowing them down. Meanwhile, Moist decided to try to run the ship aground on a reef. Trash yelled out “Whale ahead” from the crows nest. At this time, with help from Vath, I managed to break free of the siren's grip. As Vath and I made a break for the surface, we were suddenly enveloped in darkness in a squishy room. It was later when I cast DA that I learned that Moist had asked the whale to collect us. This, was a very unpleasant experience.
As we rounded the island in opposite directions and passed the pirates, we acquired an uninvited guest, who had the audacity to take a swing at defenseless trash. We noticed the Orca whale was preparing to swallow, when I remembered my vials of hyper-chilli. Vath got ready to dig-in while I opened a vial and began to pour the contents onto its tongue…
The Whale did not enjoy it. We were spat out violently, accompanied by the blood curdling screams of the whale. Vath cast sleep on it to help it out and we swam back to the ship as it passed by on the return trip. The party had subdued the pirate who we learned was being controlled by the imp. Trash was given waters of healing and care as we resumed the race. It was neck and neck in the home stretch, but victory was ours as we reached the beach.
We all disembark onto the beach and tend to Trash, who is understandably upset and traumatised. Teddy, flooded with remorse, offered Croc a water of healing also. Croc accepted and drank it up, but the bottle was returned to Teddy with a clear liquid in it. The pirates conceded, as a deal is a deal. They began to pack up and let Smee out of a tent they were apparently holding him. I felt the storybook vibrate, so I had a look and saw the pirates and mermaids had returned to their place. I also saw that the remaining lost boys' pages were scrambled and that they were located in the forest.
We then camped on the beach for the night till morning.
Session Ten
Day 6 Once we wake up, we look into the forest and see many dead birds emitting smoke on the ground. I read the Aura of some of them. The cause of death was ‘Shadow Corruption’. Time until Reanimation was two days.
We move on through the forest, looking for tracks. A couple of hours later we hear a bear-like growl. Then we hear a snap and a yell. As we approach the noises, we find a bear in a couple of traps, yelping in pain. It has a paw in a bear trap and an arm in a rope snare. We disarmed some of the surrounding traps and approached the bear. We soothe pain, try to calm the bear and whilst Vath made me invisible, I freed him from the bear trap. Thallan then counterspelled and the bear turned back into one of the lost boys. We then got him down from the rope snare around his arm. I carried him past the traps to safety as he was understandably scared. His name is Cubby. He too, was uncertain how he came to be a bear.
I inspected a bear trap to see if I could distinguish who may have set it. The traps had some clues that indicated some Goblins were involved.
A short time later we came across some mid-sized humanoid tracks. Likely a teenager. A couple of minutes later we then also see a figure walking across the path ahead. We get their attention and they are holding a rabbit by the ears. It appeared to be Peter Pan. Thallan counterspelled the rabbit, which turned into a small boy which caught him by surprise it seemed. As we approached Pan, we noticed that one half of his face was heavily shadowed with a yellow eye. Vath instantly used telekinesis to pull the child Nibs, away from Peter Pan. Teddy started asking questions and got closer to see if the anti-shadow lantern had any effect. It did not. Pan seemed… depressed, and rather defeated. He was rather unreceptive to our mission and Thallan’s hypnotism. We resorted to force to get him to comply. Well, Moist and Teddy decided for us when the sap came out… I cast DA and it showed me he is a long lived sentient, and the method to remove corruption was “complicated”. So, I was nominated to carry him with us. Moist noticed Pans shadow side was smirking slightly.
As we continued through the forest, we found that it was getting more dead or dying the deeper we got. It then began to rain and we spotted some subtle movement up ahead. It was a fox. Thallan reversed the skin change and turned him back into a boy (Slightly) and we added him to our collection. He told us that Tinkerbelle was stuck and urged us to follow him. We follow him through an archway in a hedge which leads to an overgrown, vine covered garden. Teddy detected a mind ahead. The vines had an aura of plant and vine GTN so nothing seemed out of the ordinary. We cut through the thick vines where we find a stone pavilion wrapped in vines with a black orb floating in the middle with shadows flying in and out of it. I cast DA and the orb had a magic aura and the method of dispelling was happy thoughts.
We all circled the pavilion to prepare for some happy stories. Trash shared how happy he was to come on the adventure with us and then the orb started to brighten. We then went around the circle and shared a happy thought with the orb, until it began to fracture and broke apart. Trash caught Tinkerbelle as she fell out of the orb. We all worked through and managed to bring her back into consciousness. We showed her what happened to Pan and asked if she could help. We explained the situation and she told us she’s seen the Darling children get taken by goblins, but she hasn’t seen the lost boy twins.
Session Eleven
Day 6 continued Tinkerbelle leads us towards the goblin camp. This took a couple of hours. As we got closer, there were more shadows and dead trees. I felt a magical presence and was compelled to drop Peter Pan. He then began to float away slowly and the shadows had taken over more of his face. Then he laughed, snapped his fingers and then ‘poof’ he was gone.
Suddenly, my face was really sore as Vath had slapped me out of the trance I was in. Thanks, I guess. As we continue forward, things are getting eerily quiet. Moist and I trip over a racoon and into a shallow dirty pit with another raccoon. Moist threw the pit racoon to trash who barely managed to catch it. We get pulled out and Thallan counterspells them back into the last two lost boys. We prepared some party buffs before our expected encounter at the goblin camp and proceeded forward.
We engaged the goblins who were supported by a couple of shadowy creatures. One of them managed to merge with Winter and corrupt her. The other figure got fed up with us and revealed he was the Jester who has been corrupting the stories. He was holding a badly beaten trash by the head and making threats, exclaiming how we were a continuous thorn in his side. Good riddance I say. The Jester was concerned when Thallan was yelling “drop my Son!” As we kept him distracted with conversation, Vath launched his javelin at the Jesters forearm so he dropped Trash as Moist caught him mid-air to bring him down safely. He then proceeded to express his frustration further saying “I’ll see you in the next one.” And vanished.
Session Twelve
Day 6 continued We untied the Darling children and added them to our ‘collection.’ Pan is not in sight. Tinkerbelle said he has likely gone home to the hanging tree. After an hour or so, we reach the tree. The shadows seem rather stressed out and uncoordinated. The shadows are really dense and the tree is shrouded in darkness, as if it’s the origin of the shadows. Teddy detected two minds in the tree. One is depressed and one is unbothered.
There is a small door at the bottom we could all squeeze through. Moist approached the door and a shadow flew past, emitting an aura of despair. Teddy brought the lantern closer which helped. The Lost boys then went inside. Moist and trash went through the door and I followed behind. Then down came the rest. We ended up in a cramped, dark room. Pan was on the bed in the corner now consumed by the shadows. I cast a light spell which did not make much of a difference, but did help a little bit. Vath uses a magical comb on his hair to try and we feed him to try to counter the darkness. Vath then tells an adventure story about a horse on a journey under the stars. It was terrible. Moist then tells a story about the ship docks and his thieving endeavors with Storm. This seemed to lessen the shadows’ hold on Peter Pan. Teddy and Winter then started to tell the story of the heroic Peter Pan, this seemed to work, as we kept reassuring him and talking him up. We assured him we would put a stop to the Jester. Pan seemed satisfied with this and said he’d do his part and the shadows started to slip away. Then all of a sudden he was engulfed in light and the shadows began to scream. They then all got swallowed by light and banished from the realm. The children all clapped and cheered.
We say goodbye to the Lost boys and leave the tree. We follow Pan out to the coast to where Croc and the pirates are. We open the book and realise Hook still has a hand. Peter did not want to cut it off so Thallan grabbed his hand and did it for him…. Hook was rather unimpressed to say the least. After he finished screaming, he yelled some expletives and said “You could have warned me!” Thallan advised he would have run, which Hook didn’t dispute. A flying ship appeared and the Darling children boarded. We said our goodbyes and off they went.
Peter Pan threw the hand to Croc and we checked the book. We started to disappear and we said goodbye to Peter and Tinkerbelle.
We arrived back home in the library. Ollie looked concerned as soon as he saw Trash with his two daggers. Trash yelled, “That was so much fun, let's do it again!” as he pulled out the daggers. Thallan told him off.
We caught Ollie up with what had happened. He was disappointed of course that the librarian and the jester were still out there somewhere. We chatted some more before saying our goodbyes to Ollie, and he sent us back to the Guild.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - Thallan, Teddy
Second - Echelon, Vath
Third - Winter, Moist
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Double File
Echelon, Winter |
Single File
Echelon | |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
| Magic | Rk | Effects | Dur | Teddy | Echelon | Vath | Winter | Moist | Thallan | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Greater Enchantment (Va) | 7 | +8% to Resistance, Magic, Combat, Skills/Stats. 4,200 sp for four areas, three months; otherwise, two areas daily. | 3 months / 1 or 2 Days | ? | ? | RMCS | ? | ? | ? | ? |
| Walking Unseen (Th) | 6 | up to 3 targets. May move unnoticed. PC check vs invasive on senses | 7 Hours | ? | ? | ? | ? | ? | ? | ? |
| Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
| Magic | Rk | Effects | Dur | TBC Kelvin | TBC Zarne | Vath | Winter | Moist | Thallan | ? |
|---|---|---|---|---|---|---|---|---|---|---|
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
| Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
$5000sp reward for completion.
Ollie is willing to pay extra for a break from trash.
‘enhanced swimming’ Crocodile teeth.
basket with a crab image on it, (failed DA) a crab crawled out.
Two tulwars. Magic NOM- ‘meat improvement’ and ‘Vegetable improvement’
two amulets - luck and elder flowers.
There is also a fishing rod (failed DA).
In a chest in the corner there is a red pirates hat. (failed DA).
In a case inside there is a range of various hand type hooks.
Found in the pipe room: coins, a soiled hat, rusty hook, dagger
Tic toc crocs clear mystery liquid
Significant Items
Gifts
Purchases
Minor Items
Session 2:
- 2x Crocodile Teeth (from Tick Tock) (DA: Nature Of Magic: Enhance swimming.)
Spring
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Candlemansa | ||||||||||||||
| Thaw (10) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | The Carzalan Generals Ball | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | ||||||||||||
| Seedtime (11) | ||||||||||||||
| 1 | 2 | 3 | 4 | |||||||||||
| 5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
| 12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | The Seagate Spring Ball | |||||
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
| 26 | 27 | 28 | 29 | 30 | ||||||||||
| Blossom (12) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht | |||||||