Taking a Unicorn Home

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Scribe Notes

Summary

GM: Keith
Season: Winter 824 WK
Night: Tuesday
Location: Online
Level: Lowish

Party
  1. Slaydar - Big Boss and legend writer
  2. Seraph - War boyz
  3. Ashe - War Boss
  4. Vath - War boyz
  5. Kang - War stunty
Employer

Winter Snow, a chaos unicorn pony filly, came through a portal which closed. Hardy Weatherwick found her and brought her to the Guild and asked us to take the chaos pony home via some slow portals. Also, can we may the plane when

Pay

8000sp and some amulets.

Scribe Notes

Summary

  • Meet employer and head off. Travel via portals to Palaeolithica
  • Travel in wagon toward portal for 12 days

Details

After the Guild meeting I drink in bar for few days as beer in cheap. A few days later Guild security make me go to a meeting room to help pay off my bar tab. Some other guild members there I don’t know. Short witch lady Hardy bring lost horsie u-corn to us, it not normal horsie, has horn those glows and magic hooves – powerful chaos magic at work. Chaos Horsie come through a portal and got lost in woods and we to return it home to Ev-glow. Also want to find out stuff about lines and horizon, very confusing. I arm wrestle guild security, they are weak warriors, they lose as I am strong war leader.

People talk lots. We get magic and stuff and next day start wagon ride Sea of Grass. Ride wagon through portal and we are in Pasifika and the ride on road to other town. Go through another portal to Alusiaville, people say new plane. Beer almost gone. We need to go hundreds of miles to the north so sell wagon and take rune portal to Khorasville, its got markets and stuff. Meet guard called Pixie that takes us to pub and markets. We buy stuff and sleep.

We talk to people and there is no villages in the north so we are going to have to walk there. We get wagon and stuff. Stars in the sky are scaring the stupid people and some people in robes come to village to look at sky.

I lead the tribe on the wagon for almost two weeks, weak people gets cold as start travelling through snow. See some strange animals with woolly coats. Kang finds a rock and is very excited, he should get out more. Some dangerous wolves attack but I am a powerful big Boss and the tribe destroy them. I drink all my beer to the next week and try to be unconscious for a boring trip through the snow. We make it to the portal and travel through to Everglow.

We arrive in a desolate environment and travel for another boring week until we find a road that we follow, we are attacked by undead unicorns and ponies, some are spell casting. My powerful tribe destroy them. We meet a stupid lumberjack that gives us directions to the close town called "Turvef". A day later we encounter a party of adventuring ponies, they are no familiar with Winter Snows homeland but direct us to a large city "Vigertown" - we can get there via magical travel from "Turvef"

Our challenge is we are broke, but our new companions offer us a job to locate a dwarven artifact in a dungeon under a dwarven town. The dwarven animosity toward them will prevent them doing it themselves.

People and Places

People

  • Hardy Weatherwick – Party employer. A witch from a village in Ranke. She found Winter Snow in the forest and brought her to the Guild to find a party to escort her home.
  • Winter Snow – a young unicorn filly, from the plane of Everglow, that came through a portal to Alusia that closed behind her. Wants to return home. Magical – horn can cast light and can use hooves like hands. Worshipper of Princess Luminous
  • Lucy Greenhilt - Pixie Paladin - guard in Khorasville on Palaeolithica

Places

Everglow (Plane) - what the party has discovered

  • Home to the race of fey ponies: unicorns, pesasi and earth-bound. Other races on Everglow include: humans, elves, drawfs, goblins, orcs, griffons, sun cats, purrsians, clovens, leatherwings, zebra (mostly in zebrafrica), and flutterponies. There may be others.
  • Three hundred years ago there was a war. The Tribe of Bones (undead ponies) went to war with the living Unicorns, and they lost. It is believed that they were all destroyed, but some fear there may be a few still existing in remote places.
  • Winter Snow is a devotee of Princess Luminous (Good, Knowledge, Law, Magic, Protection, Education, Friendship, Leadership, Memory, Purity, Redemption)
  • Other deities mentioned so far are: The Sun Queen (Community, Good, Nobility, Sun, Trickery, Aristocracy, Cooperation, Day, Exploration, Light, Redemption); The Moon Princess (Darkness, Knowledge, Law, Protection, Void, Defense, Loyalty, Moon, Smoke, Stars); and The Unspoken (Chaos, Liberation, Luck, Madness, Trickery, Catastrophe, Curse, Deception, Entropy, Insanity, Whimsy)

Palaeolithica (Plane)

  • World with portals to other planes. Their position forms a star, which may have other effects.

Khoras (Plane)

  • Khoras has two suns that orbit around each other in a 28 day cycle as a close binary pair, being a yellow giant (Karrym) and a blue dwarf (Drellis). The positions of the suns relative to Khoras affects the flow of mana on the planet. When both suns are together in the sky, mana is normal. If Karrym shines on it's own, it is high mana, if Drellis is passing in front of Karrym, it is low mana. The week of low mana is known locally as 'the Drellis Effect'. During this period of seven days, the portal between Khoras and Paeolithica shuts down.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch

  • Slaydar
  • Vath
  • Seraph
  • Kang
  • Ashe & Norto

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Greater Enchantment 7 +8% to chosen areas 3 Months 4 4 4 4 4 ? ?
Dark Vision (S) 6 Monochromatic vision. (ie shades of grey) It is difficult to accurately estimate distance. The higher the Rank, the less of a problem this will be. 7 Hours ? ? ? Y ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Slaydar Seraph Ashe Vath Kang ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Winter

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Samhain
Frost (7)
  1 Guild Meeting 2 3 Meet Employer at Guild 4 Travel via wagon to portal 5 Travel via wagon to portal. Travel throught to Pacifika 6 Travel via wagon to Portal. Travel throught to Palaeolithica
7 show wait for wagon 8 Get wagon 9 Travel in wagon 10 Travel in wagon 11 Travel in wagon 12 Travel in wagon 13 Travel in wagon
14 Travel in wagon 15 Travel in wagon 16 Travel in wagon - encounter snowline as we rise in altitude 17 Travel in wagon 18 Travel in wagon 19 Travel in wagon - see mammoths 20 Travel in wagon - fight wolves
21 Travel in wagon through snow 22 Travel in wagon through snow 23 Travel in wagon through snow 24 Travel in wagon through snow 25 Travel in wagon through snow 26 Travel in wagon through snow 27 Travel in wagon through snow
28 Travel in wagon through snow 29 Travel in wagon through snow 30 Travel in wagon through snow - reach portal  
Snow (8)
  1 Travel south 2 Travel south 3 Travel south 4 Travel south
5 Travel south 6 Travel south 7 Travel south - fight undead 8   9   10   11  
12   13   14   15 Solstice 16   17 The Duke of Carzala's Winter Ball 18 Yuletide
19 Days of Chaos 20 DoC 2 21 DoC 3 22 DoC 4 23 DoC 5 24 DoC 6 25 DoC 7
26 DoC 8 27 DoC 9 28 DoC 10 29 DoC 11 30 Twelfth Night  
Ice (9)
  1   2  
3   4   5   6 First Plough 7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30