A Herbal Experiment
Summary
GM: Anne
Season: Spring 822 WK
Night: Wednesday Starting 21st September
Location: Birdlands
Level: Bunny- Low
Anne will not be at the guild meeting as she has to work that morning, please shoot me a message with any questions
- Party
- Calliope Mercer - Human - Bard
- Elidon Elf - Ice
- Katya Elf - Necromancer
- Boom Boom Orc - Fire
- Flayre Human - Celestial
- Argus Ramhammer (Hummper) Dwarf - Binder And his Owner Muffin the Ram
- Vitruvius Human - Celestial
- Employer
Marcel, An Experimental Herbalist/Alchemist
- Mission
To cource and collect a rare herb he needs to complete an experiment
- Pay
5,000sp each plus a potion if it works
- Notable NPC's
Dust, A Budding Master Alchemist in Southgate
Scribe Notes
Session 1
Day 1 - New Quest
We all meet each other in the halls of the guild and get to know each other before we enter the meeting room. Katya is designated the party milsci with myself (Elidon) being the scribe and Flayre being the party leader. We meet our employer, a scraggly looking alchemist named Marcel, they tell us the details and offer to brew some potions if we needed before leaving, as this quest is not very time limited and they only require the Wortle berries before the season ends.
Marcel lets us know they only need the berries, nothing more and that we can experiment with a few if we want. Boomboom suggests we try pickle a few and Marcel agrees it could be a fun idea to mess with when we return.
We learn that there are usualy a number of beasts where we are heading and a Bear (three claw) roaming around that a previous party did not deal with, Marcel will not be following us there, and we'll meet back at their alchemy lab in seagate when we've got the berries.
We get on our way to pick up some horses and food before we leave, Argus bought us 6 ponies and a mule to carry the berries back with a few empty barrels on the mule's side. (3000sp with an offer to buy them back at half cost) After some discussion we determine that we should all as a party know how to work with Grenados as they seem to be a really common weapon and not everyone can use them (myself included). One week of training later and all party members have at least rank 0 Grenado training.
Day 8 - Journey Begins
We set out on our journey on the morning of the 8th day, heading towards the border of Rank and Tuscana, near the wild forests of Kazalah. Its a peaceful trip for the first day, nothing happening other than some squirrels roaming around, we setup camp for the night and begin our watches.
Session 2
Day 9 - Route finding
The Navigators realise there is no direct route there, and we have to avoid a mountain range during our journey, We can either go north-north-east, author, rank, mordeoux, tuscana. Or south to brasta and then to tuscana. Callie mentions that brasta is full of undead and goblins, and that Rank is full of dangers and death. It's likely to be foresty.
After some discussion we decided to go north into rank, exiting through seagate, towards southern rank. We're gonna stop at Luck for the first night of travel for a safe place to rest. The first day of the journey went well as we're still in kazalah before entering Luck.
Day 10 - Easy travels
the next day goes fine and we arrive in Rank by the end of the daytime and we camp in the wilderness
katya finds us a lovely tree to shelter us for the night, the rangers and navigators realise it'll take longer to travel this route back and forth than our other choice, but oh well.
Day 12 - Duck Inn
We continue down south road (actually to the north) and arrive at a town 4 hours before sunset, it seems heavily fortified, surrounded by river flats and has a ford nearby where the road crosses the river, and decide to stay at the town.
Argus and Kaitya walk up to approach the entrance and see the guards wearing purple plate armour with symbols of scales on their plates, they're Urieleites. Argus DA's and find the armour is true silver and is coloured purple. We also see michalites behind the gate, I'm told they hate necromancy so we have to make sure Kaitya isn't seen using spells.
Entering through the gate, we are now in Southgate, its quite large and fortified being on the edge of goblin territories. We go looking for stables and a tavern and find one quickly. The horses stay in the stables as we spot a vacancy sign out the front that has a cute duck symbol on it.
upon entering we see what looks to be a crowded room of 50+ patrons and shoulder our way to the bar where an orc with a broken large tusk is running the place, looks to be a brawler. We go up and ask about rooms.
"I could always sleep with the sheep, wait not like that!" - Argus
It'll be 8 silver per large room, including animals in the stables, or 14 silver including animals for 2 rooms, we opt for 2 rooms so we can keep watch, but realise after the payment that we could have fit in one room...
Vitruvius, Callie and boom boom share 1 room so Callie can have her dark vision, kaitya, flaire, argus and I share the other.
"Does your teeth grow back?" - Argus to the barkeeping orc with a broken tooth
we go to bed, Argus and Vitruvius on the first watch, argus hears scratching on the outside of the building, he looks out the window and sees a dog scratching at the walls in the alley but it's nothing of note. the second watch sees nothing, the third watch hears the sound of distant horns and they smell a faint smoke, but can't find a source.
Day 13 - Shopping
we wake up with nothing missing, and get some breakfast porridge before heading out to the markets for some supplies and looking for fun items, Argus and I find an antiques store and enter, it looks like an explosion went off, things everywhere. We're greeted by a table with 5 bells, and we ring the many bells over and over because why not. An elderly elf greets us, she looks ancient, easily 6 thousand years old and a bit loopy.
Argus buys a magical ventriloquism puppet, red and blue quilted cloak and magical hand mirror for 4500 sp.
flaire, kaitya, boom boom and argus enter a store called the serpents fang, which seems to be an alchemy store, they meet dust the goblin alchemist who also seems a bit quirky, but normal for a goblin. We all spend a while becoming friends with dust as they make custom grenados based on spells spent in casting. We're gonna make some custom grenados in our downtime. We travel into dust's backroom/lab under the store, its quite large and looks to be a master alchemist's lab. Dust is a budding master, who's grandfather, Ash, taught them before they died.
We begin the process and give our essence for some area of effect spells, we will lose 2ft for a whole day, per spell, and be tired for 24 hours, it's going to take 4 days of time to get them made, we'll be able to buy them for 600sp each, and can give what we don't buy back to the store for a credit.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - ??
Second - ??
Third - ??
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | CA | El | KY | BB | Fl | AR | V |
---|---|---|---|---|---|---|---|---|---|---|
Fire Armour (BB) | 10 | 44 Points Ablative | 11 Hours | ? | ? | ? | Y | ? | ? | ? |
Fireproofing (BB) | 10 | Protection vs non magical fire | 11 Hours | ? | ? | ? | Y | ? | ? | ? |
Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rk | Effects | Dur | CA | EL | KY | BB | FL | AR | V |
---|---|---|---|---|---|---|---|---|---|---|
Weapon of Flames | 9 | +10SC +5DM | 14 Mins | ? | ? | ? | Glaive | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Seagate
- 6x ponies (3000sp - Argus)
- 1x mule (free?)
Southgate
- 2x rooms at the Inn (14sp)
Southgate - Antiques Store
- 1x magical ventriloquism puppet
- 1x magical cloak, red and blue
- 1x magical hand mirror, shows illusions
(4500sp total - Argus)
Southgate - Serpents Fang
- TBD
Minor Items
Calendar
Spring | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Candlemansa | ||||||||||||||
Thaw (10) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | The Carzalan Generals Ball | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
28 | 29 | 30 | ||||||||||||
Seedtime (11) | ||||||||||||||
1 | 2 | 3 | 4 | |||||||||||
5 | 6 | 7 | 8 | Rites of Thunor | 9 | 10 | 11 | |||||||
12 | 13 | 14 | 15 | Equinox | 16 | 17 | Eostre | 18 | The Seagate Spring Ball | |||||
19 | 20 | 21 | 22 | 23 | 24 | 25 | ||||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Blossom (12) | ||||||||||||||
1 | 2 | |||||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | Floralia | 22 | 23 | |||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 | Walpurgisnacht |