War-wolves of Londinium - Bromli
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Bromli returns to the Guild on the 6th Vintage 816wk with 51,927 Experience, has earnt
207tg
14gs
7sp
1cg
after Guild Taxes.
He has earnt these Spots:
5 | 6 | 7 | 8 | 8 | 10 |
Prior to adventuring, he had 35 days available for Ranking, being 2nd of Fruit to 7th of Harvest 816wk.
He spent 126 days away from the Guild.
- He may
- advance any Talent eighteen Ranks.
- advance his Rank in Horsemanship 1 Rank at only 90% of the cost and no time.
- advance his Rank in Albionese as if he had been immersed in it for 3 weeks.
- advance his Rank in Thari as if he had been immersed in it for 1 week.
Consumables
Grenadoes
Herbs
Herbal Draughts
Remnants
Eye of the Sea Hag
These eyes have been preserved and contain 3 Death.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | The Green | Formerly living | Death | 1,000sp | ![]() |
Potions
Lozenges of Healing x 3
This lozenge weighs 1 oz, dissolves in the mouth and heals 10 damage.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | A Certain Shore | Magical | Healing | 1,200sp | ![]() |
Amulets
Gems
Miscellaneous
Weapons
Dagger of Sharpness
This dagger is normal in all ways except that it ignores the first 3 points of an opponent's Protection.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Summer 816 | A Certain Shore | None | None | Quest | ![]() |
Wyvern Sting x 3
This wyvern's sting can be made into a tulwar that weighs 2 lbs, has a base Strike Chance of 50% and base Damage of 2 rollup D10. There is no chance of breaking this weapon by over-strengthing it unless the wielder's PS is 60 or greater.
When rolling dice for this weapon, a "9" is read as a "0".
It has a long memory and a bitter disposition.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Autumn 816 | The Green | Formerly living | - | 13,920sp | ![]() |
Armour
Nightgaunt Bracer
This dark leather bracer weighs 9 oz, and is worn on the left forearm. It's magic will not be accessible until it has been worn for four hours.
It will reduce the wearer's FT value by 1 per hour, which can only be rested back when the bracer is removed and in any case, after the next dawn.
One spell of a College of Darkness or Dark Magic may be stored in the bracer by means of Ritual Spell Preparation and is released on their Unengaged Initiative by making a Cast Check. The Base Chance of the magic is modified by the wearer's MA bonus or penalty and the condition of darkness they are experiencing, not the Adept's.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.? | GM |
War-Wolves | Summer 816 | Perfidious Albion | Formerly living | Darkness | 8,300sp | ![]() |
Jewellery
Amulets
Enhanced Amulet of Beryl
This amulet of diamonds, when it is worn openly around the neck, increases the wearer's PC by 5. Does not stack with a standard Amulet of Beryl.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | Perfidious Albion | None | Stone Lore | 16,000sp | ![]() |
Enhanced Amulet of Hypericum
This amulet, when it is worn pinned to the right forearm will allow them to subtract 10 from the die roll versus any magical act of a demonic or diabolic entity from any realm. In addition, the wearer ignores the first 7 damage from such creatures each Pulse. This is resolved before any other mitigation. Does not stack with a standard Amulet of Hypericum.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
War-Wolves | Autumn 816 | A Certain Shore | None | Stone Lore | 1,600sp | ![]() |
Enhanced Amulet of Jade
This green jade amulet, when it is worn openly around the neck, increases the wearer's Initiative by 8 versus the undead. In addition, any Cast or Strike check vs the undead that ends in an 8 will be treated as ending with a 1 and any damage roll of 1 on a D10 becomes 8.
Adventure | Season | Plane of Origin | Aura | Nature of Magic | Value | Cursed etc.?? | GM |
Mikado Affair | Summer 816 | Perfidious Albion | None | Stone Lore | 8000 sp | ![]() |
Miscellaneous
Leaves
Allies
Lore
Abilities
Chaos Features
Snake Finger
The ring finger of Bromli's left hand is now a brightly coloured diamond backed krait. It is an insanely aggressive little snake and will strike out whenever it can, biting Bromli or anything else it can sink it's little fangs into. It's implacable nature reduces Bromli's MD by 3 on that hand.
It has a small reservoir which will fill with sufficient poison for 3 envenomed Strikes per day if it has been fed properly.
PS: | 3 | MD: | None | AG: | 19 | MA: | None | EN: | None | FT: | 4 |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | 18 | PC: | 17 | PB: | 10 | TMR: | None | NA: | None |
- Weapons
- The krait can make 1 bite attack in Close if Bromli's left hand is close enough to a target.(Base Chance: 50%, D10 Damage).
- Comments
- The krait gain's benefit from Bromli's PS and MD, and any Rank he may have it Bite attacks. In addition, the bite's damage is increased by 1 for every 5 points Bromli's PS exceeds 3. This does no damage, but is only for determining if Protection has been penetrated (Damage Reduction and EN Armour are ignored). If hypothetical bite damage is done, the venom has been injected and the victim must Break 100 -> WP + EN or be so enraged they will attack the nearest target.
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | The Green | Quest |
The Shape of Shelter
This is the Individual True Name of a small rocky area that forms an irregular circle about three hexes across. On the northernmost side, a rowan tree leans its branches over forming a shelter for those inside. The branches do not quite complete the circle, leaving a gap a hex wide on the southern most side.
If this ITN is known by an Adept with a Spell of Name Change, then they may transform into this shape.
It takes an hour - 3 minutes per Rank of the spell, minimum 1 Pulse to perform the transformation. Although there are no changes to their stats, any Protection they are wearing is considered Damage Reduction, and they ignore most Specific Grievous Injuries. The rowan is flammable, meaning that, in this form, the Adept will always fail a Magic Resistance check vs fire magic, and they will catch on fire and may entirely burn up if not extinguished. On a positive note, however, Damage Reduction is still applied. Once the spell is ended, the Adept will assume their normal form a Pulse later. The concentration element of the duration does not change, however the Adept enters a trance state which allows them to recover FT as if they were sleeping, yet remain alert.
For the purposes of recovering EN lost to damage, 1 hour in this shape counts as 4 hours of bed rest, + 1 per Rank in the ITN.
For the purposes of recovering FT lost to damage and exhaustion, for every hour they spend in this shape, the Adept recovers 2 points of FT + 1 for every 5 Ranks in the ITN.
EN damage, excluding that caused by the special damage of Specific Grievous Injuries, must be healed back before any FT may be recovered.
The enfolding rowan branches count as a Wall of Thorns of the same Rank as the ITN, the internal diameter increasing by 2 hexes at Rank 10 and Rank 20.
Berries, when they appear, are edible but unpleasantly bitter. Birds love them, however, and they are often used as bait to trap them.
- In Fruit
- the rowan may be harvested once. A Herbalist of Rank 2+ who knows the formula may collect sufficient berries to make 1 tisane (+ 1 for each even- numbered Rank in the Skill). The tisane may be one that cures infection or relieves asthma.
- In Harvest
- the rowan may be harvested once. A Herbalist of Rank 7+ who knows the formula, may prepare a single draught that will improve Magic Resistance vs the College of Wicca and the non-College magic of creatures of the Seventh Plane.
These preparations are preserved and will begin to degrade in the usual way when the Adept is dead.
- In Harvest
- a Ranger of Rank 4 may choose 1 (+1 per 3 Ranks in the Skill) twig to serve as a dowsing rod that will locate metal ores that are less than 25 feet away if they roll under their PC on percentiles. This will last for 1 month (+ 1 month for every 2 Ranks in this Skill).
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | The Green | Quest |
The Shape of the Deep
This shape is ranked as an Individual True Name, and has a duration of 20 minutes (+20 minutes per Rank of the spell).
- Note
- This shape removes the concentration property of this spell.
When the spell is cast, the Adept's body and 30 lbs of their gear (+2 lbs per Rank of the spell) begins to transform so that they can breathe and withstand the pressure of the depths. This takes 5 Pulses (-1 per 5 full Ranks of the spell). The rest of the shape change occurs over a period of 20 minutes (-1 minute per Rank of the spell, minimum 1 Pulse). At the end of this transformation, the Adept is considered an aquatic creature.
- Description
- Stubby manta-like wings unfurl from the Adept's shoulders down to their knees, and a long, spine-like tail extends 2 metres behind. The wings can spread as much as 8 feet wide, and there is a pair of horns about 22 cms long on either side of the maw.
- Special Abilities
- If ,the Adept has Weapon Ranks with horns, these may be used with the Shape of the Deep's horns. However, these horns do not inflict physical damage, instead D10 (+ 1 per Rank in the Individual True Name) is inflicted as electrical damage. If the Rank of the ITN is 10 or higher, the target may be Stunned unless immune to such things. A target that is immersed or wearing conductive armour halves their Magic Resistance against this attack. Once such an attack has been successful, the ability is lost until the Adept takes a Pass Action and spends 5 FT.
- The tail is long, flexible, and with training, blindingly fast. It is Ranked as an Estoc, has a 45% base Strike Chance (+1 per Rank in the Individual True Name) and inflicts 2 rollup D10 damage. An extra strike may be made with the tail when the Adept's Rank in the ITN rises to 10, and a third strike at Rank 20. If damage is done to EN, then venom has been injected and the victim must Break 100 -> EN or reduce their Defence by 10. This poison is cumulative.
- The Shape of the Deep only has eyes on its dorsal side, so cannot see below itself. However, it has a strange sense that allows it to sense things in all three dimensions out to 2 hexes distant from its central hex. This will defeat darkness, mist, ink or other obscurements, although it may be defeated by lightning, St Elmo's fire, or things that cause the sky to flash at the DM's discretion. This means that the only benefit an opponent gets from a rear attack is +20 to their Strike Chance, Assassins do not get their usual bonuses.
- Stealth in the water is calculated as 4 x AG (+5 per Rank). Bonuses for Ranger may be applied.
- Swimming movement rate is 100 yards per minute (+40 yards per minute per Rank in the Individual True Name). Swimming TMR is 2 (+ (Rank in Swimming + Rank in the Individual True Name)/10).
PS: | 25 (+( ITN + Rank)/4) | MD: | 16(+( ITN + Rank)/4) | AG: | Adept's (+( ITN + Rank)/4) | MA: | Adept's | EN: | 25(+( ITN + Rank)/4) | FT: | Adept's |
---|---|---|---|---|---|---|---|---|---|---|---|
WP: | Adept's | PC: | Adept's | PB: | 0 | TMR: | Varies | NA: | Scales absorb 3 DP (+ ITN/4) |
Adventure | Season | Plane of Origin | Value | GM |
War-Wolves | Autumn 816 | The Abyss | Quest |