Like the Night
Summary
Adventure: Like the Night
GM: Jim Arona
Season: Autumn 814 wk
Night: Wednesday
Level: Medium
- Party
- Clementine - played by Kelsie
- Mario - played by Dean
- Dellith - played by Clare
- Lathron - played by Simon (joined late)
- Employer
Masquerade
- Mission
Hired to go to another plane called "Reich" to investigate information about a meeting at the Island of Meroë.
Dellith has been to Reich before. She ssays that they don't have magic but have something else. Immortals are at half strength.
- Pay
Nothing, since we blew up the employer
Scribe Notes
Session 1
Masquerade wants us to investigate a meeting happening on Reich.
Some major players at the meeting, including Colonel Ishii, The Biologian, a transuranian, Captain Tanaka, ...
Known location of the meeting is at the Island of Meroë (not actually an island) on Reich on such and such a date.
Being a big gathering of bad guys they are bound to be up to no good
We do some very basic planning. Primarily we will be an Italian family on holiday, Mario (father), Dellith (mother), Clem (child) and we have disguises to match. Also have servant guises provided in case we want to infiltrate a catered meeting. Other than that, we are off
Note to self after the fact: Perhaps we should have thought more about how to communicate any info we find out back to interested parties in a timely manner, and also how we we are to get home
Masquerade gets us to western seaboard of America, can't remember how. He has allies there who can assist us. We meet an elf by the name of the Widow Click. She provides us with some grenadoes and tommy guns. Mario inspects her etchings.
We are flown to the city of Monrovia on the western coast of Africa. We make our own way across country via various means of personal flight. Close by to the destination we decide to try our hand at robbery to expand our available cash float. The night time infiltration and cleaning out of a jewelery store is spectacularly successful, except for the bit where we neglected to check for traps on entering, triggered a silent alarm, and guards with tommy guns arrived just as we were leaving. Carnage ensues and we only just manage to get clear
We take many days to lick our various wounds and heal up enough to move on. This time was spent in the jungle so keeping infection free and avoiding all manner of biting things of various sizes was a minor miracle
As we were flying over the jungle on our next leg of travel, we encountered a flying device with multiple people onboard. It changed course to investigate us so we had to take various types of evasive action to get out of sight. Eventually it flew off and we continued.
Finally arrive at our destination, clean ourselves up, get into character, and check in at a large hotel. We are given a suite, and also can see that a convention is on. Using various means we ascertain:
- Most of the known parties are either staying in the same hotel or nearby
- There is a major event planned and it will be happening soon (see note above regarding no lines of communication, meaning we need to deal with this ourselves!)
- Part of the major event is a large death event. We suspect this could involve a large number of the convention attendees. (note to self, check the rugs and furnishings etc for signs of tampering)
- A sacrifice has arrived in the last few days. While sacrifice and death event seem similar, they sound seperate. It just so happens that we encounter Beauty in the lobby of the hotel a couple of days in, could she be the sacrifice? (note to self, Masquerade seeks Beauty. He finds her every so often, in an immortal sense, has a few years with her, then tragically loses her. I wonder how long since their last tryst?)
- Galvinism is noted as part of things
- Captain Tanaka hates Colonel Ishii and would like nothing better than to cut him in half, but is held back by obligation (note to self - could he be someone we could find a way to work within his obligations while helping achieve his inner desires?)
- There is at least one transuranian in the hotel. Mister Wulf could fit this bill, or there may be others. Definitely need to be careful on ESP and Telepathy as they are psychics and tried to track Mario
- Captain Tanaka has some tasks to achieve, forgot the details, and another meeting coming up which we should try and attend in some fashion
At this point we have limited information and need to add more details (I would normally use the words "flesh out" here, but deemed it inappropriate given the presence of the Colonel). Do we have any possible allies? Captain Tanaka? Underground resistance of some sort (remnants of the Allies)?
Session 2
Captain Tanaka's task is to unload some barrels and get them to the hotel. The mental concept is of frosted glass containers, in the shape off upside down truncated cones.
THe mental image of the person he is to meet is a tall blonde man in a tophat with a long thin face, but a heavy jaw, a rugged colonial type, weathrebeaten but well dressed including a blue silk lined opera cape, though the weather is too warm for that. There is a pin in his bow tie which is a large non-ruby red gem.
After encountering beauty in the hotel we follow him down towards the docks. We see a freighter. Then we see the blonde man. Danger sense goes off so we move away. At the same time Dellith is grabbed from behind and dragged behind a palm tree, by a small Korean man who knows her (from the Lady Vanishes). He has set charges and we should move away.His features shift to Berberish. His name is unknown but we will call him Kamir. He is a saboteur, a mind mage, an associate of the widow Click. He tell us that top hat is the Dark Hunt. He is not usually seen unless he is on a job or murdering prostitutes from which he gets his miracle pool.
The freighter is really a submarine. Kamir wants to blow it up in the Suez Canal. He is on the side of the allies and works for Lord Windgate, in Chinditz in Burma. In the meantime he has set up charges near the ship to be triggered by TK impact.
He doesn't know anything about the event coming up. He is willing to help us (his team is some weeks away). He has been practicing to be Tanaka, it is part of his long term plan, so we plan to kidnap him and infiltrate the group. So we lurk. The barrels are very heavy. A limited precog shows that it is hydrageum, used in making transformations permanent.
Mario's danger sense goes off again...we can't see the Dark Hunt. We are spooked by this and scarper. On the way back to the hotel we find a disemboweled lady of the night in an alley, and her entrails are burning in a brazier which can't be smelled until very close. We get back to the hotel. The barrels have be trucked up to the 5th floor.
None of us seem to be marked with a "hunter's mark".
Treasure
- Mario
- The Sword of Tiglath
- Bracer of Feeling
- Clementine
- The Sheath of the Steppes
- Dellith
- Enhanced Ring of Protection
- Lathron
- Broken Glass
- Ring of Identity
Awards
Clementine's Award
Dellith's Award
Lathron's Award
Mario's Award
Calendar
| Autumn 814wk: Fruit (4) | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Lugnasad | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | |||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | 29 | 30 | 1 | 2 | 3 | 4 | ||||||||
| Autumn 814wk: Harvest (5) | ||||||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||||||||
| 12 | 13 | Return to the Guild | 14 | 15 | Equinox | 16 | 17 | 18 | ||||||
| 19 | Harvest Moon | 20 | 21 | 22 | 23 | 24 | 25 | |||||||
| 26 | 27 | 28 | 29 | 30 | 1 | 2 | ||||||||
| Autumn 814wk: Vintage (6) | ||||||||||||||
| 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
| 17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | |||||||
| 24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest | |||||||