Talk:Monsters Inc
From DQWiki
Could I have everyone's PB please not including illusions
- Lath
- I normally move around on 18.
- If we are going to noble court of a merchant trade hall then 20 - 23.
Potential Questions for Caprice's Book or Astrology
- Where can we find the device that was used to control Scarlet (Book)
- When would be the best time to infiltrate the White Lady's palace (Book/Astrology?)
- Who in the Away Team is the most critical to their success (Astrology?)
- Where in The Ways is the location most beneficial to the Home Team (Book?)
Aims and desired outcomes
- Stop The Away team from controlling the Joinings.
- Protect the Joinings we know about with X item, location, curse, etc so they can not be controlled, by Away team.
- This is limited and other newly found Joinings might be controlled.
- Locate and disable/destroy all Joinings control items so that our friendly Joinings are not controlled.
- This again might lead to other "wild" Joinings creating problems.
- We could go back in time and change the controlling items to help us in some way.
- This might allow us to easily control or locate the items in our time?
- We might change them in someway to allow for us to turn them on/off at some distance?
- Protect the Joinings we know about with X item, location, curse, etc so they can not be controlled, by Away team.
- White Lady.
- Get her to change her mind and turn on Savnok/Dark Brotherhood.
- Get rid of her and steal her stuff.
- Kill the White Lady, and get her allies to forget her.
- Work out how many allies, devils, greater undead, direct problems
- Find out what type of magics she has access too, and how we can protect ourselves.
- Savnok.
- Turn the demon against others.
- Pin his aviate to Alusia (preventing him from being called again).
- Kill Savnok on his home plane and replace Savnok with a more friendly incarnation of Savnok.
- Dark Brotherhood
- Find out how many on Alusia, find out how easy they are able to get reinforcements
- Numbers in any local area.
- Number that can travel to Alusia.
- Find out organisation structure, who they report too, pay, how they get supplies etc.
- Find out
- How hard to kill - group organisation.
- Interrogate any we find.
- work out if they have any items of value, information etc - direct but maybe easier than a political dance.
- Communicate and charm/convince them to change sides/leave - Less direct but maybe part of the political dance.
- Find out how many on Alusia, find out how easy they are able to get reinforcements