Into the Dark Continent Treasure Page

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Consumables

Grenadoes

Amulets

Trumps

Sticks

Potions

Poisons

Invested Gems

Other Invested Items

Crystals

Charms

Other

Metal

Balrog Bits

Weapons

Armour

Miscellaneous

Preserved Square Head

This head has had a version of Petit Mort Cast upon it and while it is in place, it will not die. It weighs 11 pounds, is covered in clammy moisture and is cold to the touch. While not actually dead, it is, however, in no state to engage in social interaction until a Ritual of Binding Wills or an Animation of the Dead spell is cast upon it, whereupon it will whisper sinisterly.
It will teach these sorceries.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Dark Continent Summer 817 Nualis Long living sentient Necromantic 18,750sp px50 Jim Arona 021 076 9376

Spell Racks

Jewellery

Amulets

Allies

Lore

Obligations

Special Abilities

Square-head Brain

Mental Leap

Range: 1 mile (+1/Rank), 25 miles at Rank 20
Duration: Immediate
Experience Multiple: 550
Base Chance: 5%
Resist: None
Storage: Potion
Target: Self
Effects: The sorceror instantly transfers themself to another location within range. This special form of teleportation allows for no error, and they always arrives at the desired location. This location may be within sight, visualised, or specified by distance and direction. Should the target not be directly visible, 30 is added to the die roll. If the Adept would arrive in a place which is already occupied by a solid body the spell automatically fails and they take 2 rollup D10 damage, which may stun. If they arrive at a point with no solid surface beneath their feet, they fall and take normal falling damage. All that the sorceror carries, including living beings, subject to their maximum carrying capacity of 50lbs + 5/Rank is transferred with them.
The sorceror (and any entities carried) may take no action other than a non-magical pass action in the pulse following transferral.
This spell is not teachable.

Phantasm - Phantom Steed

Spell: Phantasm
Duration: 30 minutes (+30 minutes per Rank)
Effects: The Adept summons a phantom steed to bear them for the duration or until they dismiss it, which requires a Free Act. The mount has a movement rate of 650 yards per minute on the ground, and 860 yards per minute (+30 yards per minute per Rank) or 30 miles per hour (+1 mile per hour per Rank) in the air. TMR is 8 whether aerial or on the ground, rising to 9 at Rank 10 and 10 at Rank 20. It's Defence and Magic Resistance are the same as the Adept's, but its combined EN and FT is 20 (+5 per 3 full Ranks). Although it is not Dissipated by having a Mind Special Counterspell cast on it, it will not enter an area protected by one.
The phantom steed may move in three dimensions, it does not fly in the accepted sense so Horsemanship is used instead of Flying, and this incantation provides the Adept with a bonus of 1 + 1 per Rank of the spell for these purposes.
Cost: 2000 Experience.
Constraints: Unracks the spell, reduces FT value by 1.

Phantasm - Improved Damage Capacity

Spell: Phantasm
Effects: The amount of combined EN + FT of the Phantasm generated by the Adept's Rank is doubled.
Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.

Phantasm - Enhanced Damage

Name: Enhanced Damage
Spell: Disruption
Effects: This incantation of Phantasm changes the Damage equation so that damage is D10 + Rank (+ 1D10 for every Rank that ends in 0, ie at Rank 0, Rank 10 and Rank 20). At Rank 20, the damage is 4D10 + 20. All dice are considered roll up dice.
Cost: 1000 Experience.
Constraints: Unracks the spell, reduces FT value by 2.
This incantation is not teachable.

Mental Attack – Mind Blast

Spell: Mental Attack
Effects: This incantation of Mental Attack fills a volume that is 5 ft wide (+1 per Rank) and 15 ft long (+5 per Rank). Entities in the area are not knocked unconscious, but any who fail to resist find themselves confused and disorganised, and may not act until they have spent 1 Pass Action for every 3 or fraction Ranks. At Rank 20, this increases to a maximum of 8 Pass Actions. The incantation is still a Mental Attack, so Mind Shield provides the usual bonus.
If victims of this effect are attacked even if no damage is done, then they may Break 100: PC + WP + Sense Danger to recover their senses.
Cost: 1000 Experience.
Constraints: Unracks the spell, reduces FT value by 2.
This incantation is not teachable.

Telekinesis - Triple Strength

Spell: Telekinesis
Effects: Multiplies the amount lifted by the Adept's Telekinesis spell by three.

Cost: 750 Experience.
Constraints: Unracks the spell, reduces FT value by 1.
This incantation is not teachable.

Limited Precognition - Fate Shields

Duration: 1 hour (+1 hour per Rank)
Target: Sentient Entity
Effects: The sorceror may protect themselves (only) from harm by seeing a moment or two into their own future, possibly reacting before it befalls them. One translucent six inch high knight's shields will orbit them (+1 per three or faction Ranks), which may be used to deflect or mitigate attack. This means that once a Pulse, requiring a Free Act, the sorceror may spend a Fate Shield to negatively affect the quality of an attack so that:

  • hits are misses or failures to cast
  • blows directly to EN or Double Effect spell casts inflict normal damage
  • possible Specific Grievous Injuries or Triple Effect spell casts are considered blows directly to EN or Double Effect spell casts.

At Rank 20, spending Fate Shields no longer requires a Free Act, so the sorceror may spend as many as they want in a Pulse so long as no more than one is applied against each attack.

Note:
The sorceror may not interrogate their future while Fate Shields is in effect, and any attempt to cast Fate Shields over a future period they have interrogated will automatically fail.

Cost: 1200 Experience.
Constraints: Unracks the spell, reduces FT value by 2.
This incantation is not teachable.

Telekinesis - Enhanced Rank

Spell: Telekinesis
Effects: The Adept's Rank in the Telekinesis spell is increased by 6. This applies to all aspects of the spell EXCEPT Base Chance.
Cost: 1500
Constraints: Unracks the spell, reduces FT value by 2.
This incantation is not teachable.