3 Chains o' Gold

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Scribe Notes

Game 1 in a series set on Ky'Thaan

Summary

Adventure: 3 Chains o' Gold
GM: Mandos
Session: Spring 826 wk
Day: Saturday
Level: Low

Party
  1. Nick Bone - Elven Necromancer & Skull Collector- Heather
  2. Istariel - Elven E&E Librarian - Helen C
  3. Vanta - Elven Celestial (Dark) Zealot - Alex
  4. Ron - Elven Mind Mage - Kyan
  5. Akira - Erelheine Fire Mage Samurai - Martin
  6. Aioka - Elven Eath Mage - Briar
  7. Duvon - Dwarven Earth Mage - Dean
  8. Vaelric - Spider Boy - Chris
Adventure Full


Employer
Map of the Kingdom of Thalarae.jpg
Aurelia - Sister to the King of Thalarae on the plane of Ky'Thaan.
Mission
A rumour has been unearthed that a ancient artifact belonging to the Elvan crown has not been captured by invaders but instead was stolen (or recovered, point of view dependant) by a neighbouring kingdom. Diplomats on the scene have been unable to confirm the presence of the item, and so skilled diplomats have been requested from the Guild to provide assistance.


Pay
3,000sp per person plus should the artifact be recovered the party may make use of it for their financial gain or personal advancement.

Scribe Notes

1st of Spring 826

Thaw

Duesday

We introduce ourselves and are greated by Vesparia the arch Weaver, brood of the Silver thread, she reports to princess Aurelia (kidnapped sacrifice). We are asked to get an item back from another kingdom that was believed to be in their possession. It is a magical anvil made of mithril and gold. We are asked to keep the asking around mostly quiet to avoid misunderstandings. We are being taken to Thalarae on the plane of Ky'Thaan.

We are given some waters of healing, and discuss buffs.

We buy some restorative and are then guided to Ky'Thaan by the spider lady. We are led into a place with children and then to a room with the princess Aurelia.

She explains some details about the human kingdom we are traveling to, such as social norms and college issue if any. We recieve documentation for diplomatic protection.

To protect the face of the Thaloray until the possession of the anvil is confirmed, we are given an extra "purpose" as a guise to look for displaced residents of Thalarae who may wish to return.

We are currently located in Silverhome and are heading to Hallowell by wings, 289km away.

We are able to fly there with one cast of dark wings, leaving at dawn. We follow the coast to the human capital and land on a golden beach a short distance away at around morning tea. We enter into the city without issue, there are walls but they lack heavy guarding.

The protected side of the city (non-trade based things) sits across a river. The city is mostly human with a small elven population, aswell as a few dwarves unloading a ship at the docks.

We search for the embassy of the elves to get contact with the spy network. The city is clean with what seems to be underground sewers.

We enter the embassy after present our papers, and are lead into a courtyard. We are provided with refreshments and provided with information surrounding the spy network and any useful contacts.

Currently the strongest faction of the kindom is that of the Queens sister. We are provided information on the kingdom's current political climate, which appears to be nearing civil war.

[The people we talk to] allow us to ask questions. We learn about an artisan who is involved in armour processing. The first person seen with any special artifacts was Lara Stone, of the isolationist house Stone. These isolationist are very military focused.

Most artifact owners are lesser nobility, the ones with less sway.

An alchemist is brought up with purist, xenophobic views against humans.

There is the possibility that a curse has befallen the fields, lowering crop yields of the Human kingdom of corn, barley and maize, no sorry wheat, no sorry potatoes.

We are also told to investigate family Vance, headed by the Baroness, aswell as the family Vain, headed by the Queen.

(One of the people we're talking to) leave to schedule an audience with the king.

Blah blah blah, land dispute stuff, important people, politics stuff.

We discuss which lead to follow as (the guy scheduling the audience) return and states it will be at 1 bell past noon 3 days away.

We plan to look into the crop issue while looking into other things while at the border town province thingy.

Sleep

2nd of Spring - W'ansday

We fly to the elven crop town, landing in a field to inspect the mud. We wander towards an inn named the 'Ambled On Inn' and greet the innkeeper. He says if we want to talk to a representative of the farmers we should go to the agricultural embassy of this town across from the inn.

We enter the agricultural embassy and they say nothing is wrong with the harvests, everything has been mostly normal for several years. He says there are some upset farmers but more for racist reasons than anything else.

We walk to a new village and enter there inn. As we enter the hubbub dies down, but then starts back up as we finish entering. We order some stew, ale and beds. The patrons seem cautious of us but don't speak up about it.

We chat to a farm hand who seems knowledgeable, but he hasn't heard about any rumors of a curse.

Sleep

3rd of Spring - Th'rsday

We walk back to the capital and inform the spymaster of the information we gathered, and get ready for the meeting with the king.

Spider boy finally introduces himself as Vaelric, of the Spider college.

We recieve some clothing and enter into a kingly chamber. We see the king, he is world-weary and tired, and appears bored in his 60s. The Queen is much sharper, in her 40s, she is a mind mage (according to Duvon's DA)

There is a robed fellow on their right and left, neither have a college. Apparently the king is being ailed by something, physically or magically

We are formally allowed to be here by the king who promptly waves us off to leave.

We decide to head to the [Grain place] and somebody pulls a short sword on Spider boy, and says "you're coming with us".

We are obviously confused, and ask why. He says that we are meddling in the wrong business. We as a group shuffle towards the nearest building while more people draw weapons on one side of us.

People on our other side also draw weapons, but they seem to have slightly different motives.

After a staring contest of advancing armed people, they swing first after a short while (for law reasons we wanted this).

The people who show up second say "It's Vances boys!", referring to the gang that showed up first. The 2 separate gangs begin to fight away from us, and some from each gang surround us on either side.

We win the fight, Aiola is concussed and Vanta has his secondary arm crippled. We are able to capture 5 of them, the leader of the Vance gang and 1 other of the Vance gang, as well as 3 of the other gang, apparently of house Sterling.

Both gangs wanted to take us to our perspective houses.

The leader of the Vance gang was Captain Lyra Stone who says they have a ransom for us for her return, written on a scroll in her pocket.

She is wearing some of the enchanted armor from the anvil we are searching for. She tells us she spent a lot for it from the Lady Blackwood. Also she says she was sent by the Marquis, who leads all the armies.

We release them with politeness, and tell them if they want to talk, they can come to the embassy with no armed goons.

Something something cotton trade, something something fashion industry, ball invitations.

We get a response from the Marquis and house Sterling saying they don't know what we're talking about. We send one back to him saying we should prganise a meeting to straighten out any misunderstandings.

Calendar

Spring

Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Candlemansa
Thaw (10)
  1 Guild Meeting 2   3   4   5 The Carzalan Generals Ball 6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Seedtime (11)
  1   2   3   4  
5   6   7   8 Rites of Thunor 9   10   11  
12   13   14   15 Equinox 16   17 Eostre 18 The Seagate Spring Ball
19   20   21   22   23   24   25  
26   27   28   29   30    
Blossom (12)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21 Floralia 22   23  
24   25   26   27   28   29   30 Walpurgisnacht