Djulius the Witchboy: Difference between revisions

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Storage: Potion<br>
Storage: Potion<br>
Target: Entity<br>
Target: Entity<br>
Effects: The Adept fortifies their mind, preventing their  thoughts from being detected or read. This spell does not prevent the Adept's presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to “read” it.<br>
Effects: The Adept fortifies their mind, preventing their  thoughts from being detected or read. This spell does not prevent the Adept's presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to "read” it.<br>
In addition to Mental Attack, the Adept's Resistance versus abilities that Charm, Compel, Bind or Control is increased by 10 (+ 2/Rank) while the spell is in effect.<br>
In addition to Mental Attack, the Adept's Resistance versus abilities that Charm, Compel, Bind or Control is increased by 10 (+ 2/Rank) while the spell is in effect.<br>
Tower of Iron Will does not block ESP or Empathy. The Adept can receive
Tower of Iron Will does not block ESP or Empathy. The Adept can receive

Revision as of 09:59, 8 February 2024

Djulius is a new adventurer who hails from Lameth, one of the Seven Kingdoms on Tanuel. He practices Wiccan magic, and his heartbood may be collected for Season by Alchemists who know what they are doing.
He has a meadowlark companion called Hopesinger, and a cat called Khemrhet.
Should he win Adventurer of the Year, he would wish to learn Hellfire as a means of bringing about world peace.

Allies

Khemrhet

Khemrhet is a temple cat

Natural Habitat
Temples, palaces
Description
Khemrhet is a large temple cat who weighs 25 lbs and is about 18 inches long (excluding tail). He is gregarious and will happily approach any entity not shedding an aura of palpable evil and who might have something interesting to eat.
Abilities
Khemrhet has no talents, skills or magic. He is not a tool user. His Stealth Chance is 136%.
Movement Rates
Climbing: 200 Running: 450
PS: 4 MD: 21 AG: 24 MA: None EN: 5 FT: 10
WP: 11 PC: 20 PB: 18 TMR: 9/4 NA: Fur absorbs 1 DP
Weapons
Khemrhet cannot Melee. He gets one combined attack
       Teeth & Claws (SC 45%, D10-8 damage), Close, Rank 0.

Hopesinger

Hopesinger is an expression of Creation and is something of a Free Agent. She may attach herself to someone as an additional familiar, i.e. if the person already has a familiar, she becomes a familar in addition to that one.

Natural Habitat
Woods, Plains
Description
Hopesinger is a meadowlark, a small yellow breasted songbird the size of a thrush.
Movement Rates
Flying: 900
PS: 3 MD: 16 AG: 16 MA: 8 EN: 3 FT: 6
WP: 9 PC: 18 PB: 14 TMR: 18 NA: Feathers absorb 1 DP
Weapons
Hopesinger can attack only in Close Combat with her beak (BC 59%, D10-8 damage).

Because of her age, she has picked up odd bits and pieces of knowledge. Thus, she has a 7% chance of knowing something useful from the Social, Animal and Plant Philosophical worlds.
Every morning at dawn, provided she can see the sun rise, she sings her little heart out for 5 minutes. All within range of her song (50 feet) will be especially resistant to effects that cause fear or pain, whether mundane or magical. The Rank of her companion's Finding Familiar Ritual is subtracted from their die roll when making resistance checks to avoid them. In addition, if the resistance is successful, no secondary effect is applied (c.f. Agony, Torment etc,).
She may not be hurt unless she is more than 5 feet away from her companion, and even then cannot be hurt by effects that target the mind, personality, spirit or soul. In the event that she is somehow slain, she may be recalled by building an effigy of a lark out of amber grain and honey, bound with wicker about a yard high. This must be formed the day before the Summer Solstice. The following day, the effigy must be burnt and 1,000 sp worth of black myrrh scattered over the flames at the stroke of noon. Hopesinger will return from the west just before dusk.
Required Standard of Behaviour
Hopesinger will not attend someone who is evil or even merely callous. If she believes that her companion is or has become the kind of person that would either cause harm or allow it to happen, then she will fly away never to return.
She has similar views about cowardice, but in and of itself, this will not provoke her to leave. It will cause her, however, to describe at devastating length to all within sound of her voice (50 ft) these occasions of poltroonery and will take to calling her companion things like 'Yellowback' or 'the Hindmost'.

Special Abilities

The Passing of the Seasons

Once a day, Djulius can change his Aspect. He could change his Aspect from Spring Stars to Summer Stars on Monday, then from Summer Stars to Winter on Tuesday, etc. His elemental Aspect, Air, however, cannot be changed.
Should he be gathered by those learned in the arts of Alchemy, his heart blood may be harvested for 3 Season.

Tower of Iron Will-Minor AoE Incantation

Name: Minor Area of Effect
Spell: Mind Shield, Mind Cloak or similar magic
Effects: All legal targets that share the caster's megahex at the time of casting benefit from Tower of Iron Will for the duration of the spell.

Cost: 500 Experience.
Constraints: Unracks the spell.
This incantation is not teachable.

Tower of Iron Will (Replaces Mind Cloak/Mind Shield)

Range: Self
Duration: 1 hour + 2 / Rank
Experience Multiple: 250
Base Chance: 30%
Resist: None
Storage: Potion
Target: Entity
Effects: The Adept fortifies their mind, preventing their thoughts from being detected or read. This spell does not prevent the Adept's presence or emotions from being detected, but their mind will simply not appear to be there when an attempt is made to "read” it.
In addition to Mental Attack, the Adept's Resistance versus abilities that Charm, Compel, Bind or Control is increased by 10 (+ 2/Rank) while the spell is in effect.
Tower of Iron Will does not block ESP or Empathy. The Adept can receive Mind Speech at their choice.
This spell is not teachable.

Circle of the Seasons

(replaces Protection Against Were-Creatures (G-9))
Range: 15 feet
Duration: 30 minutes + 30 / Rank
Experience Multiple: 200
Base Chance: 20%
Resist: None
Storage: Investment, Ward, Magical Trap
Target: Area
Effects: The spell creates an invisible Circle of Protection with a radius of 15 ft (+1 per Rank) that protects those inside from the effects of inclement environments, increasing or decreasing the Gauge by 1 (+ 1 / 4 full Ranks) up to a maximum of Gauge 7 (Comfortable). It will totally protect them from the effects of hypothermia or hyperthermia at Rank 11+. In addition, those within suffer 1 (+ 1 / 4 or fraction Ranks) less damage due to magical or non-magical cold/ice/heat or fire based attacks.
Those inside the circle increase the Base Chance of any concentration checks required because of an inclement environment. The factor is increased by 1 per 5 Ranks in the spell, but the bonus can never exceed 4 x WP.
Those whose Witchsight is of equal or higher Rank to this spell will see a glowing circle, similar to a ring of green fire.
This spell is not teachable.

Familiar Places

Range: Special
Duration: Immediate
Experience Multiple: 400
Base Chance: 10%
Resist: None
Storage: Potion
Target: Self
Effects: The Adept instantly transports themself to the location of a familiar that they are Farsensing with. They may carry with them up to 30 lbs + 15 lbs per Rank.The spell will fail if they try to carry more.
This spell is not teachable.