Elementary My Dear Adventurer: Difference between revisions

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Biggest danger in the vault? A dragon.<BR>
Biggest danger in the vault? A dragon.<BR>
<BR>
<BR>
Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbidden”. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar.  At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR>
Day 6<BR>
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbidden”. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar.  At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.<BR>
<BR>
<BR>
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR>
I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid. <BR>
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<BR>
Chapter Four: Getting Wet<BR>
Chapter Four: Getting Wet<BR>
<BR>
Day 7<BR>
<BR>
<BR>
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR>
Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk. <BR>
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<BR>  
<BR>  
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR>  
Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan. <BR>  
 
<BR>
Chapter Four: Don’t Blow up the Loot! <BR>
<BR>
Minerva: ‘Those chemicals are valuable, don’t blow them up!” <BR>
Vixen: ‘Yes, don’t blow up the loot!” <BR>
Eugene: ‘Yet’ <BR>
<BR>
We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside… <BR>
<BR>
The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin. <BR>
<BR>
We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?” A deep voice answered, “When I feel like it”. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.<BR>
<BR>
It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.<BR>
<BR>
On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was crisscrossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised. <BR>
<BR>
In the meanwhile, we decided to investigate the Plane of Fire. <BR>
<BR>





Revision as of 23:40, 24 April 2023

Summary

Scribe Notes

Adventure: To Be Determined
GM: Keith
Session: Autumn 823
Night: Tuesday'
Location: Smiths online
Level: Medium+

Party

  • Lim - potion master
  • Sabastian - dashing hero
  • Elderan - master of the air
  • Vixen - The real fire mage [PL]
  • Eugene - The Use-To-Be-Necro-Now-Fire Mage who dies a lot
  • Minerva - Solar Celestial blast mage. [SC/MS]


Employer: Spica Capella
Mission: Multiple tasks in the Coral Sea
Plane: Alusia
Pay: 20sp per day per person, reasonable expenses and Loot (there's bound to be some. Right?)
Days on Adventure: We'll know when we get back

Guild Security have a few things that need looking into

  • Finding those Platonic Solids needed for a ritual
  • Exploring the more intact pyramid at the southern end of the Coral Sea
  • Getting more information about Zeylandia
  • Checking out anomalies in a Guild member's background before there are problems
  • Rescuing the Aventi in the Shallow Sea - and is that Death Zone still there?
  • Where did the Aventi come from anyway?

Scribe Notes


Chapter One: Save the Children
Day 1
Our party employer was Spica Capella, Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody Capella. Melody was intending to explore the Elemental Planes, in search of the Elemental Planar Platonic Solids. It was hoped that these artifacts would remove the threat of a potential major incursion of Chaotic Horrors (on the southern half of the Pasifikan plateau and the northern part of the Zeylandia Plateau where the Coral Sea is found). She wanted a Guild party to ensure that her daughter would be kept safe.
Spica wasn’t even sure these were the correct set of items that could be classed as the Elements of Harmony. She explained that some of her divinations indicated they might be on the Plane of Everglow or Equus. However, she had no idea how to reach those Planes (or even if they were two names for the same Plane).
She went on to ask that the party rescue some escaped Aventi slaves that were hiding in the Shallow Sea. Apparently, the merfolk there kept Aventi as slaves, and used slave collars to ensure their obedience. Said merfolk were part of a theocratic society that worshipped the demon Vephar. On the basis that it was most likely to be urgent, we chose to begin by attempting to rescue these former Aventi slaves.
Spica had also brought samples of spices that she proposed to trade with House Sulis. She wasn’t sure how much that the Aventi could produce as they used to get them further south. That area was now controlled by a more powerful aboleth than the one a Guild Party defeated earlier. It was feared that the aboleth was intending to send forces to ‘recapture’ the free Aventi. However, it was generally felt that aboleths were like elves in that they might get around to it in ten years or more in the future, if it was worth doing at all. They just didn’t want to provoke it into coming after them. Usually aboleth-controlled Aventi were allowed to fairly live normal lives unless the aboleth wanted them. They were mentally controlled from birth to believe that the abolith was a benevolent ruler and there is therefore no reason to revolt.
Getting back to the spices, Spica said some of them were quite rare and unusual. They could be worth a significant price per ounce, but I shall let Uncle deal with that.

Aqualina was present at Spica’s request, to ensure that she got a fair deal from the adventurers she was hiring. Initially Spica was offering Guild Rates and salvage, but Lim and Sabastian negotiated up to the inclusion of reasonable expenses such as Greater and Lesser enchantments.
When the question of Scribe came up, the room went deathly quiet, apart from Aqualina giggling. This happens a lot. Somehow, I ended up with the job, but Spica assured me I would have help once Melody joined us.
As for Party Leader, Vixen was very quick to volunteer. This prompted Lim to comment "The volunteer gets the blame but not the authority". We decided that we really didn’t need a party leader, although I was named Military Scientist.
The party made preparations. We went to Aaron’s place to obtain Rank 16 greater enchantments, the myrrh generously paid for by our employer. Aaron’s mum brought out milk and cookies, and even a pie, while we waited. After that was done, we got lesser enchantments from Basalic. During the process, Basalic arranged to purchase all of Lim’s beer stock for the Winter Solstice celebrations.
At the market, a vast quantity of hardtack was ordered. We met with some dwarves, and Eldaran ordered a truesilver battleaxe. There was a gnome who works in wood. Eugene wanted an ice giant femur, but none was available. There were a group of three witches, who some of the others had met before. One was selling her latest cookbook so I purchased a copy. Granny had amulets, including Amulets of Jasper…. I got one for Aquila.
It was late afternoon by now, and the last thing was to get some maps from the library. It was advised not to stay in the library after sunset as strange things occurred then. It reopened after sunrise.

Day 2
Next day, after breakfast, we gathered outside the Guild. Eldaran conjured a cloud and we flew west. We passed another cloud going in the same direction, somewhat slower, with a single elf on board. Appropriate greetings were exchanged.
We landed near the city of Flugelheim and stayed the night at a very satisfactory Inn. Dinner was good, but it was obvious that the chef preferred quality over quantity - and we had to wait at least an hour to be served.

Day 3
In the morning, Eldaran conjured another cloud and we flew on south to the Great Shallows.
As we neared the place where the escaped slaves had been encountered previously, we saw broken ships below… and signs of a fight. I cast wings of light on the party and we flew down. There we could see fresh holes in the shipwrecks and evidence that there had been a raid by a large force. Someone spotted an Aventi child – who swam away, leading us to a hiding place where there were several more children, and some elderly females. They were at first afraid, but Sebastian convinced them with the help of his charismatic aura that we were friendly.

We learned that the merfolk cult had attacked and taken the all the able-bodied Aventi some three weeks ago. We took some slave-collars to be examined later. It was obvious that our party was neither sufficiently powerful nor sneaky enough to take on the merfolk cultists. They had deliberately left the survivors to die as they were not considered useful.

I party cast Wings of Light until everyone who could was flying. The older children soon learned to fly. The little ones were carried. They were very impressed with the shimmery light that enabled them to fly. We flew on to Pasifika.

Minerva: “We’ll wing it… “ - referring to getting the captives out with party cast Wings of Light

The party discussed various options for collecting the elements of Harmony and decided to enter the earthen portal first.

Chapter Two – Through the Earth Gate

Day 4
We spent the night at the Pasifikan trading post. Then we went through a series of rune portals around the Chaos Deeps to the Aventi settlement, known as Sanctuary. There we meet up with Harmony and Melody, as well as Spica’s mermaid wife, Vydia who is the current mayor of Sanctuary. There was some argument about cubes and hexahedra, since it had been decided we would go after the Earth Cube first.
Lim bought some uncommon herbs at the market. There were items from sunken ships. I purchased a spyglass, and Lady Spica helped me fix it up for use.

Melody displayed interest in books. Lim offered a book on plants which they copied with a copy-cat spell that required a purring catfish to sit on the book. Arch Magus Spica was always after new books for her library (so was Melody) so, when I explained that I had books in my haversack, they copied all the books I had with me, and in return they permanently water-proofed them. When I went to set up my cabin, I noticed giant chicken foot-prints in the rock and had a feeling I’d better not put the cabin near those. So I cast light and performed a ritual of reading the Day Sun on the foot-prints. I saw a house with chicken legs, and an old lady outside, gardening… She then looked at me and said, “I said, no!” as she gestured and expelled me from the vision. What was she doing here, I had to wonder?

Day 5
There were tuna-steaks for breakfast, and sea-weeds… We prepared. Lim handed each of us a special healing potion.
Then we went into the ruins, past the guards. There was a stain in the shape of the Aboleth we had killed. We made our way down to where the portals were. A group of celestials, of azatas and archons, stood guard. One of the azatas, Selena, pounced on Melody, causing Harmony to laugh. Looked like Melody had acquired a ‘friend’. [Melody – I think she wants to be my familiar. Harmony – More likely she wants to be your girlfriend]. The Earth portal was dialled and activated. It would stay open for a maximum of 38 minutes before automatically closing. Lim asked them to open the portal every six hours just in case. We buffed waters of strength and defence spells, and went through the portal.

We walked into darkness. There was a menhir beside us, marking the portal. There were what looked like ‘bats’, actually earth mephitis, high above. One of the stones, a large Earth elemental, spoke and asked what we wanted. We explained we were looking to borrow the Earth Stone. All the elementals and mephitis thought that was extremely funny. Some were even rolling around of the ground in hysterics. When they calmed down, he said that it was in the treasure vaults of the Opaline Vault. We would need to ask Sultana Ashadieeyah bint Khalid, the ruler of the Peerless Empire, which consisted of shaitan, what you might call Earth genies.

We were inside a hollowed-out space in the earth with no physical exits. The elementals offered help to travel through the earth, in particular Xavier the Xorn. Xavier said he would take us but he would need gems as payment to power his Earth Glide ability. He eats them, and using his talent gives him an appetite. Lim offered a living crystal in payment. Xavier called it Gemma and decided not to eat it, but wear it instead. Perhaps he could get a pendant to mount it on.

We joined hands and Xavier took us through the earth to a much larger geode. All reflections, fragments of light bouncing backwards and forwards, splintering everywhere. It looked like a starry night, except there were ‘stars’ in all directions, including down. We were standing on an obsidian sphere at the centre of the geode. Xavier explained that this is a special place for Star Celestials.

Lim did a ritual. Most of the rest of us walked to the other side of the obsidian sphere, which wasn’t very far, so we wouldn’t interrupt or disturb him. Selena started to sing in Celestial, a soothing song, and everything felt at peace. Apparently Lykarian Azatas, like Selena, can ease the burden of travel with their songs and antics. Lim gave Xavier another gem and we were taken to the Opaline Vault. This was an enormous geode with an entire city inside. Glowing lights, pearly towers, rainbow metropolis. It was roughly thirty miles in diameter.

To my delight there was a vast market, with merchants selling many things of interest, especially crystals and gems. Eugene was taken with an alchemy jug that had symbol of Saranrae on the bottom. I found a vendor who had crystals of vision and Ioun stones (and something to put my treasures in).

We were told that we’d have to go to the grand palace and meet with the Peerless Embassy. And then some Shaitan guards, each roughly nine foot tall, which is that average height for Shaitan, arrived with a rather sheepish Melody in tow. It seemed Melody had been asking around for information on the Earth Cube and the guards had got suspicious. After hearing our story, it was strongly suggested that we go with them to the palace and state our case for ‘borrowing’ it to the Sultana herself. Hopefully she won’t find it so funny.

When we got there, we met with her representative, Rayshal ik Jarmen, another nine-foot tall Shaitan. We asked after the Elemental gem, but learned that it has been stolen, and replaced by a cunning substitute. With the help of Melody’s knowledge of magical theory, Rayshal was able to discover that a group of Dao, a race of beings similar but opposed to the Shaitan, had somehow managed to steal it. It was important we get it back, as it was said that if something calamitous or chaotic was to happen to the Elemental Planes, all five Elemental Solids would need to be used in order to restore the Balance of the Elements.

Chapter Three: Release the Dragon!

We were told that Dao are to Shaitan as Drow are to Elves. They also had the ability earth glide, but not through bound earth. They were dark-aspected.

I did some readings
When will the Dao move the Earth Stone? A week plus or minus 3 days.
Biggest danger in the vault? A dragon.

Day 6
After we rested, Rayshal took us to a spot nearby where we could prepare. When we attempted to scry into the vault with a Crystal of Vision, saw got fiery letters saying “403:Forbidden”. That implied a scry shield. It was discovered that outside the vault we could scry and our scrying showed stairs going down with two iron doors at the bottom. It was suspected that they were locked. Elsewhere in the complex we found there were four Dao, a medusa, a group of six drow including a mage, assorted duergar, some mushroom people, and a lone calamar. At the entrance of the complex was a portico. There were double-iron doors with no obvious guards, but statues that could easily be iron golems and gargoyles.

I did some more readings and learned that the dragon was an adult Copper dragon, which was there willingly. She was guarding her treasure, but desires more. Her name was Ythilynda. The Dao have been bringing her treasure. Sebastian explained that Copper dragons are usually mind mages and breathe acid.

So, I spoke with Frodeith. Frodeith knew of Ythilynda. She used to be known for fighting evil oppressors, but had not be heard of for some time. She must have been lured here and corrupted. It was most likely she was under some kind of mind control…

I suggested that we offer her an amulet of pearl as a gift which would give her another chance to resist whatever control she was under, Sabastian integrated the pearl into a a piece of fancy jewellery to disguise it. And that became our new plan.

All buffed up, we took our potions that Lim had made with Sebastian’s help and teleported to the stairs outside the vault. Lim and Sebastian untrapped, unlocked, and opened the door. We entered.

The dragon addressed us, “You aren’t the usual inhabitants of the structure. You aren’t dao.”
Sebastian explained who we were, and offered her the amulet of pearl as a gift. She took it and gazed into the pearl before talking to herself… “It’s my treasure, I must guard it. No, they keep taking things in and out… and I let them”
She abruptly realised that the mindflayer, the calamar, had corrupted her mind, and she was very angry. Sabastian asked about the Earth Gem. She said she believed the Dao meant to sell it back to the highest bidder. She also warned that we should be careful, when it was removed from the pedestal they would know because of an alarm.
We asked if there anything else. She told us to take only the Earth Gem. “Take the gem and leave,” she said. “I will slay them, who dared to control me.”

I am so glad I had bought spare amulets of pearl. We could have fought her, but freeing her felt a lot better - and less painful. As the great Sun Tzu once said, “The greatest victory is that which requires no battle.”

The Earth Gem was sitting on a pressure plate so Sebastian did a quick switch swapping in their forgery. Finally, we bowed to the dragon, and exited. We closed the vault door, took our potions, and left.

Rayshal took us back to the Opaline Vault. The sultana was grateful, and we were well-rewarded – 200,000 silver pennies between us, much of which we proceeded to spend in the market. We would also be permitted to borrow the Earth gem when we were ready.

Chapter Four: Getting Wet

Day 7

Spica had been talking to some contacts on the Elemental Plane of Water, and learned of some tasks that might give us a way to get into favour with the authorities there. We would need to talk to a friend of hers called Zahra who lived at a major trading post city called Vialesk.

There had been an expedition looking for the Lost Nautilus of Lysianassa– a gigantic nautilus. Inside which some of the lost elemental Lord Lysianassa’s power might remain. But the expedition met with disaster and Zahra was being blamed. She would need some neutral parties to investigate. Which would be us.

We went through the portal and found ourselves in a coral reef. There were water Mephits and Water Elementals about who welcomed us and asked us where we were planning to go. Transport, in the form of a turtle-drawn carriage containing a bubble of air, was offered which suited the airbreathers in the party. It was reshaped so the two aquatics could stay in water if they wanted to. To get there we had to enter and ‘merge’ with a very fast-moving current that would take us in the right direction. It was a few hours later that we dropped out of the current and arrived near our destination. Before us was an immense structure that had the form of a stack of tree fungi… or a smack of jellyfish.

After docking we got out of the carriage and were met by an aquatic elf named Lileone who led us to Zahra’s residence. Lileone had been on the expedition, and was convinced that the evidence pointed directly at Zahra had made a navigation error that led them straight into the mass of poisonous red algae, known as the carmine scourge, that had nearly destroyed the expedition. As it was, they had managed to get back to Vialesk but had brought some of the toxic red algae with them which was now infecting the nearby reef. Zahra was adamant that the accident was caused by a ‘conspiracy’ as she heard a ‘clanging sound’ about half an hour before the accident occurred. Lileone was sure that this was an open and shut case but, she was open to new evidence – if we could find it.

When we met, Zahra explained that she had found out a marvellous discovery about the Lost Nautilus and they were heading to investigate when they ran into the carmine scourge. She was also quite adamant that she had not made any errors in her navigation and that they should have kept well clear of that carmine scourge.

We decided to speak with survivors of the expedition, beginning with the caravan master Honoke. Lim used healer empathy to determine Honoke was poisoned. And his whale sharks were dying. The party set about healing him and the sharks. One of the sharks had carved notches in its fins. I studied them, and they seemed to mean something like, “The time is now”. A shark-man had put the marks there. Sahuagin, surely?

Next, we went to the office of Tsomo the Guide. The people there, crab-people called Murajau, hadn’t seen him. They showed us maps and the expedition should not have gone anywhere near the carmine scourge. There was a bamboo shark there in a tank, with similar notches. Ownership marks? I thought not. We got Tsomo’s home address. Some distance across the city. The door was locked. Looked empty aside from water… not even furniture. A voice said “Excuse me, what are you doing here?” Aventi person explained that they were real estate agents. But there was no sign on the door. There was swearing.

We decided to go see Razethka the Scarred, a brine dragon, the sponsor of the expedition. The shell beeped. Melody and Harmony were going to the theatre and wanted to let us know that they would be out of communication for the next hour. “All shell phones are required to be switched off” she explained. We are left waiting in the dragon’s atrium. She began by giving us a corrected address for Tsomo, and suggested that we check it out. She explained that the red algae were attracted to iron. The submersible should not have been made of iron. She told us more about sahuagin. There were Malenti, who were sahuagin that looked like aventi. She added that the people here used sound to communicate on this plane, especially whalesong. The sonophor had been clogged up with seaweed and had been so for the past several weeks. It seemed to be clogging up as fast as it could be cleared. Then she invited us to leave.

We took the correct address and went to investigate. The door was locked. No answer. The party locksmiths went to work and we were in. There was a tank with some more sharks with notches in their tails. And a desk. Which was trapped, And contained maps that clearly showed that the caravan’s route had been altered. There was mention of one Yuko, an alchemist. He had provided the expedition with submersibles. We visited his shop and found him tinkering. He had been importing cement and ironflame powder (that burns underwater) for Tsomo. Ingredients for a big bomb.

Next, we went to check out Tsomo’s warehouse. We put a transparency on the door and could see several Sahuagin inside. One appeared to be a mage. A water mage, why was I not surprised? We worked on a plan.

Chapter Four: Don’t Blow up the Loot!

Minerva: ‘Those chemicals are valuable, don’t blow them up!”
Vixen: ‘Yes, don’t blow up the loot!”
Eugene: ‘Yet’

We readied ourselves, and the door was then unlocked and opened. Vixen and Eldaran engaged the sahuagin nearest the door, while I cast light on my crystal, illuminating the inside…

The rest of the Sahuagin charged! The nasty sahuagin water mage triggered a darkness cancelling out some of my light. Sebastian cast fear. I cast bolts of starlight. Vixen parried. I got off a double and dropped Vixen’s opponent. Then Eldaran dropped his. The frightened one kept trying to get away and failing. Lim chased the mage woman off the mezzanine. Eugene was hitting another one down the back. Vixen and Sebastian ganged up on another one and killed it. Lim killed the woman’s guard. I moved forward so that my light cancelled the darkness. Eldaran killed the one who was still trying to run away. Lim killed the mage. And Eugene killed the last of the sahuagin.

We searched the bodies. The mage was a female; she had a holy symbol of Furcalor so we asked her aura, “When will the demon turn up?” A deep voice answered, “When I feel like it”. Sounds like an interesting curse. She also had a map marking places around the main forging area where Tsomo had planted some of his explosive chemicals, planning to create a big boom.

It took some hours to find and remove all the sabotage… but once done, the city was safe. The mage had a sending shell on her and we figured Tsomo had the other one so we bluffed him in thinking he was to meet her.

On the way to the rendezvous point we spotted him. He ran and we gave chase, through the crowds in the market area which was crisscrossed with canals for the aquatics to use. Bridges crossed the canals. The resulting turmoil caused the crowd to part for just long enough for me to get off an increased gravity spell that stopped him in his tracks. And so, we captured Tsomo alive. Zahra invited us to come on her next expedition, but it would take some time to get it organised.

In the meanwhile, we decided to investigate the Plane of Fire.


People

  • Spica Capella - Aventi and Arch Magus of the Aventi colony in the Coral Sea, south of Rangiwhero, and mother of Melody & Harmony Capella. Party employer
  • Vydia Capella - Spica's mermaid wife and current Mayor of the Aventi Colony. A Siren/Bard
  • Melody Capella - daughter of Spica Capella. Has spells from all Colleges.
  • Selena - an azata lyrakien from the Outer Plane of Elysium who is inseparable from Melody, serving as her familiar.
  • Harmony Capella - Melody's mermaid sister. Also a Siren/Bard.

Earth Plane

  • Sultana Ashadieeyah bint Khalid - the ruler of the Peerless Empire
  • Xavier - a Xorn that provides transport for the cost of gems
  • Rayshal ik Jarmen - a nine-foot tall Shaitan, emissary of the ruler.
  • Dao - a race of beings similar but opposed to the Shaitan. Stole the earth gem

Places

  • Sanctuary; Aventi colony in Coral Sea,
  • Coralville; Merfolk colony in Coral Sea.

Earth Plane

  • Peerless Empire - which consisted of shaitan, what you might call Earth genies.

Quest list

  1. Rescue refugees
  2. Collect for the Elemental Planar Platonic Solids
    1. Earth
    2. Air
    3. Fire
    4. Water

Other Notes

On Azata Lyrakiens

This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.

Lyrakien are divine musicians and messengers, mainly in the employ of deities of travel and natural wonders. They love to explore and visit beautiful places, especially locations with excellent views of rainbows, moonlight, and the stars. Whimsical and joyous, they love contests of song, dance, and knowledge, and keep journeys happy by distracting their companions from weary feet and stale food. Mortals who please them with excellent tales and new songs may be rewarded with elaborate maps, forgotten shortcuts, or rambling directions to hidden locations that hold lost magic.

Lyrakien are light-hearted creatures, but they are very protective of breathtaking natural locations. Often called “glistenwings” by gnomes and halflings, lyrakien are frequently mistaken for fey—while they are generally friendly with true fey, their origin is the plane of Elysium. Like other azatas, they grow restless if they stay in one place too long.

Every so often a lyrakien azata can emit a five foot radius pulse of holy starlight that causes damage to all within the area. ((D)). Creatures that are evil take double. A magic resistance check negates the damage.

A lyrakien has the following talents: Detect Aura, See in Darkness, Detect Moral Compass as well as being immune to being restrained. Most of their spells come from the Bardic College as well as one to create lights that dance with their music. Travelling with a lyrakien can negate travel fatigue by their company and performances.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also



Long duration buffs

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Greater (Aaron) 16 +17% all areas. 3 Months. Y Y Y Y Y Y Y
Witchsight (Sa)/(Mi) 20/12 See in dark, 150'/75' underground. See Invisible, rank based. 10.5/6.5 hrs N Y N N ? ? ?
Blending(Sa)/(Mi) 10/6 Invisible-ish when not moving 11/7 hrs Sit Y Sit Sit ? ? ?
Walk Unseen(Sa)/(Mi) 6/6 Invisible-ish 7 hrs Sit Sit Sit Sit Sit Sit Sit
Shadow Wings (Sa) 14 Fly 16-44mph 7.5 hrs ? Sit Sit ? ? ? ?
Shadowform [Sa]/Coruscade(Mi) 9/14 +20%/30% def 1/2 in close 5 Hours ? Y Y Y Y Y Y
Water Proofing (Li) 10 Protected from Rainstorm, general waterproofing. 33 Hours Y Y Y Y Y Y Y
Water Breathing (Li) 15 Breath underwater. 16 Hours Y Y Y Y Y Y Y
Vapour Breathing (El) 10 Ignore bad gas. (Including Farts) 6.5 Hours Y Sit Y Y ? ? ?
Feather Falling (EL) 9 Feather 6 Hours Y Sit Y ?=Y ? ? ?
Hot Wind(El) 8 21/13 def 9 magic prot V Fire & Ice 4.5 Hours Y Sit Y N ? ? ?
Fire Proofing (Vi) 6 Resist non-magical fire up to Bonfire size, Smoke. 7 Hours Y Sit Y Y ? ? ?
Fire Armour (Vi) 6 Ablative protection against magic fire. 7 Hours Y Sit Y Y ? ? ?
Ice Armor 7 6Ft 1En +27 to resist Fire 4 Hours N Sit N N ? ? ?
Name ??? ?? ???? ? Hours ? Sit ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Strength of Darkness [Sa] 13 +8 PS 140 min ? ? ? N ? ? ?
Weapon of Flames (Vi) 12 7DM or 13DM against Undead + 13SC 17 Minutes Scabbard Rapier Scabbard & Tulwar Scabbard & Tulwar ? ? ?
Creating Light Sword (Mi) 8 SC+9 DM+3 13 Mins ? ? ? N ? ? ?
Arrow Flight (El) 13 +4 DMG +14 Sc 18 Mins Bone Trident Blowdart Bow Trident N ? ? ?
Walk on Water (Li) 7 Walk on water, waves cause agility checks. 40 mins. ? Sit Sit Sit ? ? ?
Waters of Strength (Li) 20 [D-2]+20 to Physical Strength. 105 mins. Y Y Y Y ? ? ?
Resistance to Light (Mi) 10 +22 to resist light 110 Minutes ? ? Y ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Numbers for GM

Magic Rk Effects Dur Lim Sabastian Elderan Vixen Eugene Minerva Aquila
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
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Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

  • 200,00sp - Recovering the Stone of Earth.

Significant Items

  • Magic Dagger.
  • Trident - Elf Bane.
  • Trident - Human Bane.
  • Wand - Healing.

Gifts

Purchases

Minor Items

  • 4 * Rank 10 Silvered/True Silvered? Tridents
  • 1/2 Conch shell
  • 5 * Potion, 1 different.
  • Explosive alchemist stuff

Calendar

Autumn

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Lugnasad
Fruit (4)
  1 Guild Meeting 2   3   4   5   6  
7   8   9   10   11   12   13  
14   15   16   17   18   19   20  
21   22   23   24   25   26   27  
28   29   30    
Harvest (5)
  1   2   3   4  
5   6   7   8   9   10   11  
12   13   14   15 Equinox 16   17 Seagate Autumn Fair 18 Seagate Autumn Fair
19 Harvest Moon 20   21   22   23   24   25  
26   27   28   29 Michaelmas 30    
Vintage(6)
  1   2  
3   4   5   6   7   8   9  
10   11   12   13   14   15   16  
17 Blood Moon 18   19   20   21   22   23  
24   25   26   27   28   29   30 Beerfest