Green Waters Rising: Difference between revisions
Line 399: | Line 399: | ||
|Title="FG" | ?? | |Title="FG" | ?? | ||
|- | |- | ||
|class="mg" | | |class="mg" | Smite | ||
|class="rk"| | |class="rk"| 12 | ||
|class="ef" | | |class="ef" | standard D counts as 10 in weapon or spell damage - 5 charges | ||
|class="du" | | |class="du" | 17 min | ||
|Title="AU" | ?? | |Title="AU" | ?? | ||
|Title="EU" | ?? | |Title="EU" | ?? | ||
|Title="GR" | | |Title="GR" | Y | ||
|Title="JC" | ?? | |Title="JC" | ?? | ||
|Title="RA" | ?? | |Title="RA" | ?? | ||
Line 413: | Line 413: | ||
|Title="FG" | ?? | |Title="FG" | ?? | ||
|- | |- | ||
|class="mg" | | |class="mg" | Create Rune Weapon | ||
|class="rk"| | |class="rk"| 6 | ||
|class="ef" | | |class="ef" | D-5+2 damage for D10 pulses | ||
|class="du" | | |class="du" | 11 minutes | ||
|Title="AU" | ?? | |Title="AU" | ?? | ||
|Title="EU" | ?? | |Title="EU" | ?? |
Revision as of 04:28, 20 December 2022
Summary
GM: Bernard
Season: Summer 823 WK
Night: Tuesday
Location: Birdlands
Level: Medium
- Party
- Jaycey – Played by Anne
- Aurora – Played by Keith
- Eugene – Played by Sam
- Sau Rus – Played by Ian
- Rayne – Played by Annuskha
- Grizelda – Played by Jacqui
- Employer
Captain Karnos
- Mission
Investigate a Life Draining Zone in The Great Shallows
- Pay
5,000sp each, personal salvage rights, arcane points.
Scribe Notes
Session One
Day 1
This must be the first time I had been in one of the upstairs meeting rooms. The Men/Women in Black aka Guild Security were there as well as some other adventurers, only a few I recognised. While I was trying to figure out why there were at least three necromancers in the party and why they had been requested, and was Jaycey, who hadn't arrived yet, their Minder, Grizelda came in to complete the sextet. There had to be a story for the Times in this. So we decided to sort out our party dynamics before talking to our party employer. The Man in Black did tell us that our employer was Captain Karnos, who represented a concerned group of merchants, and wanted us to deal with some sort of anomaly in the northern part of The Great Shallows.
What I was told about the rest of them was:
Grizelda Felspar - She had changed a bit from when I last saw her. She was once a Hill Giant but was now more of a tall human. She described herself as bear like in bulk and demeanor. Rune mage and shape shifter, being able to change into bear form. She was also Chaos tainted, which was also something I was unaware of.
Eugene. He is a 6’4†tall Necromancer and accompanied by two undead companions.
Sau Rus. Him I had met before. 5’5†tall, carried a glaive, and is also a necromancer. He collects body parts and is able to insert functional body parts into other people. We had previously discussed him giving me butterfly wings so I could fly but now I have my Air Wings, I don't need to take that option any more.
Rayne – a female human wearing blue blue and white. Originally she had been an air mage like me but, at some point, had added necromancy to her magic.
Jaycey – a hobbit female illusionist. She was introduced by a clay golem who then stated a desire for world domination. I had only ever met Jaycey once, when I interviewed her for the Seagate Times so I was rather looking forward to adventuring with her. Maybe she could help me get in touch with my 'inner hobbit'.
As for me, I'm Aurora, a female elven air mage with a touch of fae magic. I used to have access to the entire College but, after a rather unfortunate incident, where my fae fanaticism nearly lead to my death, I agreed to have most of it Shrived away. I love to fly. Most of my time lately had been dealing with my manor and also attending the Western Kingdom Royal Court. Currently I was wearing an outfit that looked like an inverted flower, complete with leaves and petals.
Both Rayne and I volunteered to be scribe. We decided to defer the decision of party leader until Jaycey arrived. It seems that she was held up doing something for Guild Security. It was best not to ask.
Captain Karnos was brought in and we discovered that, while in the Great Shallows, he had observed some strange green lights. Further investigation showed that they were surrounded by some sort of 'anti-life' zone that instantly killed seagulls entering it as well as several sailors. Some sort of extreme life drain was concluded. We would be paid 5000sp each as well as salvage rights to investigate although we had to provide our own transport. He was adamant he was not pushing his luck by going back. An eerie green glow had been seen in the sea and it was possible it was associated with a small island with a tower on it.
Once Jaycey arrived, Rayne was elected Party Leader although I hadn't really noticed as I was trying to figure out the best way of flying 1500 miles - also how long it would take. Cloud seemed to be the best bet and it turned out Rayne's Cloud spell was better than mine.
By now it was rather late. I had intended to do some research in the Guild Library that evening but it seems that the Guild Library can be rather spooky at night. So I decided to leave it for the following morning. I was lucky enough to find Aaron in the Guild Pub so we spent the night together.
Day Two
After a rather delicious breakfast, made by Aaron's mother, and including bacon which she does to perfection, I rejoined the others. What I discovered that Jaycey, Eugene, and SauRus looked as if they had a very rough night. Jaycey even had panda eyes, despite the illusion she was using. It transpired that they had indeed visited the library after dark and had experienced some unexplained phenomena that had basically 'freaked them out'.
I also discovered Rayne's dragon can be as playful as a cat, if it wants to. It is also much more heavy than a cat. I thought I was going to crack a rib.
Grizelda tattooed us with the runic tattoos needed for our continued good health while on adventure. I got mine first so I spent the time, while the others were getting their ones, doing research into the Shallow Sea and my party members, just in case there was something I needed to know that they hadn't mentioned. What I discovered about the Shallow Sea was it was full of reefs that could rip the bottom of ships so there were quite a few sunken shipwrecks there, Some of it was occupied by a theocracy of merfolk dedicated to the demon Vephar who also kept Aventi (aquatic humans) as slaves. Some escapees were hiding out on the outskirts. There was no mention of any green lights at all.
By the time I got back, the others were done, so we went searching for Aaron to get our Greaters. We found him at his forge which had a large tub of water in it. He was in the process of dipping chainmail in it before ripping it apart and eating it. This was something I didn't know about and I hadn't realised he needed that much iron in his diet. I decided not to ask, at least not at this time.
During the ritual which involved the banging of hammer on anvil and inhaling the smoke from the burning myrrh, some of the others heard eerie whispers. I saw the vision of the Fae King that nearly sucked me in and now had a recurring role in my nightmares. I offered that as a Nightmare for Jaycey to use.
Next thing to get - Lessers.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
- Rayne Cloud Rank 10. 34 mph, 2 day duration. 1500+ miles range per cast.
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - Eugene, Grizelda
Second - Sau Rus, Aurora
Third - Rayne, Jaycey
Night watch
First - Eugene, Grizelda
Second - Sau Rus, Aurora
Third - Rayne, Jaycey
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
Vision
Vision without Spells
- Aurora - Elven Witchsight
- Rayne - Human vision.
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | Au | Eu | Gr | JC | Ra | SR | Dr | Ja | An |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Disguise Illusion (JC) | 15 | May alter your appearance up to 15% height, 30% weight, both voice + clothing and either race or gender. May not be Located | 16 hrs | N | Y | ?? | Y (Permanent) | ?? | ?? | ?? | ?? | ?? |
Vapour Breathing (Au) | 10 | Makes unsafe gases breathable | 330 Mins | Y | Y | ?? | Y | Y | ?? | Y | ?? | ?? |
Darkvision (Eu) | 6 | 110ft of sight | 7 hrs | Y | Y | ?? | ?? | Y | ?? | ?? | ?? | ?? |
Gift of Necrogency (SR) | 20 | -25 infect -6 Drain - 65 Fear | 25 hrs | Y | N | ?? | Y | Y | Y | Y | ?? | ?? |
Resist Cold (Au) | 6 | Shift effective gauge up by 2 | 7 hours | Y | N | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Wraith Cloak (SR) | 16 | 26 def 17 stealth 5 DR | 8.5 hrs | Y | Y | ?? | Y | ?? | ?? | ?? | ?? | ?? |
Animate the Living | 10 | +5 PS | 6 Days (Ritual) | ?? | Y | ?? | Y | Y | ?? | ?? | Y | Y |
Rune Shield (GZ) | 14 | +19DEF, +2FT&EN PROT, floating sml rnd shield (no hands, no md modifier, can be sacrificed to avoid one spec grev) | 15 hours | ?? | ?? | Y | ?? | ?? | ?? | ?? | ?? | ?? |
?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | |||
Name ??? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Name ??? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Name ??? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Short duration buffs
Magic | Rk | Effects | Dur | Au | Eu | Gr | JC | Ra | SR | Dr | Ja | An |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Heroism (JC) | 10 | +11% Def to Target, 11 modified Fear checks (all allies and target) and 11 to reaction rolls (neutral observers) | 100 mins | ?? | ?? | ?? | Y (Permanent) | Perm (Rk 14, +15%) | ?? | ?? | ?? | ?? |
Spectral Weapon (Eu) | 6 | +7 SC +2 DM | 11 mins | N | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Spectral Weapon (SR) | 17 | 18 SC 6dmg | 22 mins | Y | ?? | ?? | ?? | Hand & 1/2 (Stored) | Glaive | ?? | ?? | Hand & 1/2 |
Weapon Flight | 6 | +7% s.c., +2 DM, Returning. | 11 Min. | ?? | ?? | ?? | ?? | Bow | ?? | ?? | ?? | ?? |
Resistance to Light | 20 | +42 resist light based attacks, see in rank 20 Light, protection form non magical light | 210 mins | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Smite | 12 | standard D counts as 10 in weapon or spell damage - 5 charges | 17 min | ?? | ?? | Y | ?? | ?? | ?? | ?? | ?? | ?? |
Create Rune Weapon | 6 | D-5+2 damage for D10 pulses | 11 minutes | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? | ?? |
Calendar
Summer | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
Beltane | ||||||||||||||
Meadow (1) | ||||||||||||||
1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | ||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
14 | 15 | 16 | 17 | 18 | 19 | The Castellan Borderers Ball | 20 | |||||||
21 | 22 | 23 | 24 | 25 | 26 | Seagate Crafters Ball | 27 | |||||||
28 | 29 | 30 | ||||||||||||
Heat (2) | ||||||||||||||
1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
12 | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | ||||
19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
26 | 27 | 28 | 29 | 30 | ||||||||||
Breeze (3) | ||||||||||||||
1 | 2 | |||||||||||||
3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | ||||||||
17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
24 | 25 | 26 | 27 | 28 | 29 | 30 |