Orc Brew Quest: Difference between revisions

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== Scribe Notes ==
== Scribe Notes ==


===Session 1===
===1st Meadow===
====Activity 1====
 
====Activity 2====
Shortly after the guild meeting had finished, I was informed of a late employer who was looking for a party of non-orcs. No other information was given and if we were interested to meet in the designated guild meeting room. This is where I meet with the other members of the guild which had been informed of said job. The collection consisted of: <br>
Cypher – Rune Fighter <br>
Malga – Rune Warrior <br>
Sno – Ice/Fire Mage <br>
Vixen – Fire mage/Fighter <br>
Vargr – Earth Brawler <br>
Kurt – Earth Mage. Also voted our Party Leader. <br>
And Myself. Uthgard – Warrior. Party Military Scientist and Scribe <br>
 
After the guild paper work was done,, guild security brought in 2 halflings. Ones I had met before. Kathrine and Cook, chosen ones of the Valley of the Trinity. The two of them where here on behalf of a group of halflings who needed our help collecting some stuff. They handed us a gold brick as down payment which we are later told is worth 70,000sp. When asked about Greaters we are informed that the halflings the other end can do something for us if we want to wait till we meet with our employer. We arrange to meet Kathrine and Cook at the docks the next morning so we can organise ourselves.
 
===2nd Meadow===
 
In the morning we met up with Kathrine and Cook and took a boat propelled by a Sentient holy water elemental known as Splashy and meet up with the main boat about an hour later and met the Captain, Jack. We head out once again propelled by Splashy.
 
===5th Meadow===
 
In the evening we arrived in a place Called Sandspit where we spend the night in an in called The Donkey’s Rest.<br>
 
===6th Of Meadow===
In the morning we took the a large boat through the canyon with the Boatmen and make it into the lake with The Deep One by noon. As is standard procedure with The Deep One people were dunked in the lake. The Boatmen dropped off Kathrine and Cook in Mickeytown which is midway up the lake towards Laketown.<br>
We arrive in Laketown after dark. Once we had come in we were told to ask for John the Swimmer and shown to an Inn. During the night a thief tried to break in but very quickly changed his mind when Sno spoke and Vargar threw an axe.
 
===7th of Meadow===
We started on our trek out towards the Cave of Winter.
 
===9th of Meadow===
In the evening we arrived at the cave and camped in the small inlet between the wall hiding the portal and the cave doors.
 
===10th of Meadow===
After looting a frozen solid traveller, we travelled through the portal following Sno, adeptly because she’s done this before and is our Navigator and Ice mage.
 
===11th of Meadow===
We arrived the next day in a barn and were ‘greeted’ by an orc under the employment of Kurt. Apparently Kurts been busy this side since I was last out this way. Having just walked all day through the Plane of Blizzard we decided to spend the day on the farm to recover.
 
===12th of Meadow===
We got instructions on how to get to Farknuckle and set off. On our way up we tripped over an orc encampment of bandits and decide it’s probably mutually beneficial to forget we tripped and continue on our way.<br>
We get to the River Turgid and use a Willow to cross camping under it once Kurt assists in replanting it.


==Mil-Sci==
==Mil-Sci==

Revision as of 05:46, 11 January 2022

Scribe Notes

Summary

GM: Ian
Season: Summer 822 WK
Night: Tuesday
Location: Massey
Level: Medium Crunchy

Party
  1. Cypher - Dwarvish Rune Mage played by Beth
  2. Malga - Human Rune Mage played by Sam
  3. Sno - Elvish Ice Mage played by Annuskha
  4. Vixen - Elvish Fire Mage played by Kita
  5. Vargr - Elvish Earth Mage played by Connor
  6. Kurt - Human Earth Mage played by Bernard
  7. Uthgard - Hill Giant Mind Sorcerer played by Anne
Employer

The Halflings of the Forest

Mission

To collect the ingredients for Orc Brew Barrels

Pay

A gold brick down payment more to come.

Scribe Notes

1st Meadow

Shortly after the guild meeting had finished, I was informed of a late employer who was looking for a party of non-orcs. No other information was given and if we were interested to meet in the designated guild meeting room. This is where I meet with the other members of the guild which had been informed of said job. The collection consisted of:
Cypher – Rune Fighter
Malga – Rune Warrior
Sno – Ice/Fire Mage
Vixen – Fire mage/Fighter
Vargr – Earth Brawler
Kurt – Earth Mage. Also voted our Party Leader.
And Myself. Uthgard – Warrior. Party Military Scientist and Scribe

After the guild paper work was done,, guild security brought in 2 halflings. Ones I had met before. Kathrine and Cook, chosen ones of the Valley of the Trinity. The two of them where here on behalf of a group of halflings who needed our help collecting some stuff. They handed us a gold brick as down payment which we are later told is worth 70,000sp. When asked about Greaters we are informed that the halflings the other end can do something for us if we want to wait till we meet with our employer. We arrange to meet Kathrine and Cook at the docks the next morning so we can organise ourselves.

2nd Meadow

In the morning we met up with Kathrine and Cook and took a boat propelled by a Sentient holy water elemental known as Splashy and meet up with the main boat about an hour later and met the Captain, Jack. We head out once again propelled by Splashy.

5th Meadow

In the evening we arrived in a place Called Sandspit where we spend the night in an in called The Donkey’s Rest.

6th Of Meadow

In the morning we took the a large boat through the canyon with the Boatmen and make it into the lake with The Deep One by noon. As is standard procedure with The Deep One people were dunked in the lake. The Boatmen dropped off Kathrine and Cook in Mickeytown which is midway up the lake towards Laketown.
We arrive in Laketown after dark. Once we had come in we were told to ask for John the Swimmer and shown to an Inn. During the night a thief tried to break in but very quickly changed his mind when Sno spoke and Vargar threw an axe.

7th of Meadow

We started on our trek out towards the Cave of Winter.

9th of Meadow

In the evening we arrived at the cave and camped in the small inlet between the wall hiding the portal and the cave doors.

10th of Meadow

After looting a frozen solid traveller, we travelled through the portal following Sno, adeptly because she’s done this before and is our Navigator and Ice mage.

11th of Meadow

We arrived the next day in a barn and were ‘greeted’ by an orc under the employment of Kurt. Apparently Kurts been busy this side since I was last out this way. Having just walked all day through the Plane of Blizzard we decided to spend the day on the farm to recover.

12th of Meadow

We got instructions on how to get to Farknuckle and set off. On our way up we tripped over an orc encampment of bandits and decide it’s probably mutually beneficial to forget we tripped and continue on our way.
We get to the River Turgid and use a Willow to cross camping under it once Kurt assists in replanting it.

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

  • Horse go Fast - 9-11 miles an hour on ground, -3 Ft cost of travel. Approx 80 miles in a normal day. Whole party.

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name (??) ## ???? # Day ? ? ? ? ? ? ?
Name (??) ## ???? # Hours ? ? ? ? ? ? ?
Name (??) ## ???? ? Hours ? ? ? ? ? ? ?

Short duration buffs

Magic Rk Effects Dur ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?
Name ??? ?? ???? ? Mins ? ? ? ? ? ? ?

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

Summer

  Moonday Duesday W'ansday Th'rsday Frysday Reapsday Sunday
Beltane
Meadow (1)
  1 Guild Meeting 2   3   4   5 White Lotus 6 Seagate Light Festival
7   8   9   10   11   12   13  
14   15   16   17   18   19 The Castellan Borderers Ball 20  
21   22   23   24   25   26 Seagate Crafters Ball 27  
28   29   30    
Heat (2)
  1   2   3   4 Seagate Guildmasters Ball
5   6   7   8   9   10 Seagate Races 11 The Duke of Carzala's Summer Ball
12   13   14 Midsummers
 Eve
 (Faerie Day)
15 Solstice 16   17 Seagate Summer Fair Day 18 Seagate Summer Fair Day
19   20   21   22   23   24 The Castellan of Brastor's Summer Ball 25  
26   27   28   29   30    
Breeze (3)
  1   2  
3 Day of Death 4   5   6   7   8   9  
10   11   12   13   14   15   16  
17   18   19   20   21   22   23  
24   25   26   27   28   29   30