The Bottle of Spirits: Difference between revisions
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The Summer King is in a castle made of ice imprisoned by the King of the Frost Giants. | The Summer King is in a castle made of ice imprisoned by the King of the Frost Giants. | ||
Tegan and | Tegan and Prue make friends with the locals who they get to guide us to the giants. They are a satyr and a troll. | ||
We land on a brownie. He tells us the story of King Altron, the King of Summer and Queen Uceleblothal (Spring Queen) and Queen Melarnawyn (winter queen). The Spring Queen cursed Melarnawyn and there was a battle. The Summer King and the Winter Queen lost because of the curse. The giants had the losers imprisoned in bottles, adventurers stole the Winter Queen’s bottle but they still have the Summer King’s bottle. | We land on a brownie. He tells us the story of King Altron, the King of Summer and Queen Uceleblothal (Spring Queen) and Queen Melarnawyn (winter queen). The Spring Queen cursed Melarnawyn and there was a battle. The Summer King and the Winter Queen lost because of the curse. The giants had the losers imprisoned in bottles, adventurers stole the Winter Queen’s bottle but they still have the Summer King’s bottle. | ||
The brownie mentions that the weeping thing gives out | The brownie mentions that the weeping thing gives out geasa in exchange for power and he could take us to meet them. The troll tells us he has to eat whatever anyone offers in exchange for super strength. Prue decides that sounds like fun and we go to get a geas in exchange for power. | ||
=== Chapter 2 === | === Chapter 2 === | ||
Revision as of 02:30, 7 April 2020
Summary
GM: William
Season: Summer 820wk
Night: Tuesdays, starting 17th Dec
Level: Easy, safe, fun
- Dramatis Personae
- Bridget as Lucius (Party Leader, Scribe), Elf E&E
- Julia as Prudence, Human Water Mage, Spy, Life Aspect
- Michael Young as Vladimir, Human Mind Mage, Assassin, Spy, Thief, Courtier, Ranger, Death Aspect
- Michael Haycock as Boris, Orc Necro Healer, Eclipse Aspect
- Clare as Mordrin (Mil Sci), Dwarf Warrior, Mil Sci, Ranger, Weaponsmith, Armourer
- Kelsie as Tegan, Human Beast mage, Spy, Assassin, Thief, Beastmaster
Google doc version including loot
Continuing on from The Evernow we set out to return the Fae ice Queen without getting frozen and smashed into pieces in the process.
Scribe Notes
Chapter 1
We turn left out of the dream to be faced with two elves dressed in fronds. They demand that Lucius come with them to answer for his actions to Ulceleblothdil who is his current wife’s deceased sister. Apparently he is to answer to Ulceleblothdil who died. It is some sort of paradox. We accompany the elves to the court of Ulceleblothdil.
Ulceleblothdil is Lucius’ enemy so it is uncertain how much we should trust her words but we were sent here to find things out. She tells us: The Summer King is a captive of the ice giants and we should free him first. We should get the summer king to release the Ice Queen. She also gave us 3 more impossible tasks:
- Find the sword "Mortal Dread".
- Kill Aim.
- Deliver the heart of night to Uceleblothdil. (Nix)
Prudence has a vision of a short sword (recognised as Mortal Dread) impaling the Queen of Spring and plants were erupting over the land.
The Summer King is in a castle made of ice imprisoned by the King of the Frost Giants.
Tegan and Prue make friends with the locals who they get to guide us to the giants. They are a satyr and a troll.
We land on a brownie. He tells us the story of King Altron, the King of Summer and Queen Uceleblothal (Spring Queen) and Queen Melarnawyn (winter queen). The Spring Queen cursed Melarnawyn and there was a battle. The Summer King and the Winter Queen lost because of the curse. The giants had the losers imprisoned in bottles, adventurers stole the Winter Queen’s bottle but they still have the Summer King’s bottle.
The brownie mentions that the weeping thing gives out geasa in exchange for power and he could take us to meet them. The troll tells us he has to eat whatever anyone offers in exchange for super strength. Prue decides that sounds like fun and we go to get a geas in exchange for power.
Chapter 2
Teeanna gives up the ability to drink alcohol and in exchange she gets molecular rearrangement.
Boris gives up never being able to taste the flesh of sentients to get a bone that allows him to create a super skeleton.
Lucius agrees to never cut his hair in exchange for more magic resistance. He gets +10 immediately. More if he grows his hair.
Tegan promises not to eat poultry in exchange for spell ranks.
Vlad wants the ability to have silent casting he is going to give up the ability to torture. He can’t use the assasin torture ability or gain from torture.
Once we have finished talking to the brownie we decide to talk to the quicklings. The Satyr goes ahead to draw in the Quicklings who we are trying to talk to. We sense the quicklings, we put down some mead and ask to talk to them. They talk too fast and we can’t understand them. We end up writing to them. The quickling asks us to rescue his love, Alcran, from a swamp monster. He gives us a map and promises a favour in return.
The swamp is hard going and Prue makes us waters of strength. Two humanoids come towards us and invite us to meet their king in the swamp. We kill them. The swamp monster comes.
Chapter 3
We defeat the swamp monster. We find out that Alcran is willingly serving him for a century so he can learn to be a water mage. We get the swamp monster to agree that Alcran’s love can come and visit with him. The swamp monster gives us the ingredients for binding will potions. You have to add some herbs to them to make them work. Lucius takes samples of all the herbs to recreate them later. He tells us that the leader of the giants is Goim of the Eye. He has one eye and he can reave your soul. The winged ones that dwell in the upper realms can fortify your soul. The swamp monster says he hides his soul in a jar so the giant can’t get them. Tegan meets with ‘Land over Wave’ who gives Tegan a blessing to share with all of us to protect our souls from the giant cyclops.
The Quickling gives us a quickness potion each as a reward. He tells us about the Mushroom of Maylon. It belongs to the king. You can talk to the king to get him to let you have a bite of his mushroom. The king might want your heart in exchange. We get directions. The mushroom will make us giant.
We meet a tentacled fungus. We give it some offerings. Lucius gives it some herbs and Prue gives it a poo. It gives off some spores which we breathe. Spores give us +1 MA and it counts as an infection. The fungus leads us to the mushroom King. We meet a green slime. We put it in a jar and take it with us. It wants to go with Tegan. The king gives Tegan some happy mushrooms, they walk over to her. Lucius rescues 2 and puts them in his pack to take home. Tegan and Prue eat the sentient happy mushrooms.
We fly towards the giants, there is a storm and we have to land. We land on a sleeping giant. We meet a goblin living in the left nostril of the giant's nose (of three). The red cap goblin trades Teegan an eye for his knife. Vlad trades a cup of blood for the goblin’s hat.
Redcaps Hat - permanent death buzz, gets more powerful for each sentient killed, resets on lunar cycle.
The goblin tells us that the Queen of the Pixies, Alyeria, can change him back to his original size. Queen Alyeria collects death curses, she takes them off you and puts them in bottles.
The goblin offers to show us an underground way to get to the king. He leads us down a long way. There are a whole lot of gnomes with metal sewn into their clothes.
The gnomes were cursed to carry the burdens of the seelie, the king was beguiled to be in love with the seelie queen, Ulceleblothal. Lucius removes the curse from the gnomes so they are free and dispels the beguilement. The gnome king takes us the back way to the Ice Kings domain.
Chapter 4
Buffs & Mil Sci
Long Term (assumed always on)
| Magic (caster) | Rk | Effects | Duration | Bo | Lu | Mo | Pr | Te | Vl | Wo |
|---|---|---|---|---|---|---|---|---|---|---|
| Fireproofing (Te) | 6 | costs 3 Ft | 7/13hrs | Y | Y | Y | Y | Y | Y | Y |
| Firearmour (Te) | 12 | costs 3 Ft, 52 ablative prot | 13/25 hrs | Y | Y | Y | Y | Y | Y | Y |
| Cat Vision (Te) | 6 | 110ft vision in low light | 7/13hrs | Y | Y | Y | ||||
| Greater (Lu) | 20 | +21 | Y | Y | Y | Y | Y | Y | Y | |
| Share Talent (Lu) | 10 | Share 1 entities talent with another (limited by spell rank) | 10/20hrs | Y | Y | Y | Y | Y | Y | Y |
| Water breathing (Pr) | Y | Y | Y | Y | Y | Y | Y | |||
| Water proofing (Pr) | Y | Y | Y | Y | Y | Y | Y |
Enhance Enchantment (Lu) rank 12: ?? seconds
As Mil Sci Mordrin gives +8 def against melee, +8 IV with melee weapons
In arctic or woods Tegan gives +6 def vs melee or missile attacks and +6 IV
Prudence makes potions (Waters of Str, Md, Healing)
Available Talents
- Prepare Cast Action (Lu) - pre prepare spells free MA + 1 spells
- Resist Pain (Vl)
- Necrogeny (Bo)
Short Term
| Magic (caster) | Rk | Effects | Duration | Bo | Lu | Mo | Pr | Te | Vl | Wo |
|---|---|---|---|---|---|---|---|---|---|---|
| Mind Speech (Vl) | Y | Y | Y | Y | Y | Y | Y | |||
| Enchant Weapon (Lu) | 10 | |||||||||
| Spectral Weapon (Bo) | 10 | |||||||||
| Weapon of Flames (Te) | 9 | SC +10%, dam +5, +10 vs undead/cold | 14 mins | |||||||
| Scale Spell (Bo) | 48 points of ablative damage | 28 mins | ||||||||
| Shield (Lu) | 10 | 15 points every pulse comes first before anything else | ||||||||
| Alligator Skin (Te) | 12 | Def +13 NA +4 | 6.5hrs | Y | Y | Y | Y | Y | Y | Y |
Watch Order
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | |||||||||
| 4 | 5 | 6 | 7 | ||||||||
Marching Order
| Skirmish Formations (Front) | ||
|---|---|---|
| Default
1 2 3 |
Double File
1 2 |
Single File
1 |