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Return to [[Scribe_Notes#Autumn 820 WK| Scribe notes]]<br> | Return to [[Scribe_Notes#Autumn 820 WK| Scribe notes]]<br> | ||
Revision as of 03:51, 23 March 2020
No game on March 24
Return to Scribe notes
Summary
Adventure: Nobody dies there...probably
GM: IanA
Session: Autumn 820
Night: Tuesday
Location: Birdlands, Massey.
Level: Low
Party:
- Eugene - Sam - Necromancer
- Sno - Annuskha - Ice mage
- Kurt - Bernard - Earth Mage
- lydian - Chris R - shadow celestial
- Cypher - Beth - runemage
- Luther - Michael - non-mage
- seraph - Connor - Namer
Employer:
Guild Astologers
Mission:
Take a reading far away, Brastor sounds a good start.
Pay:
Guild rates any loot you salvage.
Some guild services.
Diary
Duesday 1: Autumn 820wk: Fruit
Guild meeting
Events
Met with the adventures in the party and with our employee Clair
Information gained
Clair the astrologer, decided it would be a “good idea†to attempt and astrological reading for “what fun things are happening this season.†For concern of guild safety and the greater safety of Carzala and its provinces, we have been charged with taking the reading (The astrologer) away. It has been suggested that we head east to Brastor as a starting point, though travel further east is likely.
Items of note
Clair gave us several potions (he didn’t specify every potion) and some certificates of resurrection for claim at the guild if any of us are unfortunate enough to need to use them.
Personal Notes
The human necromancer is our party seems particularly interested in my “deathly incident†in a previous adventure, he seems to be an interesting fellow. nature of prophecy on Clair is of a “very high magical strengthâ€
Frysday 4: Autumn 820wk: Fruit
Setting out
Update
spent past three days Acquiring transport, food, and horse feed and any guild services before adventuring. Kurt seems very experienced with animals, so I with the idea to leave it to him. a tower shield and chainmail vest was purchased to protect “the prophecy†(Clair). Over the past three days kurt has given us all lesser enchantments.
Events
set out from guild on adventure, plan is to get to Arn's Ferry. We stopped at a farm town where we were able to stable the animals and have food and bed at a tavern.
Personal notes
- Kurts dog is intimidating, it twice the size of me.
- Sno also has a large white cat, I wouldn’t mind riding it over the massive horses, but Sno said no.
- Eugene (the necromancer) is rather cautious, checking for nearby undead at each stop. A good precaution when camping out in the field in the days ahead.
Party Purchases
- Tower shield
- Chainmail (human size)
- several horses from guild stable (fee repaid upon safe return)
- horse feed
- food supplies
Personal purchases
- Greater enchantment, apprentice 1 area (magic): 1000sp
- rank 6 silvered falchion(+1sc, +1dm) (journeyman) (ordered during training) - 775sp
- 20x silvered hand-crossbow bolts – 200sp
- 2x guild health potions (10hp) – 1000sp
Reapsday 5: Autumn 820wk: Fruit
Arn’s Ferry
Events
continued Travel, reached Arn’s Ferry safely
Information gained
at the tavern in Arn’s Ferry we learned that although no military patrols are due to leave, a merchant caravan left yesterday. There were also mention of increased banditry in the area and unsubstantiated rumors of undead, specifically an undead hippogrypth near the south of Brastor. Plan is to try make speed and catch-up with the merchant caravan.
Personal notes
- overheard Eugene and some stranger talking about halflings and a price of 3000sp, this concerns me. If Eugene is buying, in my experience he’s getting ripped off.
Duesday 8: Autumn 820wk: Fruit
Orcs, Clouds, undead and a Demonic Stone....
Update
been 3 days traveling through sweet riding at decent speed, trying to catch up with the merchant caravan. Shouldn’t be far away now.
Events
during camp setup: Eugene detected a small group of undead at the edge of his range, however it appeared that they were staying around that location, needed monitoring but not a huge issue.
second watch: we noticed a cloud coming towards us at low altitude. This was odd as it was also moving in the opposite direction of most clouds we could see in the sky. We woke the party when the clouded descended the group and it looked like people were coming off it. Sno drew their attention to us, but no confrontation arose. They asked some very weird questions about a wolf-king. I was very confused, but Kurt managed to point them in ‘a’ direction, and they walked off.
Eugene decided to see what was happening with the undead and was alarmed that they were getting too close to the camp. Kurt, Luther and I decided to investigate. We found a group of “shambling corpses†walking around a weird stone. Although very slow they were able to tell our direct from crossbow fire. After hitting the stone with a crossbow bolt, mass panic issued where some of the party started acting irrational out of fear. Sno panic hid behind the rest of the party while Cypher started a rage induced charge. The stone continued to send put necrotic magical attacks, while Kurt hit the ground repeatedly with a mattock which eventually caused the ground to shake, incapacitating the undead and shattering the outside of stone, sending infectious shards out at everyone with several of us taking collateral damage and getting infected. When investigating the inner remains of the stone, we discovered a huge issue, it was in the process of summoning a demon on a countdown. Kurt tried to remove the curse using his earth magic and a weird glowing green rock, however all he managed to do was to change the rock blue, and now his rock will be summoning the demon “at an indeterminate timeâ€. the rock splinters have a magical aura.
Loot
- Splintered magical rock
Personal notes
- Kurt seems to be able to turn people and his animals into giant shrubs. This interests me greatly!
- I am unsure whether I want to know nature of demonic force in Kurts rock or not….
People
- Clair: astrologer (now wrapped up in Armour)
Astrological Reading
All the trees are red
No one ever dies there
No one has a head
Things we might want to get or find out
Mil Sci
Mil Sci will receive an EP bonus for ensuring Combats run smoothly and quickly
Primary Mil-Sci:
Secondary Mil-Sci:
Daily Pattern
- Sleep/Camp 12 Hours
- Ritual 1 Hour Morning, 1 Hour Evening
- Travel 8 Hours
- Meals 2 Hours spread through day * 3 meals (3 Ft each)
Default pattern, vary as wanted by party
Watch Order
Provisional watch order, needs completing & confirming.
1st. 2nd. 3rd.
Travel Magics
none*
'*some animals have been animal growth-ed by Kurt to be of 'ride-able size'
Marching Order
General traveling.
Front scouts: Main body front: Main body rear: Tail Guard:
Formations
Open field combat.
Buffs
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also.
Lesser, Rank 11, 3 Months. -1 to most percentile die rolls.
Loot
SP
Items
Gifts
- quantities of health potions
- other potions???
- certificates of resurrection
Purchases
- several riding and pack horses, cost will be refunded on safe return
- supplies including grain for horses.
- chain-mail and tower shield
Calendar
Autumn 820wk: Fruit (4) | ||||||||||||||
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Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
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Lugnasad | 1 | Guild Meeting | 2 | 3 | 4 | 5 | 6 | ||||||
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7 | 8 | 9 | 10 | 11 | 12 | 13 | |||||||
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14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||||
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21 | 22 | 23 | 24 | 25 | 26 | 27 | |||||||
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28 | 29 | 30 | 1 | 2 | 3 | 4 | |||||||
Autumn 820wk: Harvest (5) | ||||||||||||||
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5 | 6 | 7 | 8 | 9 | 10 | 11 | |||||||
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12 | 13 | 14 | 15 | Equinox | 16 | 17 | 18 | ||||||
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19 | Harvest Moon .. | 20 | 21 | 22 | 23 | 24 | 25 | ||||||
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26 | 27 | 28 | 29 | 30 | 1 | 2 | |||||||
Autumn 820wk: Vintage (6) | ||||||||||||||
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3 | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
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10 | 11 | 12 | 13 | 14 | 15 | 16 | |||||||
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17 | Blood Moon | 18 | 19 | 20 | 21 | 22 | 23 | ||||||
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24 | 25 | 26 | 27 | 28 | 29 | 30 | Beerfest |