Drakwood: Difference between revisions
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[[Category:MMHS]](Waldgraviate) This forest is the major [[Middlemarch]] border, from [[Syborite]] in the N. to [[Borderlay]] in the S.E.; but S. of [[MMHS]] the forest takes on a dark and twisted nature -- too warped to produce timber. | [[Category:MMHS]] [[Category:Forest]] | ||
(Waldgraviate) This forest is the major [[Middlemarch]] border, from [[Syborite]] in the N. to [[Borderlay]] in the S.E.; but S. of [[MMHS]] the forest takes on a dark and twisted nature -- too warped to produce timber. | |||
For military reasons, this S. part is the country’s premier “baronyâ€, viewed as a frontier between the metropolis’s breadbasket and its natural enemy and trading partner, [[Aquila]]. | For military reasons, this S. part is the country’s premier “baronyâ€, viewed as a frontier between the metropolis’s breadbasket and its natural enemy and trading partner, [[Aquila]]. | ||
Revision as of 20:03, 14 June 2018
(Waldgraviate) This forest is the major Middlemarch border, from Syborite in the N. to Borderlay in the S.E.; but S. of MMHS the forest takes on a dark and twisted nature -- too warped to produce timber.
For military reasons, this S. part is the country’s premier “baronyâ€, viewed as a frontier between the metropolis’s breadbasket and its natural enemy and trading partner, Aquila.
Trespassing through Drakwood-in-Hochland is equally fatal, but without such unpleasant forebodings.
Major Resources
- charcoal;
- wood rangers;
- game;
- herbs;
- hunting for MMHS’s gentry.
VIPs
- Prince Tirsi (an elf) the Marquis’s Master of the Hunt;
- the Waldgrave.
Fort Drakwood
The seat of Drakwood is a military camp, not a castle -- the base of operations for Forest rangers and civilian charcoal-burners. It changes location when all the suitable wood has been harvested from a particular place, but the main road remains a permanent feature.