The Coils of Spring - Boris: Difference between revisions

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= Weapons =
= Weapons =
== Giant Lacrosse Stick ==
This giant club is 10 ft long and weighs 10 lbs. It inflicts  + 8 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 40% + 10 per hex of the wielder. If a blow directly to EN or Specific Grievous injury is inflicted against a creature less than 2 hexes, then they are trapped in the net. A Pass Action is required to slip the net, but if the giant stands on the handle, any such chance is reduced by the base EN of the wielder, and in any case damage (as noted above) is automatically inflicted upon the target.<br>
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="200px" Align="Center"| Aura
|width="110px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Coils of Spring
|align="center"| Spring 816
|align="center"| Reich
|align="center"| Formerly living
|align="center"| Cold-forging
|align="center"| 8,325sp
|align="center"| {{No-I}}
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
== Giant Hockey Stick ==
This giant club is 12 ft long and weighs 10 lbs. It inflicts  + 8 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 40% + 10 per hex of the wielder. It may not deliver a blow higher than 7 feet from the ground. If a blow directly to EN or Specific Grievous injury is inflicted against a creature less than 2 hexes, then they knocked back a number of feet equal to the wielder's PS and hexes less the PS and hexes of the target. The wielder has some choice where they are sending their target in a general way, and it must be reasonably straight - well, unless the giant has managed to put some spin on the target. The target may avoid this by rolling under 1 x AG.<br>
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="200px" Align="Center"| Aura
|width="110px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Coils of Spring
|align="center"| Spring 816
|align="center"| Reich
|align="center"| Formerly living
|align="center"| Cold-forging
|align="center"| 8,750sp
|align="center"| {{No-I}}
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
== Giant Mallet ==
This mallet is considered a giant mace. It is 10 ft long, weighs 10 lbs and must be wielded 2- handed. It inflicts  + 12 damage + 1 rollup D10 for each hex of the wielder. The base Strike Chance is 50% + 10 per hex of the wielder. The wielder must declare if they are making an underarm swing or an overhead blow before the Strike Check is made.  If an overhead blow against a creature less than 2 hexes results in either a blow directly to EN or a Specific Grievous injury and they survive the damage, then they are driven to their knees. They may recover their footing as normal, assuming they are functionally capable of this. If an underarm swing results in either a blow directly to EN or a Specific Grievous injury and they survive the damage, the target is hurled in an arc covering a number of feet equal to the wielder's PS less the target's AG. Upon making contact with the ground, they will take an extra D10 impact damage for every 10 feet they have been flown, unless they can make a 1 x AG roll to land. Neither Protection, Endurance Armour  although Damage Reduction may at the discretion of the DM.<br>
The weapon is sturdy and there is no chance of weapon breakage unless the PS of the wielder is 85 or higher.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="200px" Align="Center"| Aura
|width="110px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Coils of Spring
|align="center"| Spring 816
|align="center"| Reich
|align="center"| Formerly living
|align="center"| Cold-forging
|align="center"| 12,475sp
|align="center"| {{No-I}}
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
== Whip of Braided Eog ==
This whip is made of an alloy of Eog, a black iron-like metal, and jet, fossilised coal, that weighs 5 lbs. It may be used to strike at targets that are up to 15 feet away. The articulated talons of something long dead decorates the end, so it will inflict A, B and C Class injuries but any amputations are ignored. The base Strike Chance is 47% and the base Damage is one rollup D10 + 1. Although the whip can only be broken by an entity or force with an equivalent PS of 160, excess PS never inflicts extra damage. Bonuses to Strike Chance from MD are calculated thus:
: subtract 15 from base MD. If the result is 0 or less, the whip may not be wielded (base MD - 15 = difference)
: square the difference and add the difference to that product (difference x difference + difference = result).
: halve the result (result / 2 = result).
: add the result to the wielder's MD as Strike Chance bonus
Bonuses to Strike Chance are calculated at 6 per Rank not 4.<br>
At every Rank fully divisible by 4, an extra point of damage is added.<br>
At every Rank fully divisible by 5, an extra rollup D10 is added to the damage.<br>
Bonuses from Warrior never apply with this weapon, although Assassin bonuses do.<br>
It is a legal target for a Weapon of Flames spell, but the flames are dark blue and cold. The calculation is the same, but the extra damage is inflicted upon creatures of fire. In addition, the strike distance increases by the Rank of the spell in feet.The wielder may perform simple feats of Manual Dexterity with the talons while the whip is so empowered.<br>
Finally, the whip may be wound around the wielder's lower abdomen, which will make them immune to these Specific Grievous injuries:
:08 A vicious puncture wound in your groin! Take 3
::Damage Points immediately from Endurance and
::reduce your TMR by 2 until fully recovered, which
::will take two months. In addition, add 30 to your
::chance of being infected (assuming you live long
::enough for such things to matter).
:12 A stomach puncture. Nasty. You suffer 3 Damage
::Points immediately from Endurance and lose
::2 from your TMR until fully recovered, which
::will take two months. Also, you are automatically
::stunned for the next pulse (if you aren’t already),
::after which you may recover. Add 20 to the chance
::to be infected.
:37–40 You have been eviscerated! Take 4 Damage
::Points immediately from Endurance and 1 point
::per pulse from Fatigue thereafter (Endurance when
::Fatigue is exhausted) until you are unconscious.
::Increase your chance of infection by 40.
It takes 3 Pulses to unwind the whip from the wielder's abdomen.
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="200px" Align="Center"| Aura
|width="110px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Coils of Spring
|align="center"| Spring 816
|align="center"| Reich
|align="center"| Magical
|align="center"| Black-forging
|align="center"| 16,750sp
|align="center"| {{No-I}}
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}
== <s> Straight Edge </s> ==
<s>This cold iron, two-handed sword weighs 9 lbs, requires 22 PS and 14 MD to wield. It has a base Strike Chance of 67 and inflicts 1 rollup D10 per hand it is wielded with, + 7. In other words, 2 rollup D10+7 in the usual course of events. There is room on the hilt for three hands, if the wielder has this many.<br>
It increases the bearer's Magic Resistance by 7, and prevents them from using any magic that is not racial in nature. <br>
Bonus damage as a function of great strength may be applied in addition to other bonuses without risk of breaking the weapon so long as PS does not exceed 70.<br>
The next wielder (|only) may advance their Rank in two-handed sword to 6 at a cost of 1,500 Experience & 12 weeks of weapon training, and to 7 at a cost of 1,800 Experience & 14 weeks of weapon training. </s>
{| border=0 cellspacing=2 |
|width="180px" Align="Center"| Adventure
|width="100px" Align="Center"| Season
|width="100px" Align="Center"| Plane of Origin
|width="200px" Align="Center"| Aura
|width="110px" Align="Center"| Nature of Magic
|width="50px" Align="Center" | Value
|width="80px" Align="Center" | Cursed etc.?
|width="250px" Align="Center"| GM
|-
|align="center"| Coils of Spring
|align="center"| Spring 816
|align="center"| Kalvos
|align="center"| Magical
|align="center"| Cold-forging
|align="center"| 11,350sp
|align="center"| {{No-I}}
|align="center"| [[Image:Jimarona.PNG|px50]] Jim Arona 021 076 9376
|}


= Armour =
= Armour =

Latest revision as of 21:44, 11 June 2017

Return to The Coils of Spring

Boris returns to the Guild on the 14th Blossom 816wk with 44,631 Experience, has earnt 121,758sp after Guild Taxes

He has earnt these Spots:

5 6 7 8 8 9 9 10 12

He had 11 days available for training on the adventure and spent 104 days away from the Guild.

He may
advance any Talents 14 Ranks.
advance his Rank in Climbing as if he had 7 weeks of training time and at only 90% of the cost.
advance his Rank in Stealth as if he had 7 weeks of training time and at only 90% of the cost.
advance his Rank in Swimming as if he had 7 weeks of training time and at only 90% of the cost.
advance his Rank in Horsemanship as if he had 7 weeks of trainging time and at only 90% of the cost.
advance his Rank in Kalvanian as if he had been immersed in it for 7 weeks.
advance his Rank in Ruskan as if he had been immersed in it for 4 weeks.


Consumables

Other

Dead Man's Candle

This withered, mummified hand has been made into a candle that will last for 100 minutes. When it is lit and held aloft

the wielder gains a +20 bonus to casting any curse or affliction.
light equivalent to a torch is shed from the candle, which only the wielder can see.
Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Coils of Spring Spring 816 Kalvos Formerly living Wiccan Quest px50 Jim Arona 021 076 9376

Witch Skin x 4

This mouse skin weighs an oz and has been enchanted with a Rank 20 Skin Change spell.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Coils of Spring Spring 816 Kalvos Formerly living Wiccan 500sp px50 Jim Arona 021 076 9376

Grenadoes

Charms

Herbs

Herbal Draughts

Potions

The Consummation of Fire and Water

This 8oz phial contains a vividly orange/red fluid. When it is thrown at an object or entity it will rapidly spread to cover a surface of about two square metres, large enough to cover a man. This will make the target as flammable as paper to the point where it can be ignited with Pyrogenesis or like magic. A cantrip would be incapable of generating sufficient heat. A lighted match would do just fine, however.
Usually, entities who catch on fire will burn from the legs up, but obviously if other body parts have been exposed to an open flame, they will start burning from the point of contact. It is extremely unusual for the head not to burn last, unless the victim snorts a lighted candle or something.
This is a curious spectacle to observe, the victim experiencing nothing more than an unusual sensation of warmth and perhaps some alarm. It takes about two pulses for the legs to burn off, about two pulses for the arms, and another three pulses for the torso. Their head will burn up at the end of the pulse. Until that time, the victim can move, attack, cast spells and so on. If the Consummation is somehow stopped short of death, then the victim's body will gradually reappear over a like number of pulses. Items that were subject to the Consummation, i.e. those that were worn on the parts burnt off, have a good chance of being destroyed. They are considered to be made of paper and must save versus normal fire. The chance of the item surviviving is 10% plus any magical bonus inherent to the item, plus the value of the wearer's enchantment. Only items made of orichalcum or those that are bound to the victim's soul are immune to this destruction.
Since the residue of the Consummation does not constitute a torso-sized lump, then dying by this method is likely to be permanent barring unusual defenses of some kind.
If the fluid is applied to an inanimate surface it will quickly spread over an area that would be easily big enough to fit a man. If this area is lighted it will burn for 4 pulses before guttering, burning through

  • ¼ inch of metal or stone per pulse.
  • 1 inch of material like wood or bone per pulse.
  • 1 foot of ice per pulse.

It will not burn through orichalcum.

If the ash and smoke are collected, dissolved into a solution, and all of the corruption filtered from it (requiring an Alchemist of Rank 8 or better), abstract properties may be decanted off (at the G.M.'s discretion). The Alchemist might collect Wood from the remains of a door, for example.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Nualis Magical Disintegration 13,000sp px50 Jim Arona 021 076 9376

The Sublimation of Water into Fire

Rank 8 Alchemy
This potion is the colour of a blue flame and is contained in a fragile glass bottle for quick use. It weighs 4oz.
When drunk, the imbiber's body is transformed into an explosive ball of fire inflicting 4 roll up D10 damage on everything in the same hex, minus 10 for every 5 feet distant. The imbiber will find themselves transformed into smoke covering the volume of a megahex and may be behave as if Gaseous Form has been cast on them (at the creator's Rank in Alchemy). They will smell strongly of burning wherever they drift.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Tanuel Magical Transformation 12,500sp px50 Jim Arona 021 076 9376

Potion of Ophan Blood

Rank 10 Alchemy
This potion bottle is chased in an alloy of lead and tin and will not break easily. It must be prepared before imbibing. It weighs 4 oz.
The effects lasts for 12 pulses. For that period, the imbiber can decide which of their percentile dice are the tens and which are the units. For example, if 91 were rolled it could be read as 19 instead.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Tanuel Previously living Fortune 8,000sp px50 Jim Arona 021 076 9376

Potion of Leviathan Strength

This potion weighs 4 oz, and must be Prepared before it is drunk.
Whoever drinks this potions makes their PS 65 for the next hour, unless their PS is greater than this, in which case it has no effect.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Kalvos Formerly living Beast 3000sp px50 Jim Arona 021 076 9376


Camion Potion x 2

This potion weighs 5 oz and must be Prepared before it is drunk. It is quite robust.
Whoever drinks this potion can understand the speech of running waters, and by conversing with them, discover what has happened nearby.
The potion's effects last for 15 hours, and in that time the imbiber will never willingly harm a thrush.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 7th Plane Formerly living Witchery Quest px50 Jim Arona 021 076 9376

Valiant Potion

This potion weighs 5 oz and must be Prepared before it is drunk. It is quite robust.
Whoever drinks this potion will find it easier to improve their state of favour at court. With respect to this endeavour, they are considered to be five Ranks higher, to a maximum of 15.
The potion's effects last for 15 hours, and in that time the imbiber will never willingly harm a crane.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 7th Plane Formerly living Witchery Quest px50 Jim Arona 021 076 9376

Zaganatic Potion

This potion weighs 5 oz and must be Prepared before it is drunk. It is quite robust.
Whoever drinks this potion will have their PC increased by 5 and their MA by 10.
The potion's effects last for 15 hours, and the imbiber must eat grass or hay once every 2 hours they are awake.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 7th Plane Formerly living Witchery Quest px50 Jim Arona 021 076 9376

Water Special Knowledge Counterspell

This potion weighs 5 oz and, provides the imbiber with the benefit of a Rank 10 Counterspell of the college of Water Magic.
It may be poured on the ground to create an area of effect counterspell or on an object.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Kalvos Magical Water 4,000 sp px50 Jim Arona 021 076 9376

Slap

This bottle is sturdy and, if it is on a belt or otherwise easily accessible, requires but a Free Action to use. Otherwise, the DM must determine how many Prepare Actions must be spent before it can be used. It encumbers as if it weighed 4 oz.
When the seal is broken beneath someone's nose, they automatically and immediately recover from being Stunned or waken from any effect (magical or otherwise) that causes them to sleep or lose consciousness, except that caused by a Major Curse. This includes Enchanted Sleep, Hypnotism, Mental Attack, Hibernation, Petit Mort, Knockout Gas, Backfire effects and similar magic.
It does not rouse the dead.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Nualis Magical Restoration 1,000sp px50 Jim Arona 021 076 9376

Scrolls

Invested Items

Amulets

Gems

Enhanced Orange Chalcedony

This orange stone, when made into an amulet, must be worn openly in the left ear, allows the wearer to survive without air for 3 more Pulses, resetting at dawn.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Coils of Spring Spring 816 Kalvos None Stone Lore 3,500sp px50 Jim Arona 021 076 9376


Black Dragon Remnants

Black Dragon Armour

This dragon scale armour has a weight factor of 3, penalises AG by 1 and provides a bonus of +10 to Stealth in darkness. It provides 7 Protection, Damage Reduction of 4 and Spell Armour of 6. Depending on the size of the armour, a number of scales may be invested with a number of Rune College spells. The Investment Ritual is not used, instead, special common, but expensive materials are consumed when the spell to be so stored is ritually prepared which costs as much as a standard Investment.
If the size of the armour is 9, then three such scales will be present. If size 6, then two and if less than 6, only one.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Coils of Spring Spring 816 Kalvos Formerly living Black Dragon Quest px50 Jim Arona 021 076 9376

Black Dragon's Teeth x 3

Each of these teeth weigh an oz. They may be sown on a battlefield, whereupon each will grow into a warrior with the following stats:

PS: 20 MD: 18 AG: 15 MA: 10 EN: 24 FT: 23
WP: 20 PC: 18 PB: 12 TMR: 6 NA: 5
Attack IV SC DM Class Use Rk
Trident 38 96% +4 A class M 5
Large Round Shield 37 68% +2 C class M 4

Their Defence is 50 and their Magic Resistance is 45%.
The warriors will fight loyally under the command of whoever sowed them, always succeeding when forced to make a morale check but will last no longer than a minute.
It takes a Pass action to sow the dragon's teeth, and as many as (Military Scientist Rank - 2) may be sown on any given day. The teeth may be sown in one action or one at a time.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Coils of Spring Spring 816 Kalvos Formerly living Black Dragon Quest px50 Jim Arona 021 076 9376


Black Dragonel

This black dragon egg will hatch to a dragonel that grows no larger than a large domestic cat, and will weigh 40 lbs. Although it has wings, these are vestigial. It has the following statistics:

PS: 13 MD: 15 AG: 10 MA: 10 EN: 8 FT: 6
WP: 20 PC: 13 PB: 16 TMR: 5 NA: Scales reduce damage by 8

It has no combat statistics, Defence is 45, Magic Resistance is 40%, has a TMR of 5 and a Movement Rate of 250 yards per minute. Once a day, it may use the following abilities on itself:

Rune Shield @ Rank 20
Greater Heart Rune @ Rank 20

It is a legal target for the Ritual of Creating Rune Portal, which will last for 4 hours (+ 4 hours per Rank). Within this duration, the hatchling may attempt to connect to the Rune Mage's network of temporary rune portals. The Base Chance is the same as the Adept's, but bonuses from Enchantment only apply if the dragonel is so enchanted, and bonuses from special inks are ignored.
Dragonels recover 1 point of FT and dawn, dusk, midnight and noon if they are fed 1 lb of fish a day.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.?? GM
Coils of Spring Spring 816 Kalvos Living Black Dragon Quest px50 Jim Arona 021 076 9376

Weapons

Armour

Jewellery

Fettle

This ring of granite must be worn on the small finger of the right hand for its magic to be effective. It encumbers as if it weighs 4 oz.
If the bearer takes sufficient damage that they would enter a condition of Stun, they are entitled to an immediate and free Stun Recovery check. If that roll is successful, then they are not Stunned. If they enter a condition of Stun, they receive an extra Stun Recovery check each Pulse until this is relieved.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Kalvos Magical Protection 7,335sp px50 Jim Arona 021 076 9376


Scarab of Protection

This brooch must be worn openly over the heart. It weighs 4 oz, and while it is worn it absorbs the first 3 points of damage per Pulse. While this stacks with similar magic, it is applied after all others have been exhausted. In addition, 10 is subtracted from the die roll when making a Magic Resistance check. If the result of a Magic Resistance check is reduced to 1 or less, the wearer ignores all of the effects of magic, even if secondary effects would normally apply. This effect is personal only and has no effect on the surrounding volume.
The scarab contains 5 charges which may be used to ignore all damage from a single attack, and this requires a Free Act. Once the last charge is used, the scarab crumbles to a greenish dust.

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
Coils of Spring Spring 816 Nualis Formerly Living Gate 23,000sp each px50 Jim Arona 021 076 9376

Miscellaneous

Blank Phylactery

This is a scroll that appears to be itemised so as to form a brooch. A spell may be invested in the phylactery at five times the normal cost. From that point on, the phylactery can be read as a scroll (taking two full pulses), but instead of being used up, the spell will become reinvested on the following dawn.
The cast chance of the invested spell is the Base Chance plus three times the Rank. Bonuses from Enchantment and College modifiers are only applied when the cast check is made, the investor's Enchantment or situational modifiers have no effect. No bonus (or penalty) for Magical Aptitude is ever considered.
If the roll of the Cast Check should ever fall on a number fully divisible by 10 (e.g. 10, 20, 30, etc), then whoever is reading the phylactery must resist versus a Backfire, or the phylactery will be destroyed. If that number would be a success, then the spell is cast even if the MR versus Backfire fails destroying the phylactery.


Cast Chance:_______% Range:____________ Duration:____________ Rank:_______ Effects:________________

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Coils of Spring Spring 816 Reich Formerly living Spell Storage 10,000sp px50 Jim Arona 021 076 9376


A Stone from a Plover's Nest

This stone may have one charge of Invisibility invested in it at no cost. When the spell is discharged, it may be reinvested in the same way.

Cast Chance:_______% Duration:_______ Range:_______ Rank:______

Adventure Season Plane of Origin Aura Nature of Magic Value Cursed etc.? GM
The Coils of Spring Spring 816 Reich Magical Spell Storage 5,000sp px50 Jim Arona 021 076 9376


Allies

Zygote's Aid

Boris' testicle friend, Zygote, has learnt how to Prepare spells for Boris where the target is "Self". This does not mean that the spell can be Prepared and Cast in the same Pulse, but that while Boris is engaged in some other activity, Zygote can be Preparing the spell on his behalf. In other words, Zygote cannot Prepare such a spell in a Pulse where Boris is executing a Cast, Fire or Strike Action. Nor is it possible when Boris' thighs are thrashing around, like when he's sprinting.
And, he'd just like to point out how hard it is to hear down here, especially in the middle of a fight, and not to put too much of a point on it but it might be a good idea to install some kind of telegraph system. And a periscope.

Lore

Special Abilities

Incantations

Spectral Warrior - Spectral Tract

Spell: Spectral Warrior
Range: Rank2 x 10 miles (min 10 miles)
Duration: 10 mins x Rank (min 10 mins)
Effects: The Adept summons a gateway to a Bone Circle they know of that is within range The head of a monstrous,scabrous serpent appears and opens its maw 8 feet high and a yard wide. This gateway is fringed with yellowed, cracked fangs and the tongue is a desiccated, withered lump of flesh. It's gaunt body winds in the general direction of the Bone Circle gradually fading away. The Adept must spend a point of FT per Pulse to keep the jaws open. It takes 1 Pulse to swallow 6 sizes of creatures, larger creatures will take longer, obviously. Once the maw snaps shut, the ingested exit in the order they entered, with all but the Adept's FT reduced to 0. There must be space for them to do so, otherwise they and all subsequent ingestee will be instantly returned to their point of origin.
For ease of calculation, the distance is covered at a rate of Rank miles per minute. However, although the travel takes time, the distance is not actually traversed. Nevertheless, the Tract must have an unimpeded path, it cannot pass through barriers which are barred, closed, etc. Nor may it intersect or become adjacent to any ferrous metal.
This incantation may only be cast when the Adept is proximately adjacent to the Astral Plane.
Cost: 3000 Experience.
Constraints: Unracks the spell, reduces FT value by 4.

Adventure Season Plane of Origin Nature of Magic GM
Coils of Spring Spring 816 Kalvos Meta magic px50 Jim Arona 021 076 9376

Strength of Bone

Base Chance: 20%
Range: Self
Duration: 1 hour (+1 hour per Rank, minimum )
Storage: Potion, Ward
Experience Multiple: 200
Effects: The Adept has their Endurance increased by Rank points (minimum 1).
This spell is not teachable.

Adventure Season Plane of Origin Nature of Magic GM
Coils of Spring Spring 816 Kalvos Bone magic px50 Jim Arona 021 076 9376