The Magical Mystery Show: Difference between revisions
m (→Loot: Mace) |
|||
Line 79: | Line 79: | ||
# gargoyle training | # gargoyle training | ||
# 6 bottles of wine with 6 drafts of 10 pts of fatigue | # 6 bottles of wine with 6 drafts of 10 pts of fatigue | ||
# Succubus-hurting mace | |||
==Quotes== | ==Quotes== | ||
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member | "I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member |
Revision as of 07:22, 24 October 2016
The Maquessa D'Ormlottre is the patron of the Great, Marvellous and Magical Mystery Show. However it has run into a spot of bother. Enroute for the Michaelmass festivities in Konigsburg they were set upon by bandits, a growing problem ever since the abortive Drow invasion. While the damage was not major several menageries escaped in the confusion. This represents a major draw for the circus and the Marquessa would like them retrieved or replaced with equally fantastic beings.
Pay 500 sp per critter retrieved.
Night: Monday
Start Time: 7:00
Location: William and Bridget's House.
Level: Medium
Dramatis personae
- Nicola - A nice young lass played by Bridget
- Julia's character
- anook
- Mark Simpson's character
- Horton - (m) Human Mind Mage - Errol
- Mayhem, a hobbit Shadow Weaver played by Jim Arona
The Mission
Last seen wearing a collar, in between Foxcourt and Konnigsburg
- mice family .. talk
- fleas
- 9 ft tall demi gorgon
- beetles
- Manticor girl
- fox that is an archer
- 8 ft tall ant men
- talking stick
- 9 ft tall Dragon
- an amazing Halfling .. Sam
- 8 legged horse
- Airborn octopus
We get paid $500 each for every animal we recover
Day One
We fly north from Seagate. Rain forces us to land in ranke. Mayhem spends the night learning to be a gargoyle. The rest of us opt to spend the night in an Inn. Learning that giant mice has been seen in Cholm, a town that makes cheese, we fly there.
Day Two
Approaching Cholm we discover two things.
- 1 it is not okay to hunt cows
- 2 flying is dangerous
Cholm is rebuilding the Inn after the war. We investigate and discover that there is a rat catchers guild in town. Tark Berk and Vargas are Orcish rat catchers. The rat catchers tell of an illusionist in town called Hugo. There is also ambient magic all over town and a malevolent mind waiting.
Day Three
We spend the day investigating the town. Finding an Inn. Nicola is entreated to investigate a missing child. We find a portal to the shadow realm in the child's bedroom. , w
Day Four
Mice Flea illusionist Amulet
Day Five Six Seven
Travel Manticor
Day Eight Nine Ten
Returning to the guild, viz shadow realm. Rescue Dwarves
Day Eleven to Fourteen
Travel to Aladar, Squid Dwarf, Ants
Fifteenth
We track the original ambush to a portal to the shadow realm. Heading in we end up inside a thresher egg. Fighting our way out we encounter some Orcs. The Orcs show us a number portals between the shadow realm, one to a brothel in sanctuary.
We learn
Loot
- fetishes
- Necklace of preservation
- shadow glove
- pendant faith magic
- shiny stuff
- dagger with storage magic
- Rune spell
- gargoyle training
- 6 bottles of wine with 6 drafts of 10 pts of fatigue
- Succubus-hurting mace
Quotes
"I'm not doing anything of a sexual nature with a spider" Mayhem of the quivering member