Get Your Rocks Off!: Difference between revisions
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|class="du" | | |class="du" | 9 hours | ||
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|class="du" | 11 hours | |||
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|class="mg" | Strength of Darkens | |||
|class="rk"| 5 | |||
|class="ef" | +4 strength | |||
|class="du" | 60 min | |||
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|class="rk"| 9 | |||
|class="ef" | +20% difference | |||
|class="du" | 5 hours | |||
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Revision as of 06:34, 20 December 2014
Summary
Adventure: Gets Your Rocks Off
- GM: William
- Season: Summer 814 wk
- Night: Monday
- Level: Safe easy and fun adventure for about six on Mondays for medium characters.
- Party
- Alandis pointed ears are tingling
- Vapour to the rescue! "There's probably a Damsel or two in the castle in need of rescue that we'll be st... I mean buying?".
- Sabastian Flying! Castle! Squeeeeal.
- Life Coach
- Viola Easy and fun two of my favourite things:)
- Mebh Air Mage
- Employer
- The Magistar Viccini Glorthos
- Mission
- Viccini Glorthos wants a flying castle. He knows were you can go get him one. Cheap.
- Pay
- 5000gp advance payment + 8000gp on delivery + guild taxes
Scribe Notes
Session 1
Day 1
I must be out of my mind signing up for this adventure, or they are all out of it. Either way this adventurer’s party is more like a wandering circus. Let us have a head count. So…, we have Vapour and Mebh the two Air mages, which spend most of their time comparing muscle mass, Vapour’s agent Sebastian the artist hobbit and its sasquatch spiritual leader Scab, the reformed illusionist Viola and me Alandis, probably one of the freshest asparagus grower at the guild.
After spending some time hearing about Vapour awesomeness and seen him comparing notes with Mebh, I have to convince Sebastian that I do not need a portrait of Vapour or me. Scabs is happy to give advice to his client Sebastian while trying to calm him down; Mebh is not standing still while the hobbit depict her, sending him into fits. Vapour assist Scab in the process while Viola and I watch in bemusement.
After few hours of this comedy, we finally come together and decide it may be best to figure out which kind of task we have signed up for! Scabs and Sebastian have dance-off to decide who will be the party leader, while I volunteer to be the scribe. Mebh is voted for the Mil-Sci, while Sebastian comes out victorious for the leadership role.
We are introduced to the new employer. Although he tries to hide his origins, we manage to get out of him his Destinian roots.
Viccini Glorthos (apparently a wealthy merchant), wants us to retrieve a Castle he has found just north of Ranke at 300 miles from here. The seemingly uninhabited Rock is located in a green glowing misty area the merchant has spotted on is way from Destiny, and wants us to investigate the area, clear it out of unwanted pests and bring it to him!
Did I mention the stronghold is located on a floating promontory? Apparently the misty area is just above a crater and all the land atop is broken up in big chunks which floats in mid-air.
We are all very intrigue…; Not really…! Sebastian successfully convince the merchant that he required a fertility spell that stops him impregnating the girls, while Scabs is getting paid for a virility spell. Vapour is doing is best to look good in the mirror. Viola and I observe in total amusement.
The Merchant is happy to pay in 5000gp for our initial troubles, follow by another payment of 8000gp when the mission is accomplished. After a little convincing, he also agrees to cover guild taxes and to pay for general expenses.
We part as the merchant is in a hurry to experiment with his newly found fortitude and virility. A guards approaches Scab; there is a messenger for him. A young pubescent boy is escorted in; he has the following message; “Meg is looking to talk to you at the witches retreat at Slippery Rockâ€. Later I am informed that “Meg†is a name given to the powerful witches.
We will head that way before departing for our mission since Vapour has order stacks loads of water of strength, and the mages will require few days of hard work to oblige.
We depart on clouds, thanks to the spells of the two Air mages, and with their guidance, we practice gliding. I am starting to get the hang of this flying and I must say I am enjoying it.
Slippery rock is busy, but upon landing it look as if everyone is disappeared. We realised later, when Scabs is greeted an welcomed by a scary troll, that everyone his hiding from Mebh. Scabs takes off with “Meg†and for the remaining weekend, we entertain our self. Mebh smites a repenting Imp while we shop for all sorts of different amulets, weird gadgets and knickknacks,...and curses…, yes curses. That was a closed call; as I try to steal from a witch, I got cursed at, and managed to tarp it into a spell catcher; save this for later!
Day 3
We return to the guild to collect the flagons. The Air mages summons some clouds and a menacing looking storm, which blows us at some phenomenal speed, and within the hour, we have reached our destination.
I am speechless at quickness of our journey and the sight. A column of mist is raising from the crater; a green light is emanating from the centre and flying rocks are floating in the air as far as the eyes can see. As we come to land, we notice that the helpful storm has been sucked in the green glowing mist…Farewell helpful storm.
Viola projected image approaches the edge of the crater and is captured by some frightening looking tentacles. Scabs re-floats in the air and indicates that may be best to enter the crater somewhere else.
As we descend, I turn on my infravision and realise of the strong magic emanating far and wide. Scabs casts a spell on one of the floating rocks and makes it tremble. Few rocks and corpses drop down. As the crash into the ground, they get on their feet, headed toward us. I can see that they are cold bodies, damned undead!
Quotes
Scabs: I have a Toad, you can even lick it Alandis: Why do you want to lick a toad? Sebastian: Why wouldn't you?
Marching Order
What is Hot
What is not
Loot
Standard Buffs
| Magic | Rk | Effects | Dur | Al | Se | Sc | Va | Vi | Me |
|---|---|---|---|---|---|---|---|---|---|
| Greater | 20 | 4 areas | - | - | - | - | - | - | |
| Witchsight | 17 | 9 hours | - | - | - | - | - | - | |
| Blending | 10 | 11 hours | - | - | - | - | - | - | |
| Walk Unseen | 7 | 8 hours | - | - | - | - | - | - | |
| Strength of Darkens | 5 | +4 strength | 60 min | - | - | - | - | - | - |
| Shadowform | 9 | +20% difference | 5 hours | - | - | - | - | - | - |
Calendar
Summer | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Moonday | Duesday | W'ansday | Th'rsday | Frysday | Reapsday | Sunday | ||||||||
| Beltane | ||||||||||||||
| Meadow (1) | ||||||||||||||
| 1 | Guild Meeting | 2 | 3 | 4 | 5 | White Lotus | 6 | Seagate Light Festival | ||||||
| 7 | 8 | 9 | 10 | 11 | 12 | 13 | ||||||||
| 14 | New Moon | 15 | 16 | 17 | 18 | 19 | 20 | |||||||
| 21 | 22 | 23 | 24 | 25 | 26 | 27 | ||||||||
| 28 | Full Moon | 29 | 30 | |||||||||||
| Heat (2) | ||||||||||||||
| 1 | 2 | 3 | 4 | Seagate Guildmasters Ball | ||||||||||
| 5 | 6 | 7 | 8 | 9 | 10 | Seagate Races | 11 | The Duke of Carzala's Summer Ball | ||||||
| 12 | New Moon | 13 | 14 | Midsummers Eve (Faerie Day) |
15 | Solstice | 16 | 17 | Seagate Summer Fair Day | 18 | Seagate Summer Fair Day | |||
| 19 | 20 | 21 | 22 | 23 | 24 | The Castellan of Brastor's Summer Ball | 25 | |||||||
| 26 | Full Moon | 27 | 28 | 29 | 30 | |||||||||
| Breeze (3) | ||||||||||||||
| 1 | 2 | |||||||||||||
| 3 | Day of Death | 4 | 5 | 6 | 7 | 8 | 9 | |||||||
| 10 | New Moon | 11 | 12 | 13 | 14 | 15 | 16 | |||||||
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | ||||||||
| 24 | Full Moon | 25 | 26 | 27 | 28 | 29 | 30 | |||||||