Talk:Armourer: Difference between revisions
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; Proposed Rules v1.3 | ; Proposed Rules v1.3 (approved [[Guild_Meeting_March_2012#Rules_Issues|Mar-12]]) | ||
'''Time''' The number of days required to construct a suit of armour in a properly equipped and staffed | '''Time''' The number of days required to construct a suit of armour in a properly equipped and staffed |
Revision as of 03:48, 31 May 2014
Proposed Change: Ver 1.3
- Current Rules v1.2
Time The time required to construct a suit of armour is (1 + (Rank / 2)) x number of days for the armour listed below:
Categories | Time |
---|---|
Cloth or leather | ½ day |
Scale | 4 days |
Chain mail | 6 days |
Partial plate | 10 days |
Plate I | 12 days |
Plate II | 15 days |
Dragon skin | 16 days |
Mithril | 20 days |
The fitting time for the armour (the time spent with the armourer by the wearer-to-be) is a number of hours equal to the base number of days (e.g. 6 hours to fit a suit of chain mail). The hours need not be consecutive but all must be done in the first half of manufacture time.
Cost 80% of the Base Cost as shown on the Armour Chart x (Effective Rank + 1) silver pennies. Note that this is the cost to the armourer, not the sale price.
Fixing and Modifying Armour
The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually no more than the armour’s Base time (e.g. 6 days for a suit of chain mail).
- Proposed Rules v1.3 (approved Mar-12)
Time The number of days required to construct a suit of armour in a properly equipped and staffed workshop is effective rank plus the base number for the armour listed below:
Categories | Time |
---|---|
Cloth or leather | 5 days |
Scale | 10 days |
20 days | |
Partial plate | 25 days |
Plate I | 30 days |
Plate II | 35 days |
Dragon skin | 20 days |
Mithril | 30 days |
An Armourer with greater rank than the effective rank being applied may reduce the construction time by (Rank - Effective Rank) days (minimum 1 day).
The fitting time for the armour (the time spent with the armourer by the wearer-to-be) is a number of hours equal to the base number of days (e.g. 20 hours to fit a suit of mail). The hours are not consecutive and may be reduced by (Rank - Effective Rank) hours (min. 1).
Cost 80% of the Base Cost as shown on the Armour Chart x (Effective Rank + 1) silver pennies. Note that this is the cost to the armourer, not the sale price.
Fixing and Modifying Armour
The time taken to repair a suit of armour damaged by a Grievous blow, or to modify a suit to fit a new (but appropriately sized) wearer, is usually the same as the original fitting time.