Duck Duck Trash: Difference between revisions
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Arriving at the ruins we see a tall dilapidated building with a blue tinted light coming through the shuttered windows at the top. | Arriving at the ruins we see a tall dilapidated building with a blue tinted light coming through the shuttered windows at the top. | ||
===The Manor=== | |||
The building is a 3 story manor with an overgrown garden with a dry fountain on the walk up. Behind the front door is a statue holing a crossbow which shoots Basil upon the door opening. Doing some investigations Yukov falls into a pit just in front of the statue. Moist joins him in the pit loosing his footing on some loose boards. Pulling them out with a rope we notice a sign that has popped up that reads “This is your only warning”.<br> | |||
The entry parlor contained 4 doors and a grand staircase that is battered and looks difficult to pass. Deciding to tackle the ground floor first we head in the door directly to our left, which promptly falls off its hinges revealing a decapitated sunroom. A door leads towards the back of the house from in here. Heading through it we enter a living space. A large fireplace takes up most of the back wall, a large painting hangs above is with tear marks through the canvas but a gentle hand pieces together a family portrait of 2 parents holding an infant with 3 children stood in front of them, twin girls and an older boy. The rest of the room has been tossed. Moist finds a Candlestick and our party thieves find a box in the wall behind where the painting is hung.<br> | |||
A door from the left of the living space swings a hammer down from the doorway into Winter as it swung above the head of our halfling, behind the door is a servants quarters hiding some silver cutlery. A door on the right of the living space opens into a dinning space with more torn paintings, broken furniture and an armour set standing in the corner holding a sword. Upon trying to disassemble the armour Yukov takes a firebolt, so we sit down to start the hour long Tarot reading to tell us more information about the set. Learning what it holds we attempted once more to take the set of armour, which reveals a human skeleton of a 18ish year old male, who after Yuvok tries to animate his hand speaks to us. He introduces himself as Elijah the Son of the Master of this house. He agrees to let us snoop through his home and take what we like, as long as it is not family sentimentals, and we promise to send back a healer from the guild to see if they can do something about his undead state.<br> | |||
Entering the final room on the first floor we find a study and library and with Elijahs help we all take a book or two each. Walkign back into the entry hall we find less stones on the stairs making it easier to climb and the stone statue has reloaded its crossbow. | |||
==Mil-Sci== | ==Mil-Sci== |
Revision as of 04:55, 11 February 2025
Summary
GM: Kita
Season: Summer 825 WK
Night: Wednesday
Location: Birdlands
Level: Low
- Party
- Winter – Played by Amy-Rose
- Moist – Played by Ian
- Yukov – Played by Sam
- Doc – Played by Michael
- Thallan – Played by Anne
- Echelon – Played by Zarne
- Basil – Played by Chloe
- Employer
- Mission
- Pay
To Be Discussed
Scribe Notes
A Duck Problem
We meet in the guild room having acquired a party to help deal with the increasing duck problem at Slippery Rock. Grandma Valaria gave the collected group the information on what the coven needs them to do. Slippery Rock has acquired an infestation of very aggressive ducks. As of the High Holiday there were 12 ducks, of which most were yellow but hey had a red, a pink and a black one wandering around. With our mission in hand and some introductions done we headed out to get Greaters and lesser. We went to the market and bought a number of pelts and headed out for Slippery Rock in the morning.
Getting to Slippery Rock I introduced the rest of the party of Elder Josephine and got an update on the Duck situation. Todays duck count is 16. Elder Josephine informed us that the ducks seemed to be coming from the North West.
As we headed North West and found ourselves into a small forest we spotted a duck. A bright yellow duck standing 3ft tall. Winter and Moist both start talking duck, benefits of aquatic arial animals, and learn that they came through something called the loop sent by a boss duck to rid Aluisa of all but duck and which point one of the ducks charges at Doc and bites down on him.
As the yellow ducks die they explode into clouds of feathers temporary blinding those around it. During the fight a pink, black and red duck all turn up. They appear to be a little bit tougher than the yellow ducks and also having interesting effects on death. The black duck exploded into Noxious Vapors and turned Echelon green. The red duck let a mega hex of smoking magma out on its death. The finally the pink duck disappears along with any party member nearby which unfortunately happened to be Yukov.
With a duck still hanging out in a nearby tree, Winter and Moist ask it some quaetions, including where Yukov has gone. The duck is very unhelpful and doesn’t answer anything. When the duck decides he is finished talking to us he goes to fly away, so Echelon shoots it and it explodes. 5 seconds later Yukov reappears from what he describes as a maze.
Without much of a lead we start to consider what we know. This si when I recall that the senior wiccans had been talking about a ruin in the forest that had started emanating magic recently. And with the ducks talking about a loop this sounds like a good place to start looking. So the party heads out towards the ruins.
During the night Basil senses 5 hungry animal minds 50ft away from the camp and starts to distress when 1 disappears and the others become fearful. But without them posing an threat to the party overnight we leave them be passing the message across the watches. At 3rd watch when the necromancers pass the message on to Winter and Moist, Moist goes to check the perimeter at the 50ft mark. He comes very quickly back to the campsite with a 10ft snake attached to his thigh and followed by 3 ducks. Dealing with the issue at hand we deal with the poison in Moist’s system and milk the snake for some of its venom.
Arriving at the ruins we see a tall dilapidated building with a blue tinted light coming through the shuttered windows at the top.
The Manor
The building is a 3 story manor with an overgrown garden with a dry fountain on the walk up. Behind the front door is a statue holing a crossbow which shoots Basil upon the door opening. Doing some investigations Yukov falls into a pit just in front of the statue. Moist joins him in the pit loosing his footing on some loose boards. Pulling them out with a rope we notice a sign that has popped up that reads “This is your only warning”.
The entry parlor contained 4 doors and a grand staircase that is battered and looks difficult to pass. Deciding to tackle the ground floor first we head in the door directly to our left, which promptly falls off its hinges revealing a decapitated sunroom. A door leads towards the back of the house from in here. Heading through it we enter a living space. A large fireplace takes up most of the back wall, a large painting hangs above is with tear marks through the canvas but a gentle hand pieces together a family portrait of 2 parents holding an infant with 3 children stood in front of them, twin girls and an older boy. The rest of the room has been tossed. Moist finds a Candlestick and our party thieves find a box in the wall behind where the painting is hung.
A door from the left of the living space swings a hammer down from the doorway into Winter as it swung above the head of our halfling, behind the door is a servants quarters hiding some silver cutlery. A door on the right of the living space opens into a dinning space with more torn paintings, broken furniture and an armour set standing in the corner holding a sword. Upon trying to disassemble the armour Yukov takes a firebolt, so we sit down to start the hour long Tarot reading to tell us more information about the set. Learning what it holds we attempted once more to take the set of armour, which reveals a human skeleton of a 18ish year old male, who after Yuvok tries to animate his hand speaks to us. He introduces himself as Elijah the Son of the Master of this house. He agrees to let us snoop through his home and take what we like, as long as it is not family sentimentals, and we promise to send back a healer from the guild to see if they can do something about his undead state.
Entering the final room on the first floor we find a study and library and with Elijahs help we all take a book or two each. Walkign back into the entry hall we find less stones on the stairs making it easier to climb and the stone statue has reloaded its crossbow.
Mil-Sci
Daily pattern
‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’
Travel Magics
‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’
Watch Order
Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??
Night watch
First - ??
Second - ??
Third - ??
Marching Order
Skirmish Formations (Front) | ||
---|---|---|
Double File | Single File |
Buffs
General Buff Notes
Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also
Long duration buffs
Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Name (??) | ## | ???? | # Day | ? | ? | ? | ? | ? | ? | ? |
Name (??) | ## | ???? | # Hours | ? | ? | ? | ? | ? | ? | ? |
Name (??) | ## | ???? | ? Hours | ? | ? | ? | ? | ? | ? | ? |
Short duration buffs
Magic | Rk | Effects | Dur | ? | ? | ? | ? | ? | ? | ? |
---|---|---|---|---|---|---|---|---|---|---|
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Name ??? | ?? | ???? | ? Mins | ? | ? | ? | ? | ? | ? | ? |
Loot and Expenses
SP & other cash value loot
Significant Items
Gifts
Purchases
Minor Items
Calendar
‘’Insert correct month here’’