Suspicious Voices: Difference between revisions

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|class="ef" | The target of this spell has their Physical Strength or Endurance
|class="ef" | The target of this spell has their Physical Strength or Endurance
|class="du" | 9 Hours
|class="du" | 9 Hours
|  <!-- Sabastian--> Sa
|  <!-- Eugene--> Eu
|  <!-- Aurora--> Au
|  <!-- Vargr--> Va
|  <!-- Minerva--> Mi
|  <!-- Lizette--> Li
|-
|class="mg" | Shadow Wings (sa)
|class="rk"| 14/20
|class="ef" | The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action.
|class="du" | 7.5/10.5 Hours
|  <!-- Sabastian--> Sa
|  <!-- Sabastian--> Sa
|  <!-- Eugene--> Eu
|  <!-- Eugene--> Eu

Revision as of 10:30, 12 December 2024

Scribe Notes

Summary

GM: Bernard
Season: Summer 825 WK
Night: Tue
Location: Online
Level: Med/High

Party

Sabastian
Eugene
Aurora
Vargr
Minerva
Lizette

Employer


Mission


Pay

To Be Discussed

Scribe Notes

Session 1

Activity 1

Activity 2

Mil-Sci

Daily pattern

‘’How much time does the party spend sleeping, eating, traveling, doing rituals, etc each day’’

Travel Magics

‘’What travel magic options does the party have, how far per cast/or per day if duration is longer than usual travel time.’’ ‘’Can the party eat/sleep/etc on the mode of transport.’’

Watch Order

Day Watch. ‘’Used when stationary, or on a larger transport such as a ship’’
First - ??
Second - ??
Third - ??

Night watch
First - ??
Second - ??
Third - ??

Vision

  • Sabastian; R18 Nightvision (230ft), Hobbit infravision 100ft, Witchsight R6/R20
  • Eugene
  • Aurora
  • Vargr
  • Minerva
  • Lizette

Marching Order

Skirmish Formations (Front)
Double File Single File

Buffs

General Buff Notes

Buffs listed in the table don't need to be detailed, other buffs not on the table must be mentioned at the time they are cast.
Y means always on, N/- means never on, 'Sit.' means when the party has time for buffs before a fight.
Weapon Spells which weapon/s it is going on normally should be noted also


Long duration buffs

Magic Rk Effects Dur Sa Eu Au Va Mi Li
Linking Lifeforce (Sa) 4 This ritual allows the Adept to bind an object to the life-force of an entity. The object will reflect the entity’s physical condition if they are within 500m Permanent Sa Eu Au Va Mi Li
Shadowform(Sa) 9/15 +20/32% defence melee/ranged and 10/16% in close 5/8 Hours Sa Eu Au Va Mi Li
Witchsight (Sa) 20 see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. 10.5 Hours Sa Eu Au Va Mi Li
Strength of Stone (Va) 8 The target of this spell has their Physical Strength or Endurance 9 Hours Sa Eu Au Va Mi Li
Shadow Wings (sa) 14/20 The target of this spell receives wings comprising Dark and will carry the target, and anything that the target can carry, at a speed of 16-44mph/0-60mph. Can change speed with a magical pass action. 7.5/10.5 Hours Sa Eu Au Va Mi Li

Short duration buffs

Magic Rk Effects Dur Sa Eu Au Va Mi Li
Blending (Sa) 11/17 While remaining still the target is not able to be seen by non-magical means (i.e. as for invisibility). 11/17h Sa Eu Au Va Mi Li
Walk Unseen(Sa) 6/12 The target of this spell may move unnoticed, not invisible. This means that it will not transmit light. 7/13h Sa Eu Au Va Mi Li
Witchsight (Sa) 20 see objects or entities which are invisible. see in the dark as a Human does on a cloudy day, with an effective range of vision of 150 feet under the open sky, and 75 feet elsewhere. 10.5 Hours Sa Eu Au Va Mi Li
Creating Rune Weapon (Va) 9 The Adept may create a magically poisoned weapon by inscribing a Rune of Acid on a weapon and activating it with the Rune Weapon spell. 14 Mins Sa Eu Au Va Mi Li
Durability (Sa) 10 One object weighing up to 22 pounds may be made more resilient and less susceptible to damage. Armour protected by this spell will have 3 extra Protection to a maximum of the equivalent Steel armour.

Note that the added Protection replaces (rather than adds to) any other Protection bonuses due to a material’s strength (eg Armourer bonuses). If the item is broken, or armour suffers damage from a Specific Grievous, the magic is dispelled

110 Mins Sa Eu Au Va Mi Li

Self only buffs

Magic Rk Effects Dur Sa Eu Au Va Mi Li
Charismatic Aura (Sa) 20 +25% to reaction rolls (conditional) 105m Sa Eu Au Va Mi Li
Heroism(Sa) 15 +15% to fear checks for friendlies in line of sight. Permanent Sa Eu Au Va Mi Li
Other

Wand(Sa) - can increase all aspects of a spell/talent, except BC, by 6 ranks. Prevents doubles, triples. Only for the colleges; Earth, Water, Celestial (star, light, dark), Solar, Air, Life (i.e., wiccan), Rune, Fire. Fiddly to use

Loot and Expenses

SP & other cash value loot

Significant Items

Gifts

Purchases

Minor Items

Calendar

‘’Insert correct month here’’