Cormorant: Difference between revisions
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| 10-11 | 19 | Feathers absorb 1Â DP}} | | 10-11 | 19 | Feathers absorb 1Â DP}} | ||
;Weapons: Cormorants can attack only in Close Combat with their beak (BCÂ 45%, D10-6 damage). | ;Weapons: Cormorants can attack only in Close Combat with their beak (BCÂ 45%, D10-6 damage). | ||
;Comments: Cormorants can be trained to catch and retain fish. 10% of the cormorants encountered will be evil. These birds have weak acid for blood and if struck by a " | ;Comments: Cormorants can be trained to catch and retain fish. 10% of the cormorants encountered will be evil. These birds have weak acid for blood and if struck by a "B" class weapon will splash blood on its attacker doing D10-4 damage. | ||
Latest revision as of 19:49, 8 February 2024
- Natural Habitat
- Rivers
- Frequency
- Common
- Number
- 1-4 (2)
- Description
- A large water bird with a long neck and a pouch under the beak.
- Talents, Skills, and Magic
- Cormorants possess no special skills or talents and are not tool or magic users.
- Movement Rates
- Flying: 950
| PS: | 4-5 | MD: | 16-20 | AG: | 16-20 | MA: | None | EN: | 6-7 | FT: | 9-11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| WP: | 8-I0 | PC: | 19-20 | PB: | 10-11 | TMR: | 19 | NA: | Feathers absorb 1Â DP | ||
- Weapons
- Cormorants can attack only in Close Combat with their beak (BCÂ 45%, D10-6 damage).
- Comments
- Cormorants can be trained to catch and retain fish. 10% of the cormorants encountered will be evil. These birds have weak acid for blood and if struck by a "B" class weapon will splash blood on its attacker doing D10-4 damage.