Combat - PS in Close: Difference between revisions

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(Created page with "=== Current Rules (2014) === ====57.1 Strike Chance Modifiers Summary==== '''Close Combat Modifiers''' +1 each point attacker’s PS is greater than target’s PS -1 each p...")
 
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'''Close Combat Modifiers'''
'''Close Combat Modifiers'''
  +1 each point attacker’s PS is greater than target’s PS
  +1 each point attacker's PS is greater than target's PS
  -1 each point target’s PS is greater than attacker’s PS
  -1 each point target's PS is greater than attacker's PS


=== Proposed ===
=== Proposed ===
Line 10: Line 10:


'''Close Combat Modifiers'''
'''Close Combat Modifiers'''
  +1 SC each point attacker’s PS
  +1 SC each point attacker's PS
  +1 Def each point target’s PS
  +1 Def each point target's PS


=== Rationale ===
=== Rationale ===
Net effective numbers are the same but the effects of PS can now be pre-calculated.
Net effective numbers are the same but the effects of PS can now be pre-calculated.
One less calculation on the fly. GM does not need to reveal exact PS of NPCs.
One less calculation on the fly. GM does not need to reveal exact PS of NPCs.

Latest revision as of 09:31, 8 February 2024

Current Rules (2014)

57.1 Strike Chance Modifiers Summary

Close Combat Modifiers

+1 each point attacker's PS is greater than target's PS
-1 each point target's PS is greater than attacker's PS

Proposed

57.1 Strike Chance Modifiers Summary

Close Combat Modifiers

+1 SC each point attacker's PS
+1 Def each point target's PS

Rationale

Net effective numbers are the same but the effects of PS can now be pre-calculated. One less calculation on the fly. GM does not need to reveal exact PS of NPCs.