Climbing: Difference between revisions
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This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible. | This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible. | ||
The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%. | The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%. | ||
A character utilising this skill should make a roll at approximately | A character utilising this skill should make a roll at approximately 20' intervals, but if the climb is especially difficult, every 10'. | ||
Note that the GM may modify the formula in certain instances. | Note that the GM may modify the formula in certain instances. | ||
A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall. | A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall. | ||
Various items of equipment may be used to improve a | Various items of equipment may be used to improve a character's chance of climbing as follows: | ||
# Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use. | # Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use. | ||
# Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used. | # Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used. | ||
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to use this skill is (4 × MD + 8 × Rank - [structure | to use this skill is (4 × MD + 8 × Rank - [structure | ||
height in feet / 10])%. A character utilising this | height in feet / 10])%. A character utilising this | ||
skill should make a roll at approximately | skill should make a roll at approximately 20' intervals, | ||
but if the climb is especially difficult, every | but if the climb is especially difficult, every 10'. | ||
Note that the GM may modify the formula in certain | Note that the GM may modify the formula in certain | ||
instances. | instances. | ||
Various items of equipment may be used to improve | Various items of equipment may be used to improve | ||
a | a character's chance of climbing; however they will | ||
only function if a character has familiarity with them | only function if a character has familiarity with them | ||
as follows: | as follows: |
Revision as of 07:46, 8 February 2024
Proposed Climbing
This version just takes the costs of learning claws and ropes away.
29.1 Climbing
This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible.
The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%.
A character utilising this skill should make a roll at approximately 20' intervals, but if the climb is especially difficult, every 10'.
Note that the GM may modify the formula in certain instances.
A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.
Various items of equipment may be used to improve a character's chance of climbing as follows:
- Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use.
- Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used.
2004 Rules
29.1 Climbing
This skill allows a character to climb anything from
walls to mountains without the aid of specialised
equipment, if this is at all possible. The Base Chance
to use this skill is (4 × MD + 8 × Rank - [structure
height in feet / 10])%. A character utilising this
skill should make a roll at approximately 20' intervals,
but if the climb is especially difficult, every 10'.
Note that the GM may modify the formula in certain
instances.
Various items of equipment may be used to improve
a character's chance of climbing; however they will
only function if a character has familiarity with them
as follows:
- Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use. The additional experience cost to become familiar with these is 1000.
- Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used. The additional experience cost to gain familiarity with rope use is 500.
- A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.