Climbing: Difference between revisions

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This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible.  
This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible.  
The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%.  
The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%.  
A character utilising this skill should make a roll at approximately 20’ intervals, but if the climb is especially difficult, every 10’.
A character utilising this skill should make a roll at approximately 20' intervals, but if the climb is especially difficult, every 10'.
Note that the GM may modify the formula in certain instances.
Note that the GM may modify the formula in certain instances.


A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.
A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.


Various items of equipment may be used to improve a character’s chance of climbing as follows:
Various items of equipment may be used to improve a character's chance of climbing as follows:
# Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use.  
# Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use.  
# Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used.
# Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used.
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to use this skill is (4 × MD + 8 × Rank - [structure
to use this skill is (4 × MD + 8 × Rank - [structure
height in feet / 10])%. A character utilising this
height in feet / 10])%. A character utilising this
skill should make a roll at approximately 20’ intervals,
skill should make a roll at approximately 20' intervals,
but if the climb is especially difficult, every 10’.
but if the climb is especially difficult, every 10'.
Note that the GM may modify the formula in certain
Note that the GM may modify the formula in certain
instances.
instances.
Various items of equipment may be used to improve
Various items of equipment may be used to improve
a character’s chance of climbing; however they will
a character's chance of climbing; however they will
only function if a character has familiarity with them
only function if a character has familiarity with them
as follows:
as follows:

Revision as of 07:46, 8 February 2024

Proposed Climbing

This version just takes the costs of learning claws and ropes away.

29.1 Climbing
This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible. The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%. A character utilising this skill should make a roll at approximately 20' intervals, but if the climb is especially difficult, every 10'. Note that the GM may modify the formula in certain instances.

A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.

Various items of equipment may be used to improve a character's chance of climbing as follows:

  1. Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use.
  2. Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used.

2004 Rules

29.1 Climbing
This skill allows a character to climb anything from walls to mountains without the aid of specialised equipment, if this is at all possible. The Base Chance to use this skill is (4 × MD + 8 × Rank - [structure height in feet / 10])%. A character utilising this skill should make a roll at approximately 20' intervals, but if the climb is especially difficult, every 10'. Note that the GM may modify the formula in certain instances. Various items of equipment may be used to improve a character's chance of climbing; however they will only function if a character has familiarity with them as follows:

  1. Climbing Claws add 15% to BC but have no use for rock climbing where hands are more use. The additional experience cost to become familiar with these is 1000.
  2. Rope allows the user to climb the structure making only one roll but are only useful where ropes may be practically used. The additional experience cost to gain familiarity with rope use is 500.
  3. A climber suffers ([Height of fall (in feet) / 10] Squared) Endurance Points when they fall.